Labrynth Deck #696285 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Big Welcome Labrynth x3, Dominus Impulse x3.

Created by: YGO Mod (20517634)

Created On: 05/02/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 20, 2026
55± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.2
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Synchro beaters (Chaos Angel 3500, Unchained Soul Lord, Unchained Abomination 3000) and Lady/Lovely Labrynth 2900-3000 ATK attackers, reached after Normal Trap-driven negation and removal leave the opponent without a clean board.; Trap-chain value from Labrynth recursion (Cooclock, Torbie, Chandraglier, Ariane) that grinds card advantage over several turns.
  • Turn 1 (going first): Set Normal Traps and Labrynth monsters on turn 1 (Arianna or Ariane search and Set a Normal Trap), hold Trap Holic, Dominus Impulse and Songs of the Dominators as interaction, and extend into a Link Summon if the opponent commits a board.
  • Turn 2 (going second): Use Droll & Lock Bird or Maxx "C" in response to the opponent's first draw or Special Summon, then negate the first real play with Dominus Impulse or Songs of the Dominators and rebuild through Labrynth monsters that return from the GY.
  • Recovery: Recycle Normal Traps from the GY through Lovely/Lady Labrynth and Labrynth Cooclock, search Labrynth Trap/monster cards with Arianna or Unchained Soul Lord (text-confirmed), and keep one Extra Deck link route open.
  • After siding: Master Duel has no side deck slot (Side Deck size 0); no post-side plan exists, so there is no post-side adaptation in this format.

Why it scores here

The deck opens a functional plan reliably at the archetype level: the 27 Labrynth-core copies are at least one in the opening hand 99.7% of the time, and searcher text is at least one in a 5-card hand about 72% of the time (Inferred, hypergeometric). Its real strength is interaction density on the system, with eight negation-text cards, Dominus Impulse, Songs of the Dominators, Trap Holic, Dimensional Barrier, Transaction Rollback and Trap Trick, layered across Droll & Lock Bird and Maxx "C" as hand traps. The Extra Deck (11 Link, 2 Synchro, 2 Xyz) gives high-ATK closers, but no recorded boards exist, so conversion and median output rest on text and a single guide snippet that describes the deck as a control list. Popularity and archetype usage confirm the list is real and accessible but did not earn points on their own, and card scores were not averaged into the deck score. The score is held down by the diluted engine (33% exact-name Labrynth purity across Unchained, Dominus, Chaos and Toy copies), 24 Trap slots that can brick without a monster, and the absence of any combo, tournament, or side-deck data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Labrynth starter in a 5-card opening hand) is high for the core and about 0.72 for the searcher group, with 2-card bootstrap via Arianna/Ariane and Cooclock (Inferred).
D2 Opening-Hand Quality & Brick Management 55 24 Trap slots and 18 monsters, with some Normal Trap copies that need a monster on board to be live, give a moderate brick rate; Trap Holic and Dominus Impulse are dead without a target (Inferred).
D3 Combo Conversion & Ceiling 50 No parseable recorded boards (combo data total 0); ceiling is a text-only read of Chaos Angel, Unchained Abomination and Lady/Lovely Labrynth on the field (Inferred).
D4 Combo Floor & Median Output 45 No median power index or distribution; floor is unmeasured and modeled from the trap-dependent opening and the single guide's description of control-style play (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Eight negations plus Labrynth recursion from the GY give several independent routes after disruption; Lady/Lovely protection and Lovely's Normal Trap recovery help (Inferred).
D6 Resource Economy, Recovery & Grind 62 Normal Traps and Labrynth monsters recycle from the GY through Cooclock, Torbie, Chandraglier and Lovely; Unchained Soul Lord has text-confirmed GY recovery (Inferred from card text).
D7 End-Board & Interaction Quality 75 Eight negation-text cards across hand traps and Normal Traps, Trap Holic and Dimensional Barrier are layered; Lady and Lovely add targeting protection while a Set card is controlled (Inferred semantic read from text, role_tags for hand traps verified).
D8 Going-Second & Board-Breaking Power 60 Droll & Lock Bird (2) and Maxx "C" (1) are the going-second hand traps; hand-trap group is at least one in a 6-card hand about 0.38 (Inferred, hypergeometric).
D9 Offensive Pressure & Closing Power 55 Lady Labrynth 3000 ATK, Lovely 2900, Chaos Angel 3500 and Unchained Abomination 3000 are real closers, but no piercing or direct text was confirmed and no end-board data exists (Verified ATK, Inferred closing).
D10 Main Deck Efficiency & Flexibility 62 42-card main with 21 distinct cards and a 3-copy core makes it compact; the 24 Trap slots and low monster count reduce garnet density (Verified composition, Inferred consistency).
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards: 11 Link, 2 Synchro, 2 Xyz, with the Link monsters used as the main route to pressure; Unchained Soul Lord is a 3-copy searcher (Verified composition, Inferred access).
D12 Side Deck Adaptability 35 Master Duel has no side deck (Side Deck size 0), so there is no post-side adaptation; score reflects an absent slot, not a designed weakness (Provisional).
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament record are absent (tournament data unavailable); fit is neutral pending a dated Master Duel meta sample (Provisional).
D14 Pilotability & Error Tolerance 45 Trap sequencing, chain-response timing and multi-step Set/Summon routes give a high decision count per turn; error tolerance is moderate (Inferred from examples and card text).

How the score was computed

Strategy profile: Control primary, Stun secondary (interaction-led; blend not disclosed in weights as a numeric ratio, primary profile used). Structural ≈ 58.2, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine dilution / archetype spread (-2); Unverified combo ceiling (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: eight negation-text cards across hand traps, Normal Traps and Lady/Lovely protection.
  • Core Labrynth copies are almost always present in the opening hand, giving a reliable starting engine.
  • Compact 42-card main with a 3-copy core and a clean Extra Deck split (11 Link, 2 Synchro, 2 Xyz).
  • Recursion of Normal Traps and Labrynth monsters from the GY gives card advantage over a long round.

Weaknesses

  • Trap-heavy main (24 of 42) with no board until a Labrynth monster or Set card is live, so dead-card risk is real.
  • Diluted engine: only about a third of the copies are exact-name Labrynth; Dominus, Unchained, Chaos and Toy copies compete for slots.
  • No combo, tournament, or matchup evidence, so floor and median output cannot be measured.
  • No side deck in Master Duel, so no post-side adaptation.

Critical choke points

  • Turn 1 depends on one Labrynth searcher or Set monster; without Arianna, Ariane or Cooclock the opening is mostly Set traps.
  • Negation chains depend on Normal Trap timing, so a single disrupted Set trap can lose the response window.
  • Extra Deck route depends on the Link summon sequence; Unchained Soul Lord and Unchained Abomination are the main closers.
Priority Remove Add Reason
1 One copy of Transaction Rollback One additional Labrynth searcher or Set monster (e.g. Labrynth Cooclock 2nd copy) Raises starter density and reduces trap-only hands; Rollback is a narrow Normal Trap copy with conditional value.
2 One copy of Destructive Daruma Karma Cannon One Lady Labrynth or Lovely Labrynth copy Protection and a closing body help the Labrynth engine more than a board wipe that the deck cannot easily follow up on.

Evidence & confidence

  • Verified: Legal status: 42 Main, 15 Extra, 0 Side within Master Duel limits; Maxx "C" Limited at 1 copy, Droll & Lock Bird Semi-Limited at 2 copies.; Extra Deck breakdown is 11 Link, 2 Synchro, 2 Xyz, matching the card list.; Card text and ATK/DEF values match the resolved card list.
  • Observed: Usage statistics: Big Welcome Labrynth, Dominus Impulse and Destructive Daruma are core cards in 84-92% of archetype decks; this deck runs them all.
  • Inferred: Opening-hand starter and searcher probabilities (hypergeometric, Main Deck only).; Interaction density and going-second hand-trap coverage from card text.; Turn-1 and turn-2 plans, recovery plan, and combo ceiling/floor read from card text.
  • Provisional: Meta Power (null) and the matchup/format fit dimension (D13) pending a dated Master Duel meta sample.; Side-deck dimension (D12) for a format with no side deck.
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; deck identity rests on archetype and card list usage statistics marks Super Starslayer TY-PHON - Sky Crisis as not in this deck (in this deck false), but the card list shows 2 copies in the Extra Deck; the discrepancy was not resolved and the card list was trusted usage statistics lists Dominus Spark and Infinite Impermanence as missing core cards; no direct evidence on how they affect the list

More Master Duel Info

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Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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