Ritual Beast Deck #693602 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Retaliating 'C' x3. Created Apr 23, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/23/2026
Main Deck (55)
- Dimension Shifter x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nemeses Corridor x1
- Nemeses Flag x1
- Nibiru, the Primal Being x1
- Noble Knight's Shield-Bearer x1
- Retaliating "C" x3
- Ritual Beast Tamer Elder x3
- Ritual Beast Tamer Lara x1
- Ritual Beast Tamer Wen x1
- Spiritual Beast Apelio x1
- Spiritual Beast Cannahawk x3
- Spiritual Beast Pettlephin x1
- Spiritual Beast Rampengu x3
- Spiritual Beast Tamer Lara x3
- Spiritual Beast Tamer Winda x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Dimensional Fissure x3
- Emergency Teleport x3
- Pot of Prosperity x1
- Ritual Beast Inheritance x1
- Dominus Purge x3
- Infinite Impermanence x3
- Ritual Beast Steeds x1
Extra Deck (15)
- Ritual Beast Ulti-Cannahawk x2
- Ritual Beast Ulti-Gaiapelio x1
- Ritual Beast Ulti-Nochiudrago x1
- Thunder Dragon Colossus x1
- Cross-Sheep x1
- Link Spider x1
- Ritual Beast Ulti-Kimunfalcos x1
- Ritual Beast Ulti-Reirautari x2
- S:P Little Knight x1
- Evilswarm Exciton Knight x1
- Infernal Flame Banshee x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Control, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Grind advantage through Ritual Beast Ulti-fusion boses, banish-synergy recursion, and hand-trap negation to close via board pressure.; Dimensional Fissure lock + floodgate stun strategy to restrict opponent deck access and graveyard plays.
- Turn 1 (going first): Normal Sumon Ritual Beast Tamer Elder to enable double Normal Summon, build into a Ritual Beast Ulti-fusion or Ulti-Link monster, set up Dimensional Fissure or Dominus Purge for interaction.
- Turn 2 (going second): Mulligan for hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird); use Mulcharmy draw effects when going first to generate resources, then pivot to board-breaker synergies or negation.
- Recovery: Spiritual Beast Tamer Winda provides recursion on destruction; Ritual Beast Ulti-Reirautari and banish-searchers recycle cards; Nemeses Flag and Nemeses Corridor shuffle banished resources back.
- After siding: Side deck absent (0 cards); no transformation available. Deck must compete on main-deck configuration alone without post-game adjustments.
Why it scores here
This Ritual Beast deck runs a heavily tech-heavy main deck (55 cards, 36% core cards present) with strong floodgate and hand-trap layers but significant structural gaps. The archetype core (Tamer Elder, Spiritual Beast starters, Canahawk, Rampengu) combines with Mulcharmy draw engines and Nemeses recursion to generate grind value, but missing signature Extra-Deck boses (Ritual Beast Ulti-Reirautari, Accesscode Talker, I:P Masquerena) and key Fusion payoffs (Ritual Beast Ulti-Gaiapelio, Ritual Beast Ulti-Apelio) severely limits combo ceiling and board-breaker resilience. Dimensional Fissure + floodgate stack is strong but fragile—vulnerable to one disruption—and the 0-card side deck means no post-match adaptation. The deck's scoring reflects consistent T1 setup potential via Elder's double Normal Summon (93% archetype core live), solid interaction density (Dominus Purge, Droll & Lock, hand traps), and grind mechanics, but compromised by a 55-card main, garnet risk (4 limited-copy cards, 1 per-turn Ritual Beast effects), missing combo ceilings, and zero tournament context to confirm meta fit.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | |
| D2 | Opening-Hand Quality & Brick Management | 42 | |
| D3 | Combo Conversion & Ceiling | 55 | |
| D4 | Combo Floor & Median Output | 48 | |
| D5 | Interruption Resilience & Route Redundancy | 52 | |
| D6 | Resource Economy, Recovery & Grind | 56 | |
| D7 | End-Board & Interaction Quality | 54 | |
| D8 | Going-Second & Board-Breaking Power | 50 | |
| D9 | Offensive Pressure & Closing Power | 38 | |
| D10 | Main Deck Efficiency & Flexibility | 42 | |
| D11 | Extra Deck Efficiency & Coverage | 58 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 45 | |
| D14 | Pilotability & Error Tolerance | 52 |
How the score was computed
Modifiers: none.
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