Evil Eye Deck #693313 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Gold Pride - Roller Baller x3, Mulcharmy Fuwalos x3. Created Apr 23, 2026 by YGO Mod.

Deck Evil Eye OCG

Created by: YGO Mod (20517634)

Created On: 04/23/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
25± 5/ 100
Power Score
Structural 48
Reliability 20
Going First 50
Going Second 45

Evil Eye (untitled illegal build) — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Beatdown with Evil Eye / Gold Pride boss monsters equipped with Evil Eye of Selene; Board control via Link/Synchro removal and hand traps
  • Turn 1 (going first): Activate Evil Eye Domain, summon Serziel, search Selene, Link into Zerrziel/Gorgon for destruction immunity
  • Turn 2 (going second): Use hand traps (Ash, Veiler, Ghost Belle) and Evenly Matched / Harpie's Feather Duster to clear then combo
  • Recovery: Recursion via Basiltrice, Evil Eyes Unleashed GY mill, Gold Pride Continuous draw
  • After siding: No side deck (0 cards) – best-of-3 impossible under current list

Why it scores here

This deck is evaluated as theoretical/structural-only because it is Illegal in the OCG format, running one copy each of Forbidden cards Heavy Storm and Maxx "C". The system itself mixes Evil Eye and Gold Pride engines with a bloated 56-card Main Deck and an unfocused Extra Deck, yielding moderate but inconsistent combo potential (archetype core open rate ~0.78 Inferred). No recorded combos were supplied, so ceiling and floor are text-inferred, not observed. Popularity or usage stats of the archetype did not earn points; the score is capped low per rubric due to illegality and poor construction efficiency, not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype-core 14 copies give P(open≥1)=0.777 but missing Fiendsmith spline lowers real accessibility (Inferred)
D2 Opening-Hand Quality & Brick Management 45 56-card main with 11 singles and off-engine dead draws raises brick risk ~0.22 (Inferred)
D3 Combo Conversion & Ceiling 60 Potential Zerrziel+Selene board with destruction negate suggests ceiling ~60 but unverified (Inferred)
D4 Combo Floor & Median Output 40 No parsed boards; median output likely weak due to missing core extenders (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Some redundant Evil Eye/Gold Pride starters but cross-engine lines fragile (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY recursion via Basiltrice/Unleashed and Gold Pride draw provide modest grind (Inferred)
D7 End-Board & Interaction Quality 55 Equip Selene grants targeting immunity; Zerrziel/Gorgon provide destruction negates (Inferred)
D8 Going-Second & Board-Breaking Power 50 20 hand-trap copies + Evenly/Duster aid going second but illegal cards invalidate (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK 2600-3000 with Selene boost enables closing (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck 56 cards, purity 26.8%, many unrelated splashes hurts efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra 15 slots include off-theme D/D, Ice Barrier, White Forest – low coverage (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side adaptation possible (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Mixed tuners/synchros/link requirements increase pilot complexity (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: banlist_exposure (-10); hard_garnet_burden (-5); no_side_deck (-8). Final formula: Illegal deck: structural theoretical only, final capped low per rubric (status Illegal); no normal Final Contextual formula applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High density of hand traps (20 copies) for interaction
  • Evil Eye equip mechanic provides battle/eff immunity with Selene
  • Gold Pride low-LP synergy enables extra-deck plays

Weaknesses

  • Illegal due to Forbidden cards
  • 56-card main deck reduces consistency
  • Missing standard Fiendsmith core (only 28% of meta core present)
  • Zero side deck

Critical choke points

  • Heavy Storm / Maxx "C" illegal inclusions must be removed
  • Reliance on Evil Eye Domain + Selene combo without protection
Priority Remove Add Reason
1 Heavy Storm Fiendsmith Engraver Remove forbidden card, add meta core extender for Evil Eye
2 Maxx "C" Fiendsmith's Sequence Remove forbidden card, complete standard engine
3 3 off-theme extra deck singles Evil Eye Retribution / Catoblepas Improve archetype coherence and extra deck focus

Evidence & confidence

  • Verified: Legality status Illegal; Card text excerpts; Banlist statuses (Forbidden/Limited/Semi-Limited); Main/Extra/Side counts
  • Observed: No parsed combo boards (total_combos=0)
  • Inferred: Opening probabilities from hypergeometric; Dimension scores from text/composition; Structural deck power ~48
  • Provisional: Matchup format fit (no dated meta); Meta Power null
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Evil Eye

Evil Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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