Created by: YGO Mod (20517634)

Created On: 04/30/2026

Need 48 UR

 Rarity
Assault Sonic Warrior1 card
UR Rarity
Junk Meister1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Bystial Dis Pater1 card
UR Rarity
Crimson Dragon1 card
UR Rarity
Junk Speeder1 card
UR Rarity
Snake-Eyes Vengeance Dragon1 card
UR Rarity
Stardust Dragon1 card
 Rarity
Kewl Tune B2B1 card
 Rarity
Kewl Tune Crackle1 card
 Rarity
Kewl Tune Loudness War1 card
 Rarity
Kewl Tune Remix1 card
 Rarity
Kewl Tune RS1 card
 Rarity
Kewl Tune Track Maker1 card
 Rarity
Zalen the Shackled Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Assault Synchron1 card
UR Rarity
Ghost Belle & Haunted Mansion2 card
 Rarity
Kewl Tune Clip2 card
 Rarity
Kewl Tune Cue3 card
 Rarity
Kewl Tune Mix3 card
 Rarity
Kewl Tune Reco3 card
 Rarity
Kewl Tune Rotary3 card
 Rarity
JJ "Kewl Tune"1 card
 Rarity
Kewl Tune Synchro3 card
 Rarity
Over Tuning2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Infinite Impermanence2 card

Main: 60 Extra: 15

 Rarity
1 cardAssault Sonic Warrior
 Rarity
1 cardAssault Sonic Warrior
Assault Sonic Warrior
WIND 2
Assault Sonic Warrior
  • ATK:

  • 1000

  • DEF:

  • 0


If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of those cards: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or 1 "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can make all monsters you control gain 500 ATK, for the rest of this turn. You can only use each effect of "Assault Sonic Warrior" once per turn.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
1 cardFull-Speed Warrior
SR Rarity
1 cardFull-Speed Warrior
Full-Speed Warrior
WIND 2
Full-Speed Warrior
  • ATK:

  • 900

  • DEF:

  • 400


Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.


SR Rarity
1 cardJunk Armor
SR Rarity
1 cardJunk Armor
Junk Armor
EARTH 2
Junk Armor
  • ATK:

  • 600

  • DEF:

  • 1200


Your opponent cannot target Synchro Monsters you control with "Warrior" or "Stardust" in their original names, with card effects. You can only use each of the following effects of "Junk Armor" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor".


UR Rarity
1 cardJunk Meister
UR Rarity
1 cardJunk Meister
Junk Meister
EARTH 4
Junk Meister
  • ATK:

  • 100

  • DEF:

  • 2300


You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister". You can target 1 "Junk" monster you control; reduce its Level by up to 2. You can only use each effect of "Junk Meister" once per turn.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


N Rarity
1 cardStardust Trail
N Rarity
1 cardStardust Trail
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardAssault Synchron
UR Rarity
1 cardAssault Synchron
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


UR Rarity
2 cardGhost Belle & Haunted Mansion
UR Rarity
2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


SR Rarity
1 cardJet Synchron
SR Rarity
1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


SR Rarity
2 cardJunk Synchron
SR Rarity
2 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


 Rarity
2 cardKewl Tune Clip
 Rarity
2 cardKewl Tune Clip
Kewl Tune Clip
DARK 2
Kewl Tune Clip
  • ATK:

  • 800

  • DEF:

  • 1000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.


 Rarity
3 cardKewl Tune Cue
 Rarity
3 cardKewl Tune Cue
Kewl Tune Cue
LIGHT 3
Kewl Tune Cue
  • ATK:

  • 900

  • DEF:

  • 1900


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.


 Rarity
3 cardKewl Tune Mix
 Rarity
3 cardKewl Tune Mix
Kewl Tune Mix
WIND 2
Kewl Tune Mix
  • ATK:

  • 100

  • DEF:

  • 2000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.


 Rarity
3 cardKewl Tune Reco
 Rarity
3 cardKewl Tune Reco
Kewl Tune Reco
FIRE 3
Kewl Tune Reco
  • ATK:

  • 1500

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.


 Rarity
3 cardKewl Tune Rotary
 Rarity
3 cardKewl Tune Rotary
Kewl Tune Rotary
LIGHT 1
Kewl Tune Rotary
  • ATK:

  • 100

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects; ● Place 1 card from your opponent's GY on the bottom of their Deck. ● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand.


R Rarity
1 cardPSY-Framegear Delta
R Rarity
1 cardPSY-Framegear Delta
PSY-Framegear Delta
LIGHT 2
PSY-Framegear Delta
  • ATK:

  • 1200

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


SR Rarity
1 cardPSY-Framegear Gamma
SR Rarity
1 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


R Rarity
1 cardScrap Synchron
R Rarity
1 cardScrap Synchron
Scrap Synchron
EARTH 1
Scrap Synchron
  • ATK:

  • 700

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.


SR Rarity
2 cardStardust Synchron
SR Rarity
2 cardStardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


SR Rarity
1 cardWheel Synchron
SR Rarity
1 cardWheel Synchron
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


SR Rarity
1 cardBook of Eclipse
SR Rarity
1 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    SR Rarity
    2 cardDuelist Genesis
    SR Rarity
    2 cardDuelist Genesis
    Duelist Genesis
    Spell Normal
    Duelist Genesis

      If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.


       Rarity
      1 cardJJ "Kewl Tune"
       Rarity
      1 cardJJ "Kewl Tune"
      JJ "Kewl Tune"
      Spell Field
      JJ "Kewl Tune"

        You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.


        R Rarity
        2 cardJunk Signal
        R Rarity
        2 cardJunk Signal
        Junk Signal
        Spell Quick
        Junk Signal

          Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters); ● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them. ● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect. You can only activate 1 "Junk Signal" per turn.


           Rarity
          3 cardKewl Tune Synchro
           Rarity
          3 cardKewl Tune Synchro
          Kewl Tune Synchro
          Spell Quick
          Kewl Tune Synchro

            Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.


             Rarity
            2 cardOver Tuning
             Rarity
            2 cardOver Tuning
            Over Tuning
            Spell Normal
            Over Tuning

              If you control a Tuner: Special Summon 1 Tuner from your hand, Deck, or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters. You can only activate 1 "Over Tuning" per turn.


              UR Rarity
              1 cardReinforcement of the Army
              UR Rarity
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                SR Rarity
                1 cardStardust Illumination
                SR Rarity
                1 cardStardust Illumination
                Stardust Illumination
                Spell Normal
                Stardust Illumination

                  Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                  SR Rarity
                  2 cardSynchro Fellowship
                  SR Rarity
                  2 cardSynchro Fellowship
                  Synchro Fellowship
                  Spell Normal
                  Synchro Fellowship

                    Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.


                    SR Rarity
                    1 cardSynchro Overtake
                    SR Rarity
                    1 cardSynchro Overtake
                    Synchro Overtake
                    Spell Normal
                    Synchro Overtake

                      Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                      R Rarity
                      1 cardSynchro Rumble
                      R Rarity
                      1 cardSynchro Rumble
                      Synchro Rumble
                      Spell Normal
                      Synchro Rumble

                        Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                        UR Rarity
                        2 cardInfinite Impermanence
                        UR Rarity
                        2 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          1 cardAccel Synchro Stardust Dragon
                          UR Rarity
                          1 cardAccel Synchro Stardust Dragon
                          Accel Synchro Stardust Dragon
                          WIND 8
                          Accel Synchro Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                          UR Rarity
                          1 cardBystial Dis Pater
                          UR Rarity
                          1 cardBystial Dis Pater
                          Bystial Dis Pater
                          DARK 10
                          Bystial Dis Pater
                          • ATK:

                          • 3500

                          • DEF:

                          • 3500


                          1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                          UR Rarity
                          1 cardCrimson Dragon
                          UR Rarity
                          1 cardCrimson Dragon
                          Crimson Dragon
                          LIGHT 12
                          Crimson Dragon
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                          UR Rarity
                          1 cardJunk Speeder
                          UR Rarity
                          1 cardJunk Speeder
                          Junk Speeder
                          WIND 5
                          Junk Speeder
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                          SR Rarity
                          1 cardScrap Warrior
                          SR Rarity
                          1 cardScrap Warrior
                          Scrap Warrior
                          EARTH 3
                          Scrap Warrior
                          • ATK:

                          • 1700

                          • DEF:

                          • 100


                          "Scrap Synchron" + 1+ non-Tuner monsters Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.


                          UR Rarity
                          1 cardSnake-Eyes Vengeance Dragon
                          UR Rarity
                          1 cardSnake-Eyes Vengeance Dragon
                          Snake-Eyes Vengeance Dragon
                          FIRE 12
                          Snake-Eyes Vengeance Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                          UR Rarity
                          1 cardStardust Dragon
                          UR Rarity
                          1 cardStardust Dragon
                          Stardust Dragon
                          WIND 8
                          Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                          R Rarity
                          1 cardStardust Sifr Divine Dragon
                          R Rarity
                          1 cardStardust Sifr Divine Dragon
                          Stardust Sifr Divine Dragon
                          LIGHT 12
                          Stardust Sifr Divine Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                           Rarity
                          1 cardKewl Tune B2B
                           Rarity
                          1 cardKewl Tune B2B
                          Kewl Tune B2B
                          DARK 10
                          Kewl Tune B2B
                          • ATK:

                          • 3200

                          • DEF:

                          • 0


                          1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 Tuner; add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune B2B" twice per turn.


                           Rarity
                          1 cardKewl Tune Crackle
                           Rarity
                          1 cardKewl Tune Crackle
                          Kewl Tune Crackle
                          DARK 5
                          Kewl Tune Crackle
                          • ATK:

                          • 800

                          • DEF:

                          • 2000


                          "Kewl Tune Clip" + 1+ Tuners If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to that monster's ATK. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can apply this effect. ● Look at your opponent's Extra Deck and banish (face-up) 2 cards from it until the End Phase. You can only use each effect of "Kewl Tune Crackle" once per turn.


                           Rarity
                          1 cardKewl Tune Loudness War
                           Rarity
                          1 cardKewl Tune Loudness War
                          Kewl Tune Loudness War
                          LIGHT 6
                          Kewl Tune Loudness War
                          • ATK:

                          • 0

                          • DEF:

                          • 3000


                          2+ Tuners Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn.


                           Rarity
                          1 cardKewl Tune Remix
                           Rarity
                          1 cardKewl Tune Remix
                          Kewl Tune Remix
                          DARK 5
                          Kewl Tune Remix
                          • ATK:

                          • 1500

                          • DEF:

                          • 2000


                          "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.


                           Rarity
                          1 cardKewl Tune RS
                           Rarity
                          1 cardKewl Tune RS
                          Kewl Tune RS
                          DARK 5
                          Kewl Tune RS
                          • ATK:

                          • 1700

                          • DEF:

                          • 2400


                          "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.


                           Rarity
                          1 cardKewl Tune Track Maker
                           Rarity
                          1 cardKewl Tune Track Maker
                          Kewl Tune Track Maker
                          LIGHT 4
                          Kewl Tune Track Maker
                          • ATK:

                          • 0

                          • DEF:

                          • 2500


                          1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.


                           Rarity
                          1 cardZalen the Shackled Dragon
                           Rarity
                          1 cardZalen the Shackled Dragon
                          Zalen the Shackled Dragon
                          DARK 7
                          Zalen the Shackled Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2100


                          1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.




                          More Master Duel Info

                          Kewl Tune Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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