Argostars Deck #693357 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 04/23/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44.6
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 51 / Extra 19 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Argostars board of Trap-Monster-based Special Summons and Argostars Warriors, closed by Xyz/Fusion/Synchro/Link bosses (Adventurous Arion, Super Starslayer TY-PHON, Garura) and the 500 damage from Home Stadium triggers (Inferred from card text).; Continuous Trap activations plus That's 10! ATK pump to force damage with Warrior monsters (Inferred from card text).
  • Turn 1 (going first): Argostars - Giantslaying or Home Stadium to search an Argostars monster, Set a Continuous Trap, and extend through Slayer Eteo / Swift Capane Special Summons (Inferred; the core is Argostars-engine-dependent).
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Solemn Judgment) to interrupt, then Glorious Adra or Fierce Parthe to rebuild a Warrior board (Inferred).
  • Recovery: Continuous Trap recursion through Lightning Tydeu, Fierce Parthe and Home Stadium's GY/banish add-back; Pot of Prosperity and Pot of Extravagance for card flow (Inferred).
  • After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in the submitted list.

Why it scores here

The deck's Argostars core is real and dense: 25 copies of the archetype core give a hypergeometric opening-hand presence of about 0.97 (Inferred), and the Continuous Trap engine (Slayer Eteo, Lightning Tydeu, Swift Capane) gives it a plausible way to keep a board going after a single interruption. Interaction is broad, with several hand traps, Ash Blossom, Solemn Judgment and Infinite Impermanence adding negation coverage. The score is held down by the list itself: it is Illegal, with a 19-card Extra Deck against a limit of 15, a third copy of Super Polymerization against a limit of 2, and three Forbidden cards. It also has an empty Side Deck, so there is no post-side plan, and there are no recorded boards, so the combo ceiling and median are text-only inference. Archetype popularity (75 to 100% inclusion of several core cards) confirms the list is real and accessible but was not counted as power. The structural read was built from the system, not by averaging card scores, and the result is capped as a theoretical, structural-only evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core group P(>=1 in opening 5) = 0.972 across 25 copies; Argostars Trap engine is live on T1-T2 in most openings (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram 17 singletons / 5 doubles / 8 triples and 30 distinct main cards; hand-trap and tech density give some dead-card risk, but no combo brick rate is measurable (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards for median power index or power distribution; floor cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two or more independent lines via Trap-Monster Special Summons and Adra/Parthe, but Naturia Beast and Forbidden cards cannot be legally run, so the recovery plan is structurally incomplete (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Prosperity, Pot of Extravagance, Terraforming and Reinforcement of the Army give card flow; the Extra-Deck cost of Pots and banish-based recovery is high (Inferred from text)
D7 End-Board & Interaction Quality 55 Interaction density from 13 negation-text and 18 removal-text cards plus hand traps (Ash Blossom, Infinite Impermanence, Droll, Solemn); strength of layering is Inferred from text
D8 Going-Second & Board-Breaking Power 45 Going-second board-breaking relies on Solemn, Ash Blossom and hand traps; no going-second combo split exists in the data (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing power leans on Super Starslayer TY-PHON (ATK 2900), Ancient Fairy Dragon and That's 10! pump; the Forbidden Naturia Beast is not usable (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 51 main cards, 30 distinct; 25.7% exact-name archetype purity with 52 off-archetype copies; high tech and staple content lowers coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 35 19 Extra Deck cards exceed the 15 limit; Forbidden Naturia Beast occupies a slot; Xyz/Fusion/Synchro/Link mix is broad but not compact (Verified legality)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Trap-Monster and Xyz/Fusion sequencing with many decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44.6, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no side deck (-2). Final formula: Pre-cap: 0.80*Structural(44.6) + 0.20*TournamentReliability(40) + ContextModifiers(-8) = 35.6. Illegal cap applied: theoretical/structural-only score capped at 25. Meta Power provisional (no dated meta sample).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (25 Argostars-related copies) gives high opening-hand engine presence
  • Continuous Trap engine offers recursion and multiple Special Summon routes after one interruption
  • Broad negation and hand-trap coverage (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Solemn Judgment)

Weaknesses

  • Illegal list: 19 Extra Deck cards (limit 15), three Forbidden cards and an over-limit Semi-Limited card
  • Empty Side Deck: no post-side plan and no matchup adaptability
  • Low archetype purity (25.7%) with many off-archetype and tech copies reduces engine coherence
  • No recorded boards, so combo conversion and median output cannot be verified

Critical choke points

  • Legal copy limits must be fixed before this list can be played; the current list is not playable in OCG as submitted
  • Argostars Continuous Trap engine depends on a few Trap cards; loss of them leaves the Warrior board without its recursion route
Priority Remove Add Reason
1 Naturia Beast, Called by the Grave, Triple Tactics Talent Legal OCG replacements (e.g. a legal Extra Deck Xyz/Synchro of the same level) Forbidden cards make the list illegal; removing them is the first step to a scoreable deck
2 1 Super Polymerization (third copy) and 1-2 Extra Deck cards to reach 15 Two Extra-Deck-light or staple substitutes if needed Brings Super Polymerization to its legal limit of 2 and the Extra Deck to 15 or fewer
3 Off-archetype tech cards with low synergy (e.g. Gordian Slicer, Metal Reflect Slime) Argostars-named cards or Continuous Trap engine pieces Raises archetype purity so engine cards are not diluted by off-archetype draws
4 None A 15-card Side Deck of targeted hand traps and anti-Floodgate cards Provides a post-side plan and some matchup adaptability, which currently score zero

Evidence & confidence

  • Verified: Legality: 51 Main, 19 Extra, 0 Side; Extra Deck over the 15-card limit; Copy-limit violations: Super Polymerization 3 vs limit 2; Called by the Grave, Triple Tactics Talent, Naturia Beast Forbidden; Archetype purity 25.7% exact name (18 of 70 archetype-related copies); Archetype core usage stats: 13 of 19 core cards present
  • Inferred: Archetype core P(>=1 in opening 5) = 0.972 (hypergeometric); Engine recursion and interaction quality from card text; Going-first and going-second plans from card text; Strategy classification as Midrange with a Combo secondary, from the composition and the Trap-Monster engine text
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament or meta data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No guides attached for this archetype Side Deck is empty, so post-side behaviour cannot be evaluated

More OCG Info

Argostars

Argostars Breakdown

 
 

 

 

 

 

 

 
 

 

 
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