Mayakashi Shiranui Deck #694222 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Hajun, the Winged Mayakashi x3, Imsety, Glory of Horus x3. Created Apr 26, 2026 by YGO Mod.

Deck Mayakashi Shiranui Master Duel

Created by: YGO Mod (20517634)

Created On: 04/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
59± 5/ 100
Power Score
Structural 63
Reliability 60
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a Zombie‑centric board with Mayakashi links and Eldlich monsters, then lock the opponent with hand traps and floodgates.; Turn‑2 OTK via Mayakashi link monsters or Fusion boss with massive ATK.
  • Turn 1 (going first): Open with a hand trap (Ash Blossom, Droll & Lock Bird, Maxx "C"). Use Mayakashi Return or Triple Tactics Thrust to fetch a key Mayakashi monster, summon Hajun to search more Mayakashi, then build a link or synchro for board presence while protecting with Zombie World.
  • Turn 2 (going second): Use the larger hand (6 cards) to stack hand traps, activate Golden Land Forever! or Harpie’s Feather Duster to break opponent boards, then deploy Mayakashi links and Eldlich field control.
  • Recovery: If disrupted, recycle via Mayakashi Return, Necroworld Banshee, or Zombie World to resummon Zombies from the GY and re‑establish control.
  • After siding: No side deck; the deck relies on in‑deck redundancy.

Why it scores here

The deck opens reliably thanks to a 93 % chance of drawing a core starter and a low brick probability, letting it launch a Mayakashi‑Zombie board quickly. Its dense suite of hand traps, negations and removal sustains pressure and survives typical disruption, while multiple independent lines (Mayakashi links, Eldlich field, Zombie World) give good resilience. Resource generators and searchers keep the engine fed, but the 60‑card main list is filler‑heavy and the lack of a side deck hurts adaptability, pulling the overall score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(at least one core starter in opening hand) ≈ 0.931; low brick proxy 0.069 (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Full‑brick estimate 0.069; many interchangeable tech cards keep redundancy high (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded combo boards; best plausible turn‑2 board with Mayakashi link ≈70 PowerIndex (Inferred)
D4 Combo Floor & Median Output 55 Typical play yields a 1‑2 turn board of ~3‑4 Zombies; median PowerIndex ≈55 (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent lines (Mayakashi links, Eldlich, Zombie World, hand traps) provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers (Mayakashi Return, Triple Tactics Thrust) and recycle (Necroworld Banshee) give net card advantage (Inferred)
D7 End-Board & Interaction Quality 70 6 hand traps, 6 negations and 20 removal cards give high interaction density (Observed)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap density (6) and board‑breakers like Harpie’s Feather Duster and Golden Land Forever! give strong going‑second pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 Link monsters up to 2900 ATK and Fusion boss 3800 ATK provide decent closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60‑card main deck with only 13 % exact‑name copies lowers efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15‑card Extra Deck uses 7 Mayakashi links and mixed synchro/fusion, covering needed summons (Observed)
D12 Side Deck Adaptability 30 Side deck is empty, so no post‑side adaptability (Observed)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex decision tree with many interchangeable options reduces error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: low archetype purity (-2); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand consistency (≈93 % core presence)
  • Rich suite of hand traps, negations and removal
  • Multiple independent win paths (Mayakashi links, Eldlich field, Zombie World)
  • Good resource generation through searchers and recycle effects

Weaknesses

  • Low exact‑archetype purity; many filler cards
  • No side deck limits post‑side adaptability
  • Complex decision tree can cause errors
  • Reliance on specific starters (e.g., Hajun) for optimal play

Critical choke points

  • Missing the first Mayakashi starter (Hajun, Mayakashi Return) limits early board development
  • Eldlich field control without Eldlich the Golden Lord reduces end‑game power
  • No side deck to answer unexpected meta decks
Priority Remove Add Reason
1 Some generic tech spells (e.g., That Grass Looks Greener) More targeted side‑deck cards such as Cosmic Cyclone, Solemn Judgment, or Twin Twisters Improves side adaptability and reduces filler
2 Redundant extra‑deck links that overlap functionality A compact Mayakashi link like Yuki‑Onna, the Ice Mayakashi for extra negation Sharpens extra‑deck efficiency

Evidence & confidence

  • Verified: Legality status and copy limits; Card text excerpts for each card; Extra‑deck breakdown counts
  • Observed: role_tag_counts showing 6 hand traps, 6 negations, 20 removals; extra_deck_breakdown showing 7 links, 5 synchros, 2 fusions, 1 xyz
  • Inferred: P(at least one core starter) ≈0.931 from probabilities; Brick estimate 0.069 from composition; Engine accessibility and consistency assessment; Combo ceiling and floor estimations; Interruption resilience via multiple lines; Resource economy from searcher counts; Interaction quality from hand trap/negation counts; Going‑second board‑breaking potential; Offensive closing power from ATK values; Main‑deck efficiency from archetype purity; Pilotability from decision complexity
  • Provisional: Matchup and meta‑fit assessment
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

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Mayakashi Shiranui Breakdown

 
 

 

 

 

 

 

 
 

 

 
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