Psy-Frame Deck #698206 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3. Created May 4, 2026 by YGO Mod.

Deck Psy-Frame Master Duel

Created by: YGO Mod (20517634)

Created On: 05/04/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 39
Reliability 35
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 38.8
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Stun
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Control / Disruption; Board Control via Hand Traps and Tech
  • Turn 1 (going first): Set up hand traps (Ash Blossom, Maxx C, PSY-Framegear Gamma) and search for key tech like Super Polymerization or Runick spells; use early removal to disrupt opponent.
  • Turn 2 (going second): Utilize hand traps and Quick‑Play board‑breakers (Runick Flashing Fire, Freezing Curses) to break opponent board, then special‑summon Radiant Typhoon or Runick monsters.
  • Recovery: Draw and search effects (Radiant Typhoon Vision, Mandate, Runick Fountain) replenish hand after discarding for tech.
  • After siding: No side deck; cannot adapt post‑side.

Why it scores here

The deck relies on a dense suite of hand traps and quick‑play tech to disrupt opponents, but it lacks a coherent engine and suffers from high duplicate risk. Its draw/search tools give moderate resource recovery, yet the absence of recorded combos and an empty side deck limit both ceiling potential and adaptability. Illegal status from an over‑copy of Super Polymerization further caps its practical power, resulting in a low overall score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 No single starter engine; the highest per‑card opening probability is ~0.30 for 3‑copy cards, giving only ~40% chance to have a functional starter (Inferred).
D2 Opening-Hand Quality & Brick Management 35 45‑card main deck with many 3‑copy searchers and hand traps creates high duplicate risk; estimated brick rate ~78% (Inferred).
D3 Combo Conversion & Ceiling 20 Combos evidence reports zero recorded boards, so the deck lacks a proven high‑output combo (Observed zero, Inferred ceiling low).
D4 Combo Floor & Median Output 25 Without recorded combos, median output is inferred from card effects and is modest, around 25–30 (Inferred).
D5 Interruption Resilience & Route Redundancy 45 Hand traps (Ash Blossom, Maxx C, PSY‑Framegear Gamma) and multiple removal spells give some redundancy, but no alternate engine, yielding ~45 resilience (Inferred).
D6 Resource Economy, Recovery & Grind 50 Draw/search spells (Radiant Typhoon Vision, Mandate, Runick Fountain) offset discarding for tech, giving moderate resource economy (~50) (Inferred).
D7 End-Board & Interaction Quality 55 The deck packs 9 negation‑text cards and 18 removal‑text cards, providing decent interaction density (~55) (Inferred).
D8 Going-Second & Board-Breaking Power 50 Going‑second hand trap probability is 0.53 and board‑breakers like Runick Flashing Fire exist, but they skip the Battle Phase, limiting pressure to ~50 (Inferred).
D9 Offensive Pressure & Closing Power 45 Highest ATK monster is 3000 (Fonix) but requires multiple special summons; overall closing power is modest (~45) (Inferred).
D10 Main Deck Efficiency & Flexibility 30 Main deck size 45 with many 3‑copy staples reduces efficiency; score ~30 (Inferred).
D11 Extra Deck Efficiency & Coverage 40 Extra deck fills all 15 slots with many generic links/fusions, but limited synergy; score ~40 (Inferred).
D12 Side Deck Adaptability 20 Side deck is empty, so no post‑side adaptation; score 20 (Verified).
D13 Matchup Coverage & Format Fit 30 No tournament data; meta fit cannot be measured, provisional low score ~30 (Provisional).
D14 Pilotability & Error Tolerance 35 Complex tech list and many skip‑battle‑phase effects raise error tolerance; pilotability estimated ~35 (Inferred).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 38.8, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal status penalty (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.79 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite (Ash Blossom, Maxx C, PSY‑Framegear Gamma).
  • Good draw/search engine via Radiant Typhoon Vision, Mandate, Runick Fountain.
  • Flexible extra‑deck with many generic links/fusions.

Weaknesses

  • Illegal due to Super Polymerization over copy limit.
  • No clear combo engine; high duplicate/bricks risk.
  • Empty side deck limits post‑side adaptation.
  • Complex tech list raises error tolerance.

Critical choke points

  • Super Polymerization copy violation prevents legal play.
  • Lack of core Psy‑Frame engine cards (e.g., One for One) reduces consistency.
Priority Remove Add Reason
1 Super Polymerization (reduce to 2 copies) One for One, Crossout Designator, or other Psy‑Frame core cards Brings deck into legal range and adds a reliable starter engine.

Evidence & confidence

  • Verified: Side deck count 0 (Verified); Legality status Illegal (Verified); Card text excerpts are verified (Verified)
  • Observed: Combos evidence reports zero recorded boards (Observed); Role tag counts (hand_trap 5, negation 9, removal 18) (Observed)
  • Inferred: Opening hand probabilities for 3‑copy cards (~0.30) (Inferred); Brick estimate 0.7879 from archetype core group (Inferred); Dimension scores derived from card roles and probabilities (Inferred); Resource economy from draw/search spells (Inferred); Interaction density from negation/removal counts (Inferred); Pilotability from tech complexity (Inferred)
  • Provisional: Meta fit cannot be measured without tournament data (Provisional)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Psy-Frame

Psy-Frame Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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