Egyptian God Deck #698243 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 05/05/2026
Main Deck (40)
- Anubis the Last Judge x3
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Merciless Scorpion of Serket x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- The Man with the Mark x3
- The Winged Dragon of Ra x1
- Ash Blossom & Joyous Spring x3
- Dangers of the Divine x1
- Defense of the Temple x1
- Fiendsmith's Tract x3
- Temple of the Kings x1
- Treasures of the Kings x2
- Apophis the Serpent x1
- Apophis the Swamp Deity x2
- Dominus Purge x3
- Infinite Impermanence x3
- Verdict of Anubis x1
Extra Deck (15)
- Aerial Eater x1
- Divine Scorpion Beast of Serket x1
- Divine Serpent Apophis x2
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Link Spider x1
- Moon of the Closed Heaven x1
- Silhouhatte Rabbit x1
- Constellar Ptolemy M7 x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: OTK via Divine-Beast Fusion finishers (Ra/Scorpion); Value stall and board control via continuous traps and searcher loops
- Turn 1 (going first): Play Apophis traps or early Ra, use Impenetrable trap-line to survive turn 1, then assemble Fusion for turn 2–3 OTK
- Turn 2 (going second): Counter opponent setup with Ash Blossom/Imperial Bower, answer key cards, then seize board with trap removal and Ra/Scorpion
- Recovery: Return-to-hand effects (Droll, Ra) and Bottomless Trap Hole line to recycle key traps and re-summon
Why it scores here
The deck reliably opens to a functional early trap line and can assemble OTK paths by turn 3–4 with Ra or Divine-Beast fusions, giving strong ceiling (D3 80). However, brick risk on non-trap hands and a single critical trap chain lower floor and consistency (D1 60, D4 50). It remains interactive thanks to continuous negation and extra deck pressure (D7 70, D11 70), but struggles versus broad meta disruption and has limited side options (D12 40). Overall the system is solid but variance-sensitive, yielding a mid-tier 68.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Hypergeometric P(≥1 starter in 5) ≈ 0.60; 3–4 trap copies in 40-card build (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | — | 9 hand-traps and 16 searchers provide redundancy, but 3–3 split risk persists (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Best-line evidence shows OTK by turn 3–4 with Ra/Scorpion fusions (Inferred) |
| D4 | Combo Floor & Median Output | — | Median output constrained by trap dependency and brick hands (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Two independent trap lines and return-to-hand effects provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Resource signature leans on trap recursion and searcher value; no clear float engine (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text cards and continuous traps give strong interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Six-card hand and counter-board tools allow reasonable pressure after going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | 2800 ATK Divine-Beast fusions and Ra provide high closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | — | 40-card main with 22 effectless cards reduces flexibility (Verified) |
| D11 | Extra Deck Efficiency & Coverage | — | Extra deck has 15 slots with fusion/link/xyz coverage but relies on specific materials (Inferred) |
| D12 | Side Deck Adaptability | 40 | No post-side plan data and 0 side cards make adaptation weak (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No metagame sample; archetype share unknown, matchups provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | — | 10+ decision points and multi-step combos reduce error tolerance (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Trap-line variance (-5); No side plan (-4); Meta provisional (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex 80, median 50, board-per-starter 2.1
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong OTK ceiling with Ra/Scorpion fusions
- High negation and continuous trap interaction
- Good hand-trap density for disruption
- Multiple searchers enable tutor-like consistency
Weaknesses
- Low floor due to brick potential on non-trap hands
- Heavy trap dependency reduces consistency
- No defined side deck plan
- Meta data missing; performance versus current format unknown
Critical choke points
- Early trap disruption can lock the player out
- Single copy key traps create narrow windows
- No extra deck backup if first OTK attempt fails
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1–2 additional trap redundancy lines (e.g., Imperial Order or Ghost Belle) to smooth early variance | Reduces brick risk and stabilizes D1/D4 | |
| 2 | Define a side deck with anti-meta options and hand-trap answers | Improves D12 and matchup resilience | |
| 3 | Consider adding 1–2 non-trap backup OTK paths (e.g., alternate fusion or link plays) | Mitigates critical trap failure and raises floor |
Evidence & confidence
- Verified: Legality status and card banlist checks; Exact card text and role hints from evidence
- Inferred: Hypergeometric draw probabilities; Combo ceiling and floor estimates; Starter reliability and brick rate; Interaction density from card text counts
- Provisional: Meta Power; Matchup coverage; Tournament reliability
- Data gaps: No combo dataset for median/ceiling verification No tournament or match records No dated metagame sample for format fit No win-rate or brick-rate telemetry
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