Hieratic Deck #696572 — Yu-Gi-Oh! OCG

50 Main, 14 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created May 2, 2026 by YGO Mod.

Deck Hieratic OCG

Created by: YGO Mod (20517634)

Created On: 05/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 50 / Extra 14 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Tyrant Dragon from the Extra Deck, once a Blue-Eyes board is established (Inferred); Blue-Eyes Spirit Dragon and Lightstorm Dragon as synchro pressure, with Super Starslayer TY-PHON as a Xyz finisher (Inferred)
  • Turn 1 (going first): Open a Tuner-searcher such as Sage with Eyes of Blue or Wishes for Eyes of Blue, summon Neo Kaiser Sea Horse or a Blue-Eyes White Dragon line, then hold Ash Blossom, Ghost Belle or Effect Veiler for the follow-up (Inferred)
  • Turn 2 (going second): Lead with a hand trap (Ash Blossom, Ghost Belle, Effect Veiler or Infinite Impermanence) to blank the opponent's first summon, then convert into a Blue-Eyes Synchro or Fusion line (Inferred)
  • Recovery: Recover through searchers (Sage, Wishes, Primite Dragon Ether Beryl) and Blue-Eyes recursion from the GY and banish zone; Mulcharmy Fuwalos adds draw when the hand is empty (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck cards, so no post-side plan exists in the export

Why it scores here

The deck is scored as a system, not as an average of its cards. Its consistency is moderate: about 82% of opening hands contain at least one searcher, and about 92% of going-second hands contain at least one hand trap, but the engine is split across Blue-Eyes, Eyes of Blue, Primite and Bystial, with only 2 of 62 off-archetype copies matching the exact Hieratic name. Interaction is the deck's clearest strength: 18 negation-text cards, Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence and Solemn Strike give layered answers to the opponent's first moves. The Blue-Eyes Extra Deck threats give real closing power, but no recorded boards exist, so the ceiling and median are text-only inferences. The deck is illegal as built (Ash Blossom over its OCG Semi-Limited cap, Droll & Lock Bird over its Limited cap), has no Side Deck, and has no tournament or meta data, so the score is capped low and is theoretical only. Popularity was not used to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in opening 5) ≈ 0.82, but the engine is split across Blue-Eyes, Eyes of Blue and Primite (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and searcher density is high, but 62 off-archetype copies and generic staples create conflicting and dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; the ceiling is inferred from Blue-Eyes Ultimate Spirit and Neo Blue-Eyes Ultimate text only (Inferred)
D4 Combo Floor & Median Output 40 No combo median is available; the floor is inferred as a Blue-Eyes Fusion or Synchro setup that depends on a starter landing (Inferred)
D5 Interruption Resilience & Route Redundancy 60 16 hand traps and 18 negation-text cards give several independent answers to the first interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers, recursion and draw effects provide regeneration, but resource spend is not measured (Inferred)
D7 End-Board & Interaction Quality 72 Layered quick-effect negates and hand traps (Ash, Ghost Belle, Effect Veiler, Infinite Impermanence, Solemn Strike, Gravity Collapse) give high interaction density (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 At least one hand trap is present in about 92% of going-second 6-card hands, with Droll and Gravity Collapse adding board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 62 Blue-Eyes Ultimate Spirit (3500 ATK), Neo Blue-Eyes Ultimate (4500 ATK) and Blue-Eyes Tyrant (3400 ATK) provide high-ATK finishers (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 50 Main Deck cards across 26 distinct names, with 10 three-copy cards; compact enough but with heavy off-archetype spread (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 50 14 Extra Deck cards cover Link, Synchro, Fusion and Xyz, but mandatory Blue-Eyes pieces compete with flex slots (Verified composition)
D12 Side Deck Adaptability 10 The Side Deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Blue-Eyes lines and several quick-effect timings make the deck demanding, but not exceptionally complex (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts (-4); No side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck, so the result is capped low and labelled theoretical: 0.80*52 + 0.20*40 = 49.6, then modifiers -12 gives 37.6, rounded to 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 16 hand traps and 18 negation-text cards
  • High hand-trap coverage on going second (about 92% of 6-card hands)
  • High-ATK Blue-Eyes Extra Deck finishers
  • Strong searcher density (about 82% of 5-card hands)

Weaknesses

  • Illegal as built: Ash Blossom 3 copies vs 2 allowed, Droll & Lock Bird 2 copies vs 1 allowed
  • No Side Deck, so no post-side adaptation
  • Split engine: Blue-Eyes, Eyes of Blue and Primite do not reinforce one another
  • Heavy off-archetype spread (62 of 64 archetype-tagged copies outside the exact name)

Critical choke points

  • Blue-Eyes White Dragon availability (2 copies) for most Blue-Eyes Extra Deck lines
  • Single-copy Limited and Semi-Limited restrictions on Bystial Druiswurm, Bystial Magnamhut and Secret Village of the Spellcasters
Priority Remove Add Reason
1 Droll & Lock Bird, 1 copy A legal non-duplicate hand trap or Blue-Eyes support card Restores legality, since OCG Limited allows 1 copy
2 Ash Blossom & Joyous Spring, 1 copy A legal non-duplicate card Restores legality, since OCG Semi-Limited allows 2 copies
3 A Primite or Bystial off-engine card A Side Deck of 10-15 cards Adds post-side adaptability (D12) that the deck currently lacks

Evidence & confidence

  • Verified: Illegal status: Ash Blossom over its OCG Semi-Limited cap (3 vs 2) and Droll & Lock Bird over its OCG Limited cap (2 vs 1); Zero Side Deck cards in the export; Main Deck 50 and Extra Deck 14, both within OCG size rules; Card text and ATK/DEF stats for the listed Blue-Eyes, Primite and Bystial cards; Usage stats: Droll & Lock Bird and Infinite Impermanence at 100% inclusion; Ash Blossom at 50%
  • Inferred: Opening-hand consistency estimates: about 82% searcher in 5 cards, about 92% hand trap in 6 cards, about 60% archetype-core open in 5 cards; Engine split across Blue-Eyes, Eyes of Blue, Primite and Bystial; Going-second hand-trap coverage and board-breaking reach; Extra Deck win conditions and their quality
  • Provisional: Meta Power (null) and matchup fit (D13): no dated metagame or tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified by its archetype and id only no Side Deck cards in the export, so post-side behaviour cannot be evaluated

More OCG Info

Hieratic

Hieratic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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