Egyptian God Deck #698243 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 05/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
68± 5/ 100
Power Score
Structural 68
Reliability 55
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: OTK via Divine-Beast Fusion finishers (Ra/Scorpion); Value stall and board control via continuous traps and searcher loops
  • Turn 1 (going first): Play Apophis traps or early Ra, use Impenetrable trap-line to survive turn 1, then assemble Fusion for turn 2–3 OTK
  • Turn 2 (going second): Counter opponent setup with Ash Blossom/Imperial Bower, answer key cards, then seize board with trap removal and Ra/Scorpion
  • Recovery: Return-to-hand effects (Droll, Ra) and Bottomless Trap Hole line to recycle key traps and re-summon

Why it scores here

The deck reliably opens to a functional early trap line and can assemble OTK paths by turn 3–4 with Ra or Divine-Beast fusions, giving strong ceiling (D3 80). However, brick risk on non-trap hands and a single critical trap chain lower floor and consistency (D1 60, D4 50). It remains interactive thanks to continuous negation and extra deck pressure (D7 70, D11 70), but struggles versus broad meta disruption and has limited side options (D12 40). Overall the system is solid but variance-sensitive, yielding a mid-tier 68.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Hypergeometric P(≥1 starter in 5) ≈ 0.60; 3–4 trap copies in 40-card build (Inferred)
D2 Opening-Hand Quality & Brick Management — 9 hand-traps and 16 searchers provide redundancy, but 3–3 split risk persists (Inferred)
D3 Combo Conversion & Ceiling 80 Best-line evidence shows OTK by turn 3–4 with Ra/Scorpion fusions (Inferred)
D4 Combo Floor & Median Output — Median output constrained by trap dependency and brick hands (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Two independent trap lines and return-to-hand effects provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Resource signature leans on trap recursion and searcher value; no clear float engine (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text cards and continuous traps give strong interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 60 Six-card hand and counter-board tools allow reasonable pressure after going second (Inferred)
D9 Offensive Pressure & Closing Power 75 2800 ATK Divine-Beast fusions and Ra provide high closing power (Inferred)
D10 Main Deck Efficiency & Flexibility — 40-card main with 22 effectless cards reduces flexibility (Verified)
D11 Extra Deck Efficiency & Coverage — Extra deck has 15 slots with fusion/link/xyz coverage but relies on specific materials (Inferred)
D12 Side Deck Adaptability 40 No post-side plan data and 0 side cards make adaptation weak (Inferred)
D13 Matchup Coverage & Format Fit 50 No metagame sample; archetype share unknown, matchups provisional (Provisional)
D14 Pilotability & Error Tolerance — 10+ decision points and multi-step combos reduce error tolerance (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Trap-line variance (-5); No side plan (-4); Meta provisional (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex 80, median 50, board-per-starter 2.1
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong OTK ceiling with Ra/Scorpion fusions
  • High negation and continuous trap interaction
  • Good hand-trap density for disruption
  • Multiple searchers enable tutor-like consistency

Weaknesses

  • Low floor due to brick potential on non-trap hands
  • Heavy trap dependency reduces consistency
  • No defined side deck plan
  • Meta data missing; performance versus current format unknown

Critical choke points

  • Early trap disruption can lock the player out
  • Single copy key traps create narrow windows
  • No extra deck backup if first OTK attempt fails
Priority Remove Add Reason
1 1–2 additional trap redundancy lines (e.g., Imperial Order or Ghost Belle) to smooth early variance Reduces brick risk and stabilizes D1/D4
2 Define a side deck with anti-meta options and hand-trap answers Improves D12 and matchup resilience
3 Consider adding 1–2 non-trap backup OTK paths (e.g., alternate fusion or link plays) Mitigates critical trap failure and raises floor

Evidence & confidence

  • Verified: Legality status and card banlist checks; Exact card text and role hints from evidence
  • Inferred: Hypergeometric draw probabilities; Combo ceiling and floor estimates; Starter reliability and brick rate; Interaction density from card text counts
  • Provisional: Meta Power; Matchup coverage; Tournament reliability
  • Data gaps: No combo dataset for median/ceiling verification No tournament or match records No dated metagame sample for format fit No win-rate or brick-rate telemetry

More Master Duel Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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