Created by: test (054123)

Created On: 05/15/2023

Need 20 UR

UR Rarity
Artifact Scythe1 card
UR Rarity
Dinowrestler Pankratops1 card
UR Rarity
Machina Fortress1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Therion "King" Regulus1 card
UR Rarity
Vernusylph of the Flourishing Hills1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Naturia Beast1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Superheavy Samurai Beast Kyubi1 card
UR Rarity
Superheavy Samurai Steam Train King1 card
UR Rarity
Superheavy Samurai Swordmaster Musashi1 card
UR Rarity
Superheavy Samurai Warlord Susanowo1 card
UR Rarity
XX-Saber Gottoms1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Effect Veiler1 card
UR Rarity
Ghost Mourner & Moonlit Chill1 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card

Main: 49 Extra: 15

R Rarity
1 cardAncient Gear Box
R Rarity
1 cardAncient Gear Box
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


UR Rarity
1 cardArtifact Scythe
UR Rarity
1 cardArtifact Scythe
Artifact Scythe
LIGHT 5
Artifact Scythe
  • ATK:

  • 2200

  • DEF:

  • 900


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


UR Rarity
1 cardDinowrestler Pankratops
UR Rarity
1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


SR Rarity
1 cardDroll & Lock Bird
SR Rarity
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


N Rarity
1 cardInfinitrack Tunneller
N Rarity
1 cardInfinitrack Tunneller
Infinitrack Tunneller
EARTH 5
Infinitrack Tunneller
  • ATK:

  • 2200

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


UR Rarity
1 cardMachina Fortress
UR Rarity
1 cardMachina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardSpell Canceller
SR Rarity
1 cardSpell Canceller
Spell Canceller
WIND 5
Spell Canceller
  • ATK:

  • 1800

  • DEF:

  • 1600


Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.


SR Rarity
1 cardSuperheavy Samurai Big Benkei
SR Rarity
1 cardSuperheavy Samurai Big Benkei
Superheavy Samurai Big Benkei
EARTH 8
Superheavy Samurai Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.


R Rarity
1 cardSuperheavy Samurai Big Waraji
R Rarity
1 cardSuperheavy Samurai Big Waraji
Superheavy Samurai Big Waraji
EARTH 5
Superheavy Samurai Big Waraji
  • ATK:

  • 800

  • DEF:

  • 1800


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.


N Rarity
1 cardSuperheavy Samurai Blowtorch
N Rarity
1 cardSuperheavy Samurai Blowtorch
Superheavy Samurai Blowtorch
EARTH 1
Superheavy Samurai Blowtorch
  • ATK:

  • 500

  • DEF:

  • 300


When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.


R Rarity
1 cardSuperheavy Samurai Flutist
R Rarity
1 cardSuperheavy Samurai Flutist
Superheavy Samurai Flutist
EARTH 3
Superheavy Samurai Flutist
  • ATK:

  • 500

  • DEF:

  • 1000


You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.


N Rarity
1 cardSuperheavy Samurai Gigagloves
N Rarity
1 cardSuperheavy Samurai Gigagloves
Superheavy Samurai Gigagloves
EARTH 3
Superheavy Samurai Gigagloves
  • ATK:

  • 100

  • DEF:

  • 1000


If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.


N Rarity
1 cardSuperheavy Samurai Helper
N Rarity
1 cardSuperheavy Samurai Helper
Superheavy Samurai Helper
EARTH 1
Superheavy Samurai Helper
  • ATK:

  • 0

  • DEF:

  • 0


During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.


N Rarity
1 cardSuperheavy Samurai Kabuto
N Rarity
1 cardSuperheavy Samurai Kabuto
Superheavy Samurai Kabuto
EARTH 4
Superheavy Samurai Kabuto
  • ATK:

  • 1000

  • DEF:

  • 2000


If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.


N Rarity
1 cardSuperheavy Samurai Magnet
N Rarity
1 cardSuperheavy Samurai Magnet
Superheavy Samurai Magnet
EARTH 4
Superheavy Samurai Magnet
  • ATK:

  • 900

  • DEF:

  • 1900


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.


N Rarity
1 cardSuperheavy Samurai Prepped Defense
N Rarity
1 cardSuperheavy Samurai Prepped Defense
Superheavy Samurai Prepped Defense
EARTH 3
Superheavy Samurai Prepped Defense
  • ATK:

  • 100

  • DEF:

  • 2100


Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.


R Rarity
1 cardSuperheavy Samurai Scales
R Rarity
1 cardSuperheavy Samurai Scales
Superheavy Samurai Scales
EARTH 4
Superheavy Samurai Scales
  • ATK:

  • 800

  • DEF:

  • 1800


If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.


R Rarity
1 cardSuperheavy Samurai Soulbang Cannon
R Rarity
1 cardSuperheavy Samurai Soulbang Cannon
Superheavy Samurai Soulbang Cannon
EARTH 3
Superheavy Samurai Soulbang Cannon
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.


R Rarity
1 cardSuperheavy Samurai Soulbeads
R Rarity
1 cardSuperheavy Samurai Soulbeads
Superheavy Samurai Soulbeads
EARTH 1
Superheavy Samurai Soulbeads
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.


N Rarity
1 cardSuperheavy Samurai Soulbreaker Armor
N Rarity
1 cardSuperheavy Samurai Soulbreaker Armor
Superheavy Samurai Soulbreaker Armor
EARTH 1
Superheavy Samurai Soulbreaker Armor
  • ATK:

  • 0

  • DEF:

  • 500


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.


R Rarity
1 cardSuperheavy Samurai Soulbuster Gauntlet
R Rarity
1 cardSuperheavy Samurai Soulbuster Gauntlet
Superheavy Samurai Soulbuster Gauntlet
EARTH 1
Superheavy Samurai Soulbuster Gauntlet
  • ATK:

  • 0

  • DEF:

  • 400


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn.


N Rarity
1 cardSuperheavy Samurai Soulclaw
N Rarity
1 cardSuperheavy Samurai Soulclaw
Superheavy Samurai Soulclaw
EARTH 2
Superheavy Samurai Soulclaw
  • ATK:

  • 500

  • DEF:

  • 500


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.


N Rarity
1 cardSuperheavy Samurai Soulfire Suit
N Rarity
1 cardSuperheavy Samurai Soulfire Suit
Superheavy Samurai Soulfire Suit
FIRE 2
Superheavy Samurai Soulfire Suit
  • ATK:

  • 800

  • DEF:

  • 800


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.


R Rarity
1 cardSuperheavy Samurai Soulhorns
R Rarity
1 cardSuperheavy Samurai Soulhorns
Superheavy Samurai Soulhorns
EARTH 1
Superheavy Samurai Soulhorns
  • ATK:

  • 0

  • DEF:

  • 300


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.


R Rarity
1 cardSuperheavy Samurai Soulpeacemaker
R Rarity
1 cardSuperheavy Samurai Soulpeacemaker
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


R Rarity
1 cardSuperheavy Samurai Soulpiercer
R Rarity
1 cardSuperheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


N Rarity
1 cardSuperheavy Samurai Soulshield Wall
N Rarity
1 cardSuperheavy Samurai Soulshield Wall
Superheavy Samurai Soulshield Wall
EARTH 3
Superheavy Samurai Soulshield Wall
  • ATK:

  • 1200

  • DEF:

  • 1200


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.


N Rarity
1 cardSuperheavy Samurai Swordsman
N Rarity
1 cardSuperheavy Samurai Swordsman
Superheavy Samurai Swordsman
EARTH 3
Superheavy Samurai Swordsman
  • ATK:

  • 1000

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.


N Rarity
1 cardSuperheavy Samurai Thief
N Rarity
1 cardSuperheavy Samurai Thief
Superheavy Samurai Thief
EARTH 10
Superheavy Samurai Thief
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; ● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. ● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.


N Rarity
1 cardSuperheavy Samurai Transporter
N Rarity
1 cardSuperheavy Samurai Transporter
Superheavy Samurai Transporter
EARTH 5
Superheavy Samurai Transporter
  • ATK:

  • 1200

  • DEF:

  • 1800


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.


SR Rarity
1 cardSuperheavy Samurai Wagon
SR Rarity
1 cardSuperheavy Samurai Wagon
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.


SR Rarity
1 cardSwift Scarecrow
SR Rarity
1 cardSwift Scarecrow
Swift Scarecrow
EARTH 1
Swift Scarecrow
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


UR Rarity
1 cardTherion "King" Regulus
UR Rarity
1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


SR Rarity
1 cardVernusylph of the Awakening Forests
SR Rarity
1 cardVernusylph of the Awakening Forests
Vernusylph of the Awakening Forests
EARTH 4
Vernusylph of the Awakening Forests
  • ATK:

  • 900

  • DEF:

  • 1800


You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


UR Rarity
1 cardVernusylph of the Flourishing Hills
UR Rarity
1 cardVernusylph of the Flourishing Hills
Vernusylph of the Flourishing Hills
EARTH 4
Vernusylph of the Flourishing Hills
  • ATK:

  • 200

  • DEF:

  • 2000


"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.


N Rarity
1 cardVernusylph of the Flowering Fields
N Rarity
1 cardVernusylph of the Flowering Fields
Vernusylph of the Flowering Fields
EARTH 3
Vernusylph of the Flowering Fields
  • ATK:

  • 600

  • DEF:

  • 1600


Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn.


SR Rarity
1 cardVernusylph of the Misting Seedlings
SR Rarity
1 cardVernusylph of the Misting Seedlings
Vernusylph of the Misting Seedlings
EARTH 3
Vernusylph of the Misting Seedlings
  • ATK:

  • 400

  • DEF:

  • 800


All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


N Rarity
1 cardSuperheavy Samurai General Coral
N Rarity
1 cardSuperheavy Samurai General Coral
Superheavy Samurai General Coral
EARTH 18
Superheavy Samurai General Coral
  • ATK:

  • 300

  • DEF:

  • 500


[ Pendulum Effect ] While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). [ Monster Effect ] If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.


N Rarity
1 cardSuperheavy Samurai General Jade
N Rarity
1 cardSuperheavy Samurai General Jade
Superheavy Samurai General Jade
EARTH 81
Superheavy Samurai General Jade
  • ATK:

  • 1800

  • DEF:

  • 2800


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field). [ Monster Effect ] You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardGhost Mourner & Moonlit Chill
UR Rarity
1 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
1 cardPSY-Framegear Gamma
SR Rarity
1 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


SR Rarity
1 cardSuperheavy Samurai Battleball
SR Rarity
1 cardSuperheavy Samurai Battleball
Superheavy Samurai Battleball
DARK 2
Superheavy Samurai Battleball
  • ATK:

  • 100

  • DEF:

  • 800


If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.


R Rarity
1 cardSuperheavy Samurai Trumpeter
R Rarity
1 cardSuperheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
EARTH 2
Superheavy Samurai Trumpeter
  • ATK:

  • 300

  • DEF:

  • 600


If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.


SR Rarity
1 cardIce Dragon's Prison
SR Rarity
1 cardIce Dragon's Prison
Ice Dragon's Prison
Trap Normal
Ice Dragon's Prison

    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


    SR Rarity
    1 cardAncient Gear Ballista
    SR Rarity
    1 cardAncient Gear Ballista
    Ancient Gear Ballista
    EARTH
    Ancient Gear Ballista
    • ATK:

    • 1500

    • LINK-2

    Link Arrow:

    Right

    Bottom-Left


    2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


    SR Rarity
    1 cardQliphort Genius
    SR Rarity
    1 cardQliphort Genius
    Qliphort Genius
    EARTH
    Qliphort Genius
    • ATK:

    • 1800

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


    SR Rarity
    1 cardSuperheavy Samurai Scarecrow
    SR Rarity
    1 cardSuperheavy Samurai Scarecrow
    Superheavy Samurai Scarecrow
    EARTH
    Superheavy Samurai Scarecrow
    • ATK:

    • 0

    • LINK-1

    Link Arrow:

    Bottom-Left


    1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.


    UR Rarity
    1 cardAccel Synchro Stardust Dragon
    UR Rarity
    1 cardAccel Synchro Stardust Dragon
    Accel Synchro Stardust Dragon
    WIND 8
    Accel Synchro Stardust Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


    UR Rarity
    1 cardBaronne de Fleur
    UR Rarity
    1 cardBaronne de Fleur
    Baronne de Fleur
    WIND 10
    Baronne de Fleur
    • ATK:

    • 3000

    • DEF:

    • 2400


    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


    UR Rarity
    1 cardBorreload Savage Dragon
    UR Rarity
    1 cardBorreload Savage Dragon
    Borreload Savage Dragon
    DARK 8
    Borreload Savage Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


    UR Rarity
    1 cardNaturia Beast
    UR Rarity
    1 cardNaturia Beast
    Naturia Beast
    EARTH 5
    Naturia Beast
    • ATK:

    • 2200

    • DEF:

    • 1700


    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


    UR Rarity
    1 cardPSY-Framelord Omega
    UR Rarity
    1 cardPSY-Framelord Omega
    PSY-Framelord Omega
    LIGHT 8
    PSY-Framelord Omega
    • ATK:

    • 2800

    • DEF:

    • 2200


    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


    UR Rarity
    1 cardSuperheavy Samurai Beast Kyubi
    UR Rarity
    1 cardSuperheavy Samurai Beast Kyubi
    Superheavy Samurai Beast Kyubi
    EARTH 9
    Superheavy Samurai Beast Kyubi
    • ATK:

    • 1900

    • DEF:

    • 2500


    1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.


    R Rarity
    1 cardSuperheavy Samurai Ninja Sarutobi
    R Rarity
    1 cardSuperheavy Samurai Ninja Sarutobi
    Superheavy Samurai Ninja Sarutobi
    EARTH 8
    Superheavy Samurai Ninja Sarutobi
    • ATK:

    • 2000

    • DEF:

    • 2800


    1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.


    SR Rarity
    1 cardSuperheavy Samurai Stealth Ninja
    SR Rarity
    1 cardSuperheavy Samurai Stealth Ninja
    Superheavy Samurai Stealth Ninja
    EARTH 7
    Superheavy Samurai Stealth Ninja
    • ATK:

    • 1200

    • DEF:

    • 2800


    1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.


    UR Rarity
    1 cardSuperheavy Samurai Steam Train King
    UR Rarity
    1 cardSuperheavy Samurai Steam Train King
    Superheavy Samurai Steam Train King
    EARTH 12
    Superheavy Samurai Steam Train King
    • ATK:

    • 2000

    • DEF:

    • 4800


    1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.


    UR Rarity
    1 cardSuperheavy Samurai Swordmaster Musashi
    UR Rarity
    1 cardSuperheavy Samurai Swordmaster Musashi
    Superheavy Samurai Swordmaster Musashi
    EARTH 5
    Superheavy Samurai Swordmaster Musashi
    • ATK:

    • 300

    • DEF:

    • 2300


    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.


    UR Rarity
    1 cardSuperheavy Samurai Warlord Susanowo
    UR Rarity
    1 cardSuperheavy Samurai Warlord Susanowo
    Superheavy Samurai Warlord Susanowo
    EARTH 10
    Superheavy Samurai Warlord Susanowo
    • ATK:

    • 2400

    • DEF:

    • 3800


    1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.


    UR Rarity
    1 cardXX-Saber Gottoms
    UR Rarity
    1 cardXX-Saber Gottoms
    XX-Saber Gottoms
    EARTH 9
    XX-Saber Gottoms
    • ATK:

    • 3100

    • DEF:

    • 2600


    1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.




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