Horus the Black Flame Dragon Deck #696153 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. The Gaze of Timaeus x3, Dark Magician Girl the Magician's Apprentice x2, Imsety, Glory of Horus x2. Created Apr 30, 2026 by YGO Mod.
Deck Horus the Black Flame Dragon Master Duel
Created by: YGO Mod (20517634)
Created On: 04/30/2026
Main Deck (60)
- Dark Magician Girl the Magician's Apprentice x2
- Duamutef, Blessing of Horus x1
- Galaxy-Eyes Tachyon Primal x1
- Gandora-G the Dragon of Destruction x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x2
- Magician's Rod x1
- Magicians' Souls x2
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Primite Dragon Ether Beryl x1
- Silent Magician Zero x1
- Timaeus the United Dragon x1
- Toy Soldier x1
- Toy Tank x1
- Blue-Eyes White Dragon x1
- Dark Magician x1
- Red-Eyes Black Dragon x1
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Allure of Darkness x1
- Forbidden Droplet x1
- Future Silence x2
- Galaxy Journey x1
- King's Sarcophagus x2
- Magicalized Fusion x1
- Mausoleum of White x1
- Monster Reborn x1
- Preparation of Rites x2
- Primite Fusion x1
- Primite Lordly Lode x1
- Primite Roar x1
- Red-Eyes Fusion x1
- Shining Sarcophagus x2
- Soul Servant x1
- Strength in Unity x1
- The Gaze of Timaeus x3
- Toy Box x2
- Triple Tactics Talent x1
- Walls of the Imperial Tomb x1
- Wishes for Eyes of Blue x1
- Destined Rivals x1
- Evenly Matched x2
- Tachyon Transmigration x2
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Dark Magician of Destruction x1
- Master of Chaos x1
- Neo Blue-Eyes Ultimate Dragon x1
- Red-Eyes Dark Dragoon x2
- Timaeus the United Magical Dragon x1
- Galaxy Satellite Dragon x1
- Miasma Necromancer x1
- Predaplant Verte Anaconda x1
- Spirit with Eyes of Blue x1
- Divine Golden Shadow Dragon Dragluxion x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Thelematech Clatis x1
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Horus the Black Flame Dragon — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon fusion/xyz/link boss monsters (Red-Eyes Dark Dragoon, Galaxy-Eyes Tachyon Dragon, Neo Blue-Eyes Ultimate Dragon) for negation and beatdown; Board control via negation traps and removal spells
- Turn 1 (going first): Establish King's Sarcophagus or Shining Sarcophagus engine to search and fusion/xyz summon a protected boss with negation
- Turn 2 (going second): Use hand traps (Ash, Veiler, Nibiru) and board breakers (Evenly Matched, Forbidden Droplet) then summon boss
- Recovery: Limited Monster Reborn and recursion spells to revive bosses from GY
- After siding: No side deck (Side Deck size 0) so no post-side adaptation
Why it scores here
The deck is a 60-card casual pile mixing Horus, Dark Magician, Blue-Eyes, Galaxy-Eyes, Primite and Toy engines with 0% exact archetype purity, so it does not reliably open a coherent plan. Consistency is inferred moderate (P(core starter)~0.61) but brick rate is high due to many one-of normals and conflicting engines, hurting floor. Ceiling is high if all pieces combine (Dragoon, Tachyon, Neo Blue-Eyes) but median output is weak and interruption resilience is only fair via redundant small engines. Popularity or usage stats did not earn points; score reflects system synergy and variance, not card averages. No side deck further reduces best-of-3 reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Hypergeometric P(core starter in 5)≈0.61 from 10 copies; searcher group 20 copies P≈0.88 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 60-card list with 33 one-ofs and 3 dead Normal Monsters yields high brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Card text enables multi-engine fusion/xyz bosses (Dragoon, Tachyon) but requires specific pieces (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo records; median expected low as engines rarely align in 60-card draw (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent archetype lines (Horus, DM, Galaxy) give some route redundancy but each fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw/spell cards (Allure, Souls, Future Silence) plus limited Monster Reborn provide modest grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation text on 11 cards and bosses like Dragoon/Tachyon suggest layered interaction if assembled (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Non-engine board breakers (Evenly Matched, Forbidden Droplet, Tachyon Transmigration) support going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra deck contains 3000-4500 ATK bosses with removal, but slow to close (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 60 cards, exact archetype purity 0%, many off-theme splash reduces efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck 15 slots used: 7 fusion,4 link,4 xyz covering multiple bosses (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptation possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi-engine lines with many decision points lower repeatability (Inferred) |
How the score was computed
Strategy profile: { "toolbox": 0.7, "combo": 0.3 }. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: hard-garnet burden (-3); engine conflicts (-4); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Wide extra deck coverage
- Multiple hand traps and board breakers
- Searchable engines via Sarcophagus cards
Weaknesses
- 60-card dilution and high brick rate
- No side deck
- Low archetype coherence
Critical choke points
- King's Sarcophagus or Shining Sarcophagus absent
- Reliance on Limited Monster Reborn for recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Blue-Eyes White Dragon | Infinite Impermanence | Normal monster garnet; replace with staple hand trap for consistency (usage stat 100% inclusion) |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 7 fusion/4 link/4 xyz; Side count 0; Exact archetype purity 0%
- Inferred: P(core starter)≈0.61; Brick risk high; Ceiling boss lines from card text
- Provisional: Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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