Gadgets Deck #697707 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Future Silence x3. Created May 2, 2026 by YGO Mod.

Deck Gadgets OCG

Created by: YGO Mod (20517634)

Created On: 05/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated May 2, 2026
28± 8/ 100
Power Score
Structural 39
Reliability 32
Going First 44
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 44
Going Second 48
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Shining Sarcophagus engine board with Spellcaster negators and boss monsters; Gandora-G field nuke into removal beatdown
  • Turn 1 (going first): Assemble Shining Sarcophagus with Silent Magician/Swordsman Zero protection; lay floodgates (There Can Be Only One, Dimension Shifter if live)
  • Turn 2 (going second): Use hand traps (Ash, Impermanence, Nibiru) to disrupt; leverage Gandora-G removal; board-break with Accesscode Talker or Knightmare Unicorn
  • Recovery: Shining Sarcophagus searchers and recursion via Gadget Trio; Monster Reborn as a one-of safety valve
  • After siding: None available — no side deck supplied

Why it scores here

This deck is Illegal (runs Forbidden Maxx "C") and therefore receives a structural-only evaluation. Even setting that aside, the core engine is severely compromised: it runs zero Gadget archetype cards and zero core Gadget staples (Limiter Removal, Called by the Grave, Juggernaut Liebe, Gustav Max), instead splashing Shining Sarcophagus with Dark Magician, Silent Zero variants, and tech hand traps. No combo evidence is supplied, so ceiling and floor are text-inference only. The list is incoherent — it mixes 13 distinct sub-archetypes with 11 cards that mention "Shining Sarcophagus" but lacks density and synergy to generate reliable boards. Starter probability P(≥1 of the 3-ofs) is ~34%, but redundancy is thin and the hand-trap suite (8 cards) creates brick risk. Going-second has some removal value via Accesscode and hand traps, but going-first protection is fragile without a real engine. The absence of a side deck (best-of-3 format) and zero top-16 tournament data compound the uncertainty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(≥1 Shining Sarcophagus or Gadget Trio in hand 5) ≈ 0.34; only 3 copies of each in a 25-distinct main, limited redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Brick risk elevated: 8 hand traps in 40, conflicting Normal Summons (Silent Swordsman/Magician both Level 4), multiple 1-ofs (Verified/Inferred)
D3 Combo Conversion & Ceiling 35 No combo evidence supplied; text inference from Shining Sarcophagus searcher chain → board with 1–2 negators + 1 setup Spell, ceiling ~35 (Inferred)
D4 Combo Floor & Median Output 38 Median likely 2–3 live effects per turn (searcher, 1 negator, follow-up); high variance due to hand-trap density (Inferred)
D5 Interruption Resilience & Route Redundancy 44 Two independent lines (Shining Sarcophagus vs Gandora-G), but both fragile; Gadget Trio → searcher is single-choke; limited recursion (Inferred)
D6 Resource Economy, Recovery & Grind 40 Shining Sarcophagus provides net-zero card advantage; Pot of Prosperity banishes 3–6 Extra; Monster Reborn is 1-of; grind is weak (Inferred)
D7 End-Board & Interaction Quality 50 Silent Magician/Swordsman offer conditional negation; There Can Be Only One floodgate; Turn Silence negate active; 2–3 layers typical (Observed/Inferred)
D8 Going-Second & Board-Breaking Power 46 Gandora-G mass-removal active if Sarcophagus live; Accesscode/Knightmare provide bounce; Ghost Ogre / Impermanence hand-trap coverage; real going-second value (Inferred)
D9 Offensive Pressure & Closing Power 32 End-board ATK is modest: Silent Zero/Swordsman ~1–2k unbuffed, Gandora ~0 ATK baseline, no piercing or direct effect, lethal requires multiple turns (Inferred)
D10 Main Deck Efficiency & Flexibility 45 14 cards at 1 copy, 7 at 2 copies, 4 at 3 copies; 25 distinct main creates inconsistency; 13 sub-archetypes dilute synergy (Verified)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots all filled; 8 Link, 5 XYZ, 2 Synchro; Accesscode/Knightmare/S:P Little Knight are flex; Draglubion/Numeron are niche (Inferred)
D12 Side Deck Adaptability 0 No side deck supplied (0/15); best-of-3 format assumed but deck cannot adapt (Verified)
D13 Matchup Coverage & Format Fit 25 Archetype Gadgets are 0% of the deck's core (0/40 Gadgets); meta-share unknown; runs 0 of 8 core Gadget staples (100% missing); format-fit Provisional (Verified/Provisional)
D14 Pilotability & Error Tolerance 35 Shining Sarcophagus lines are 4–6 steps; many decision points (Gandora LP cost, Pot banish choice, floodgate conflict); complexity moderate but decision quality is high-variance due to inconsistency (Inferred)

How the score was computed

Strategy profile: 0.70 Midrange + 0.30 Control. Structural ≈ 39, Going First ≈ 44, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegal deck penalty (-10); Zero archetype core (-8); No side deck (-3); No combo evidence (-2). Final formula: 0.80*Structural (39) + 0.20*TournamentReliability (32) = 0.80*39 + 0.20*32 = 31.2 + 6.4 = 37.6 → 38; capped at 28 due to Illegal status and incoherent engine (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (8 cards) gives reasonable disruption when going second
  • Gandora-G provides unique mass-removal engine if Shining Sarcophagus is live
  • Extra Deck is functional with Accesscode, Knightmare Unicorn, and XYZ removal options
  • Silent Magician/Swordsman Zero offer conditional negation layers when Shining Sarcophagus is established
  • Floodgates (There Can Be Only One, Dimension Shifter) add stall potential if assembled

Weaknesses

  • ILLEGAL: Maxx "C" is Forbidden in OCG; deck violates the ban list and cannot compete
  • Archetype integrity: Zero core Gadget staples (Limiter Removal, Called by the Grave, Juggernaut Liebe, Gustav Max); declared archetype has no functional engine
  • Extreme inconsistency: 25 distinct Main cards with 14 at 1-copy creates high brick risk and unreliable openers
  • Incoherent multi-archetype splash: 13 sub-archetypes dilute synergy; no clear primary plan beyond 'live Shining Sarcophagus'
  • Weak offensive closures: Silent Magician/Swordsman have low ATK; Gandora-G has 0 ATK baseline; no lethal clock without multiple turns
  • Single-point failure: Gadget Trio → Shining Sarcophagus is the main line; one interruption (Ash on Gadget effect, or Shining Sarcophagus destruction) collapses the board
  • No recovery plan: Only 1 Monster Reborn as recursion; limited ability to rebuild after board wipe
  • No side deck: Cannot adapt for best-of-3; locked into Game 1 list every round
  • No tournament data: Zero meta context; archetype representation in current OCG metagame is unknown

Critical choke points

  • Gadget Trio search into Shining Sarcophagus setup: if the Normal Summon is negated or the search is Ash-blocked, the deck has no backup line
  • Shining Sarcophagus on-field requirement: most negators and protection effects depend on it; if destroyed before activation, the board collapses
  • Hand-trap dependency: 8 cards (20% of Main) are hand traps; a hand full of these with no engine starter is a dead draw
  • Conflicting Normal Summons: Silent Magician and Silent Swordsman both are Level 4 non-Tuners; can only use one per turn without conflict
  • Maxx "C" violation: running a Forbidden card makes the deck unplayable in any official OCG event
Priority Remove Add Reason
1 Maxx "C" any hand trap or tech (e.g., 3rd copy of Infinite Impermanence or a tuner for Synchro lines) Maxx "C" is Forbidden in OCG; this violation makes the deck Illegal and unplayable. Replace it immediately.
2 Dark Magician Girl the Magician's Apprentice (3x), Dark Magician the Magician of Black Magic (1x), Magicians' Souls (1x), Archfiend's Advent (1x) Core Gadget staples: Limiter Removal (2x), Called by the Grave (1x), Superdreadnought Rail Cannon Juggernaut Liebe (1x), Gustav Max (1x) The deck is declared 'Gadgets' but runs zero Gadget staples and only 3 Gadget Trio. If this is meant to be a Shining Sarcophagus deck, rename it and remove the Dark Magician splash; if it's a Gadget deck, add the core Gadget engine (Limiter Removal, Called by the Grave, Liebe, Gustav Max) for consistency and end-board power.
3 Silent Swordsman Zero (2x), Silent Magician Zero (2x), Moremarshmallon (2x) Engine extenders or tech: Shining Sarcophagus (need 3-4 copies for density), or swap to pure Gadget core if that is the intended archetype The Level 4 non-Tuner conflict (Silent Magician and Swordsman both compete for Normal Summon slot) creates redundancy. These cards do not synergize with Gadget Trio or Shining Sarcophagus robustly. Consolidate the engine.
4 Ties That Bind (1x), Stronghold the Hidden Fortress (1x), Dark Magic Mirror Force (1x) Hand-trap consistency (e.g., 3rd copy of Ash Blossom, or a tuner for Synchro plays) and board breakers These cards are highly conditional on Shining Sarcophagus and monsters that mention it; without a robust engine, they're dead draws. Prioritize consistency.
5 No side deck Build a full 15-card side deck with meta-specific disruption (e.g., anti-Spellcaster stun, anti-Special Summon hate, draw prevention for specific archetypes once you identify your format tier) Best-of-3 format requires adaptation. Without a side deck, you cannot pivot strategy post-Game 1.

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx "C" Forbidden in OCG); Deck size: 40 Main, 15 Extra, 0 Side (Legal sizing but illegality overrides); Card text roles: Shining Sarcophagus is a Continuous Spell with searcher effect; Gadget Trio is a Normal/Special Summon searcher; Archetype core missing: 0 of 8 Gadget staples present (Limiter Removal, Called by the Grave, Liebe, Gustav Max, etc.); Hand-trap count: 8 cards with hand-trap role tags (Ash, Impermanence, Nibiru, Ghost Ogre, Dimension Shifter, Maxx C)
  • Observed: Extra Deck composition: 8 Link, 5 XYZ, 2 Synchro monsters; mostly utility-focused (Accesscode, Knightmare, Numeron); Searcher text presence: 13 cards mention search/add effects (from card excerpts)
  • Inferred: P(≥1 Shining Sarcophagus or Gadget Trio in hand 5) ≈ 0.34; low starter consistency due to 25 distinct Main cards; Brick rate estimate ~8%: multiple 1-ofs and hand-trap density create dead-hand risk; Combo floor (median): likely 2–3 live effects per turn (searcher chain + 1 negator + follow-up); high variance; Combo ceiling: text-only, inferred from Shining Sarcophagus + 2 negators + 1 protection Spell; ~35 power index (text estimate); Interruption resilience: Gadget Trio is single-choke point; Shining Sarcophagus destruction collapses most lines; Resource economy: Shining Sarcophagus net-zero advantage; Pot of Prosperity banishes 3–6 Extra; minimal recursion (Monster Reborn 1x); Going-first power: 44–48 if Shining Sarcophagus + negators assemble; fragile to Ash/Ogre; Going-second power: 46–50 via hand traps (Ash, Impermanence, Nibiru) + Gandora removal + Accesscode bounce; Pilotability: ~4–6 combo steps; moderate complexity; high decision variance due to engine fragility
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype Gadgets meta-share unknown in current OCG); Format tier (OCG): Gadgets archetype representation unconfirmed; no tournament link provided; Post-side performance: cannot assess (0/15 side deck)
  • Data gaps: Deck is Illegal (Maxx "C" Forbidden in OCG) → cannot be evaluated as a valid competitive list No combos supplied → all combo assessment (floor, median, ceiling, board per starter) is text-based inference only No tournament link → no archetype meta-share, pilot record, or matchup telemetry No win-rate telemetry in YGOVN → going-first/second split, brick rate, matchup outcomes are Unknown or Inferred No side deck (0/15) → best-of-3 adaptation cannot be assessed Archetype declaration mismatch → deck is declared 'Gadgets' but runs 0 core Gadget staples and only 3 Gadget Trio; core engine may be Shining Sarcophagus instead No guides or strategic intent provided → no official archetype strategy to benchmark against

More OCG Info

Gadgets

Gadgets Breakdown

 
 

 

 

 

 

 

 
 

 

 
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