Chimera Deck #696304 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Cornfield Coatl x3, Droll & Lock Bird x3, Gazelle the King of Mythical Claws x3 - Skill: Chimera Illusions. Created May 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/02/2026
Chimera Illusions
Main Deck (30)
- Big-Winged Berfomet x2
- Cornfield Coatl x3
- Droll & Lock Bird x3
- Farfa, Malebranche of the Burning Abyss x1
- Gazelle the King of Mythical Claws x3
- Master Tao the Chanter x1
- Mirror Swordknight x3
- Nightmare Apprentice x1
- Nightmare Magician x1
- The End of Anubis x1
- Vision Resonator x1
- Chimera Fusion x2
- Crimson Gaia x1
- Forbidden Droplet x3
- Fiendish Golem x1
- Infinite Impermanence x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Fusion Combo, Synchro Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon large Chimera bosses with layered interaction; grind out resource advantage over multiple turns; Synchro into Stardust Dragon or Accel Synchro for disruption and recursion; Underworld Goddess for broad negation
- Turn 1 (going first): Open Beast/Fiend searcher (Gazelle, Mirror Swordknight, Cornfield Coatl), build hand, set up Fusion Summon for a Chimera boss with interaction, hold hand traps (Infinite Impermanence, Forbidden Droplet)
- Turn 2 (going second): Mulligan for hand traps and removal; use Forbidden Droplet or Infinite Impermanence to break opposing board; grind with Chimera Fusions if resources allow
- Recovery: Chimera Fusion secondary effect (with Chimera on field/GY) recycles resources; searchers (Gazelle, Nightmare Apprentice, Vision Resonator) replenish options; Stardust recursion protects from destruction
- After siding: Duel Links format has no side deck (side_count = 0); no post-side adjustment possible
Why it scores here
This Chimera midrange deck opens its core engine reliably (P≥1 searcher ≈ 0.96 in opening 5), but suffers from heavy splash cards, thin Fusion payoff, and multiple archetype gaps that force reliance on generic tools. The deck can produce functional Fusion Summons with layered interaction (Berfomet + Chimera King boards both feature disruption), but lacks combo redundancy—a single interruption on the starter or Chimera Fusion often leaves the deck without a second line. Resource economy is middling: searchers enable recovery, but the median board is modest compared to the ceiling. Going-second play depends almost entirely on hand traps (Infinite Impermanence, Forbidden Droplet, Droll & Lock Bird), which are real but not dense enough for a dedicated Blind-Second strategy. Pilotability is reasonable (few decision trees, straightforward Fusion math), but the deck's inconsistency cost—missing Chimera the King of Phantom Beasts, Chimera the Illusion Beast, and Berfomet core copies—compounds its ceiling into a ceiling with shallow follow-up. No side deck (Duel Links format) and no dated meta sample available. Popularity and archetype status did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 searcher in hand 5) = 0.956; archetype core (Beast/Fiend starters) = 17 copies, P ≈ 0.991. Core engine is highly accessible but deck runs 12.8% exact archetype cards and 23 generics, creating draw dilution (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Composition shows 8 copies at 1 and 6 copies at 3; 10 level-0 non-Fusion Spells dilute the deck. Multiple Illusion monsters with identical effects (Mirror Swordknight, Cornfield Coatl, Master Tao) and no conditional Normal Summon conflict create moderate brick risk from redundant hands; usage_statistics show deck deviates from archetype core (36% core present vs 50% threshold). (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No combo boards in evidence; text-based ceiling: Berfomet Fusion produces 2400 ATK + optional discard/removal, Chimera King yields 2100 ATK + removal, Chimera Illusion yields 3100 ATK + multi-attack (requires Chimera name on field). Best realistic T1 line is Berfomet + held interaction. (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo median; deck median assumed Berfomet open + one interaction card (negate/disruption from Extra Deck tech), ~2 to 3 summons per turn. Starter diversity (Gazelle, Mirror Swordknight, Cornfield Coatl, Big-Winged Berfomet) produces similar endpoints (Fusion Summon + search), suggesting low variance but shallow average output. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Starter diversity: 6 main searchers but each enables the same Fusion Summon line. Recurrable Chimera Fusion via secondary effect on-field/in-GY mitigates one choke point, but no redundant engine lines (e.g., if Chimera Fusion is in hand/field and spent). Stardust Dragon + Accel Synchro provide one alternate interrupt path but require Tuner (only Vision Resonator at 1). (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (Gazelle, Nightmare Apprentice, Big-Winged Berfomet, Vision Resonator, Nightmare Magician) enable resource regeneration across turns. Chimera Fusion secondary effect recycles 1 card per activation. No dedicated grind cards (no pot, no recovery Spell beyond Crimson Gaia for RDA line). Moderate float; limited follow-up after one full combo loop. (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | End-board interaction density: Berfomet yields 2400 ATK + optional banish/removal effect; Chimera King yields removal on summon; Nightmare Magician (already in main) grants monster control + destruction. Hand hold: Infinite Impermanence ×3, Forbidden Droplet ×3, Droll & Lock Bird ×3 = 9 pieces of interaction. Negation text count = 13; removal = 11. Interaction is broad but not dense on-board. (Verified + Inferred) |
| D8 | Going-Second & Board-Breaking Power | 56 | Going-second interaction: 6 hand-trap copies (Infinite Impermanence ×3, Droll & Lock Bird ×3) at P(≥1 in 6-card hand) ≈ 0.773. Forbidden Droplet ×3 for broad negation/ATK halving. No dedicated board-breaker (e.g., Evenly Matched, Dimensional Barrier missing). Grind game weak; removal capacity moderate. (Verified + Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Boss monsters: Berfomet 2400 ATK, Chimera King 2100 ATK, Chimera Illusion 3100 ATK, Beatrice 2500 ATK, Stardust Dragon 2500 ATK. No piercing, no direct-damage text; win via beatdown. Extra Deck lacks high-ATK combo finishers. Closing power relies on resource advantage + grinding multiple turns—slow for Duel Links format. (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 54 | Main Deck: 30 cards, 16 distinct, 8×1 / 2×2 / 6×3 histogram. 6 Spells (mostly generics), 4 Traps (mostly generics), 20 monsters (19 Effect). Duplicated Illusion searcher effects (Mirror, Cornfield, Master Tao) occupy 4 slots inefficiently. Crimson Gaia and Vision Resonator are on-theme but narrow toolbox. Extra Deck flex slots (Beatrice, Chengying) not always necessary. Compactness hampered by splash; 40% off-archetype slots. (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Extra Deck: 9 slots: Berfomet ×2 (primary Fusion), Chimera King ×1 (backup Fusion, missing in deck), Chimera Illusion ×1 (missing in deck), Beatrice ×1 (XYZ tech, Limited 1), Stardust Dragon ×1, Accel Synchro ×1, Chengying ×1, Underworld Goddess ×1. No Link Summons present (Underworld Goddess present but requires 4+ Effect Monsters, rare). Fusion Summons are the deck's main Extra use (Berfomet ×2 + Chimera King missing = gap). Synchro line (Stardust) is one alternate path but requires Tuner sync. Coverage is adequate but not dense. (Verified + Inferred) |
| D12 | Side Deck Adaptability | 0 | Duel Links format: side_count = 0. No side deck allowed. Post-side adaptability = 0 (no mechanism). (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share: unavailable (tournament_context.available = false). Guides_evidence shows Chimera was meta in Duel Links but 'recently cooled off.' No dated metagame sample provided. Duel Links format speed and banlist differ from TCG; Chimera's role in DL meta unknown from this evidence. Provisional. (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Combo complexity: straightforward searches → Fusion Summon + optional effect activation. Few decision trees (Gazelle targets Level 5 Fiend or Chimera Fusion; Forbidden Droplet cost/negation is flexible but intuitive). Error margin: forgetting Chimera Fusion secondary effect recycle or missing Tuner access for Synchro hurts, but plays are reproducible. Pilotability is moderate. (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Archetype core deviation (-3); No side deck (0); Single-choke-point lines (-2). Final formula: 0.80*Structural (55) + 0.20*TournamentReliability (50) = 0.80*55 + 0.20*50 = 44 + 10 = 54; rounded to 52 (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Highly consistent searcher engine (P ≈ 0.96 main access); multiple paths to Fusion Summon.
- Broad hand-trap suite (9 pieces of negation/disruption tech) supports defensive going-second play.
- Chimera Fusion secondary effect (with Chimera name on field/GY) provides resource recycle and follow-up.
- Versatile Extra Deck (Fusions + Synchros + Link + XYZ) offers toolbox flexibility across game states.
- Pilotable: straightforward Fusion math and search chains reduce play complexity.
Weaknesses
- Missing core payoff cards: Chimera the King of Phantom Beasts and Chimera the Illusion Beast (both 100% core) absent; only 36% of archetype-recommended core present.
- Shallow combo floor and median: most lines end in a single Fusion Summon + 1 interaction; no redundant engine lines to survive disruption.
- Chimera Fusion is a single-shot search/Fusion enabler when fresh; if banished or milled before use, the deck's primary combo is compromised.
- Going-first board lacks a second independent line: interrupting the Fusion Summon or starter often leaves the deck topdecking.
- Going-second heavily reliant on hand-trap variance: if opening hand lacks negation, grind plan is slow and value-negative against meta threats.
- High spike in off-archetype cards (40% splash + generics) dilutes draw consistency and engine cohesion.
- No inherent board-breaker or removal suite; reliance on Droplet + Impermanence creates dead-hand risk if facing non-effect decks.
Critical choke points
- Chimera Fusion in opening hand: if present, deck functions normally; if absent/discarded early, primary Fusion path is delayed or blocked.
- Starter searcher live in opening 5: P ≈ 0.99 mitigates this, but the 0.9% miss rate is high-variance and often fatal.
- Tuner access for Synchro line: Vision Resonator is a 1-of conditional on a Level 5+ DARK on field; Synchro pivots are rare.
- XYZ Summoning (Beatrice): Farfa (1-of, Burning Abyss) is the only Level 6 Fiend; XYZ line is nearly inaccessible outside lucky Farfa + searcher hands.
- Going-first interaction count: 3x Impermanence + 3x Droplet = 6 pieces spread across 30 cards; no guaranteed hand-trap opening means turn-1 board can be vulnerable to early tempo.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Master Tao the Chanter (1), Fiendish Golem (1), Vision Resonator (1) | Chimera the King of Phantom Beasts (1) [Extra], Chimera the Illusion Beast (1) [Extra], Berfomet the Mythical King of Phantom Beasts (1) [Extra, to 2 total] | Core payoffs Chimera King and Chimera Illusion are missing entirely; Berfomet should be 2-3 copies (only 2 run). These are 100% inclusions. Master Tao and Fiendish Golem are low-impact tech; Vision Resonator Synchro line is unreliable (1-of, conditional). Swapping these unlocks the deck's intended powering. |
| 2 | Nightmare Apprentice (1), The End of Anubis (1) | Chaos Angel (1), Centur-Ion Primera Primus (1) | Chaos Angel and Centur-Ion cards are in the 66% core and provide dedicated Synchro/Centur-Ion toolbox support (guides suggest these are meta-relevant). Nightmare Apprentice is a flex discard outlet; The End of Anubis is a niche anti-GY effect. Prioritize meta-recommended core. |
| 3 | Farfa, Malebranche of the Burning Abyss (1) | Another Gazelle or Cornfield Coatl | Farfa is a 1-of Burning Abyss that enables Beatrice XYZ but is fragile (must control no non-BA monsters). Gazelle and Cornfield Coatl are core searchers; running 2x of a reliable starter is safer than a fringe XYZ line. |
Evidence & confidence
- Verified: Deck is Legal in Duel Links format (main 30, extra 9, side 0 all within limits).; Beatrice, Lady of the Eternal is Limited (1 copy legal); deck runs 1, in compliance.; Card text excerpts confirm Gazelle, Mirror Swordknight, Cornfield Coatl are Beast/Fiend searchers targeting Chimera Fusion.; Infinite Impermanence ×3, Forbidden Droplet ×3, Droll & Lock Bird ×3 are hand-trap/negation cards (verified by role tags and text).; Extra Deck breakdown: 4 Fusion, 1 XYZ, 3 Synchro, 1 Link (verified).; Composition: 12.8% exact-archetype purity; 40% off-archetype (verified from archetype_spread).
- Observed: Usage_statistics show Chimera the King of Phantom Beasts and Chimera the Illusion Beast at 100% inclusion in archetype; this deck runs neither (observed absence).; Core-cards-present score: 9/25 at 36% (observed from usage_statistics comparison).; Big-Winged Berfomet typically run at 3 copies; this deck runs 2 (observed deviation).; Berfomet the Mythical King of Phantom Beasts typically run at 1 copy 66% of the time; this deck runs 0 in main deck, 1 copy in extra (observed alternative load).
- Inferred: P(≥1 searcher in 5-card opening) ≈ 0.96 (hypergeometric from 17 Beast/Fiend/Chimera Fusion copies).; P(hand contains full brick, no starter) ≈ 0.009.; P(≥1 hand-trap in 6-card going-second) ≈ 0.773 (from 6 hand-trap copies).; Deck median output: Fusion Summon (Berfomet or Chimera King) + one held interaction (negate or removal).; Ceiling output: Chimera the Illusion Beast (3100 ATK, multi-attack, missing from deck) or Berfomet + optimal recycle chain.; Interruption resilience: single choke-point on Chimera Fusion enabler or starter searcher; secondary lines are minimal.; Going-second strategy: mulligan for hand traps; grind game is slow and resource-negative without early tempo advantage.; Pilotability: straightforward Fusion math and search chains; moderate complexity.; No Tuner-heavy Synchro strategy viable (1x Vision Resonator conditional on Level 5+ DARK on field).
- Provisional: Meta Power is Provisional: no dated metagame sample or tournament record supplied; archetype meta-share in Duel Links unknown from this evidence.; Guides_evidence suggests Chimera was meta but 'recently cooled off'; trend unknown.; Matchup coverage: Duel Links format meta is not supplied; archetype-level meta-share is absent (tournament_context.available = false).
- Data gaps: No combo boards supplied: combo floor, median, and ceiling are text-only inferences, not measured from real play. No tournament link: archetype meta-share and per-pilot match record absent; Meta Power cannot be calculated. No win-rate telemetry: going-first vs going-second record, matchup outcomes, brick rates, starter-live rates are all Inferred or Unknown. No dated metagame sample: format meta-speed, anti-meta positioning, and matchup prevalence are Unknown. Duel Links banlist field assumed; no explicit export of Duel Links-specific banlist in this evidence (banlist status per card is accurate, but DL-format context is thin). Guides snippet is Vietnamese; archetype strategy intent is inferred but not fully detailed in English. No pilot record or replay data: pilotability is inferred from card text complexity, not from actual play logs.
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