Evil Eye Deck #693313 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Gold Pride - Roller Baller x3, Mulcharmy Fuwalos x3. Created Apr 23, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/23/2026
Main Deck (56)
- Artifact Lancea x3
- Basilius, Familiar of the Evil Eye x1
- Basiltrice, Familiar of the Evil Eye x2
- Droll & Lock Bird x1
- Gold Pride - Captain Carrie x2
- Gold Pride - Roller Baller x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Serziel, Watcher of the Evil Eye x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Gold Pride - Leon x3
- Called by the Grave x1
- Crossout Designator x1
- Evil Eye Awakening x1
- Evil Eye Domain - Pareidolia x3
- Evil Eye of Gorgoneio x2
- Evil Eye of Selene x2
- Evil Eyes Unleashed x3
- Gold Pride - Better Luck Next Time! x2
- Harpie's Feather Duster x1
- Heavy Storm x1
- Terraforming x1
- Evenly Matched x3
- Gold Pride - Start Your Engines! x1
- Infinite Impermanence x1
Extra Deck (15)
- Gold Pride - Pin Baller x1
- Snake-Eyes Doomed Dragon x1
- Gorgon, Empress of the Evil Eyed x1
- S:P Little Knight x1
- Zerrziel, Ruler of the Evil Eyed x1
- Adamancipator Risen - Dragite x1
- Gold Pride - Star Leon x1
- Navy Dragon Mech x1
- Trishula, Dragon of the Ice Barrier x1
- Desert Locusts x1
- Silvera, Wolf Tamer of the White Forest x1
- D/D/D Stone King Darius x1
- Gold Pride - Chariot Carrie x1
- Super Starslayer TY-PHON - Sky Crisis x1
- D/D/D Deviser King Deus Machinex x1
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Evil Eye (untitled illegal build) — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Beatdown with Evil Eye / Gold Pride boss monsters equipped with Evil Eye of Selene; Board control via Link/Synchro removal and hand traps
- Turn 1 (going first): Activate Evil Eye Domain, summon Serziel, search Selene, Link into Zerrziel/Gorgon for destruction immunity
- Turn 2 (going second): Use hand traps (Ash, Veiler, Ghost Belle) and Evenly Matched / Harpie's Feather Duster to clear then combo
- Recovery: Recursion via Basiltrice, Evil Eyes Unleashed GY mill, Gold Pride Continuous draw
- After siding: No side deck (0 cards) – best-of-3 impossible under current list
Why it scores here
This deck is evaluated as theoretical/structural-only because it is Illegal in the OCG format, running one copy each of Forbidden cards Heavy Storm and Maxx "C". The system itself mixes Evil Eye and Gold Pride engines with a bloated 56-card Main Deck and an unfocused Extra Deck, yielding moderate but inconsistent combo potential (archetype core open rate ~0.78 Inferred). No recorded combos were supplied, so ceiling and floor are text-inferred, not observed. Popularity or usage stats of the archetype did not earn points; the score is capped low per rubric due to illegality and poor construction efficiency, not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype-core 14 copies give P(open≥1)=0.777 but missing Fiendsmith spline lowers real accessibility (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 56-card main with 11 singles and off-engine dead draws raises brick risk ~0.22 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Potential Zerrziel+Selene board with destruction negate suggests ceiling ~60 but unverified (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parsed boards; median output likely weak due to missing core extenders (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Some redundant Evil Eye/Gold Pride starters but cross-engine lines fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | GY recursion via Basiltrice/Unleashed and Gold Pride draw provide modest grind (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Equip Selene grants targeting immunity; Zerrziel/Gorgon provide destruction negates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | 20 hand-trap copies + Evenly/Duster aid going second but illegal cards invalidate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK 2600-3000 with Selene boost enables closing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 56 cards, purity 26.8%, many unrelated splashes hurts efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra 15 slots include off-theme D/D, Ice Barrier, White Forest – low coverage (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame sample; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Mixed tuners/synchros/link requirements increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: primary only. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: banlist_exposure (-10); hard_garnet_burden (-5); no_side_deck (-8). Final formula: Illegal deck: structural theoretical only, final capped low per rubric (status Illegal); no normal Final Contextual formula applied
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High density of hand traps (20 copies) for interaction
- Evil Eye equip mechanic provides battle/eff immunity with Selene
- Gold Pride low-LP synergy enables extra-deck plays
Weaknesses
- Illegal due to Forbidden cards
- 56-card main deck reduces consistency
- Missing standard Fiendsmith core (only 28% of meta core present)
- Zero side deck
Critical choke points
- Heavy Storm / Maxx "C" illegal inclusions must be removed
- Reliance on Evil Eye Domain + Selene combo without protection
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Heavy Storm | Fiendsmith Engraver | Remove forbidden card, add meta core extender for Evil Eye |
| 2 | Maxx "C" | Fiendsmith's Sequence | Remove forbidden card, complete standard engine |
| 3 | 3 off-theme extra deck singles | Evil Eye Retribution / Catoblepas | Improve archetype coherence and extra deck focus |
Evidence & confidence
- Verified: Legality status Illegal; Card text excerpts; Banlist statuses (Forbidden/Limited/Semi-Limited); Main/Extra/Side counts
- Observed: No parsed combo boards (total_combos=0)
- Inferred: Opening probabilities from hypergeometric; Dimension scores from text/composition; Structural deck power ~48
- Provisional: Matchup format fit (no dated meta); Meta Power null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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