World Legacy Deck #698115 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3.
Created by: YGO Mod (20517634)
Created On: 05/03/2026
Main Deck (42)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Girsu, the Orcust Mekk-Knight x3
- Golem that Guards the Millennium Treasures x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Sengenjin Wakes from a Millennium x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Tract x2
- Foolish Burial x1
- Forbidden Droplet x2
- Orcustrated Babel x1
- Wedju Temple x1
- Infinite Impermanence x2
- Orcust Crescendo x1
Extra Deck (15)
- Fiendsmith's Lacrima x1
- Snake-Eyes Doomed Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- D/D/D Wave High King Caesar x1
- Dingirsu, the Orcust of the Evening Star x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 65 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Combo into layered negation board then beatdown with Extra Deck bosses; Hand-trap lock then grind via GY recursion
- Turn 1 (going first): Open Orcust/Fiendsmith starter, establish Galatea/Dingirsu + backrow negate and hand traps
- Turn 2 (going second): Use hand traps and Forbidden Droplet/S:P to break board then combo
- Recovery: Orcust GY recursion and Fiendsmith equip recycle
- After siding: None (empty side deck)
Why it scores here
This deck is a hybrid Orcust/Fiendsmith/World Legacy combo system with high starter density (P(core live)≈0.88 Inferred) but many singleton engine pieces that raise brick variance. Its ceiling can produce layered negations via Orcust Crescendo, S:P Little Knight, and W:P Fancy Ball, yet the median output is a single Link with hand traps, as no recorded boards exist. The deck scores on consistency of mixed engines, interaction density, and recovery recursion rather than individual card power, and the absence of a side deck limits best-of-3 reliability. High archetype usage stats for standard Orcust lists do not directly raise this deviated build's score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype-core group (14 copies) P(≥1 in 5)≈0.8845 from hypergeometric; multiple starters Girsu/Engraver/Tract (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 42-card list with 14 singles and 11 hand traps; brick risk from isolated World Legacy/Millennium pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No parsed boards; ceiling inferred from Extra Deck negators (S:P, W:P, Crescendo) and boss beaters (Dingirsu, Zombie Vampire) (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output inferred as modest Link + hand traps due to missing combo data and singleton density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant starters across Orcust/Fiendsmith/Millennium but Extra Deck key pieces are singles; GY recursion aids route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Orcust GY revive (Harp Horror, Cymbal Skeleton) and Fiendsmith shuffle-equip enable grind (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density high: 15 negation-text cards, Orcust Crescendo counter, Impermanence, S:P/W:P quick negates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap P(≥1 in 6)≈0.86 and Droplet/S:P removal but combo-weighted build (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Extra Deck contains 2400-3000 ATK bosses but closing power secondary to interaction (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | Main deck 42 cards, coherent multi-engine but 14 singles reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck 15 distinct slots covering Orcust/Fiendsmith/Knightmare generic links; some narrow (Moon, Caesar) (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck count 0; no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype usage stats show deviation from core Orcust list (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine combo with many steps and decision points lowers error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-3); Singleton Engine Fragility (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density with multiple negation sources
- Redundant engine starters across Orcust/Fiendsmith
- Strong hand trap lineup for going second
Weaknesses
- No side deck for best-of-3
- Many singleton cards increase brick risk
- Deviates from proven Orcust core, untested synergy
Critical choke points
- Reliance on single Extra Deck bosses (Dingirsu, Galatea)
- Limited copies of key starters (Engraver 2, Tract 2)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | World Legacy - "World Wand" | King's Sarcophagus | Wand is near-dead brick; Sarcophagus is core Orcust support per usage stats |
| 2 | Fabled Lurrie | Galatea, the Orcust Automaton | Lurrie minimal impact; second Galatea improves Extra Deck consistency |
Evidence & confidence
- Verified: Legality status Legal; Side count 0; Restricted cards within limits
- Observed: No parsed combos (0 boards)
- Inferred: Starter consistency P≈0.88; Brick risk from singles; Interaction layered from card text
- Provisional: Meta Power null; Matchup fit without dated sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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