Deep Sea Deck #693154 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 04/23/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 56
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.3
Going First 56
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards built from Atlantean, Mermail and Abyss- Xyz/Synchro/Link monsters (Poseidra Abyss 3000 ATK, Swordsoul Supreme Sovereign - Chengying 3000 ATK) reached through searcher text (Inferred from card text only); Direct-attack and extra-attack text on Atlantean Dragoons and Mermail Abyssmegalo (Inferred)
  • Turn 1 (going first): Search and special-summon engine through Neptabyss, Mermail Abyssteus and Atlantean Dragoons toward a Level 7 Extra Deck summon (Inferred, no recorded lines)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird) to slow the opponent, then rebuild through Mermail and Atlantean searches (Inferred)
  • Recovery: GY-trigger effects of WATER monsters (Mermail Abysspike, Atlantean Heavy Infantry, Mulcharmy Purulia) to re-search and re-summon (Inferred)
  • After siding: Not assessable: no Side Deck was submitted

Why it scores here

The deck reliably opens a starter in the 5-card opening hand (about 0.84 for the 12-copy archetype core, and about 0.91 for at least one searcher-text card), so its engine is accessible on paper (Inferred). Its ceiling and median cannot be measured because no combo boards were recorded, so conversion and floor scores are text-based estimates and carry low weight. The deck has a real hand-trap and summon-redundancy profile, and its Extra Deck contains several 2800-3000 ATK boards, which supports the offensive and interaction dimensions. Score is not built from card averages, and popularity of the Deep Sea name did not earn points: only 2 of 56 copies carry the exact archetype name. The list is Illegal (Sekka's Light at 3 copies and two Forbidden cards), so the 25 is a structural-only cap and not a normal contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) 0.84 across 12 core copies; P(at least one searcher-text card in hand5) 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Only 2 of 56 copies carry the exact Deep Sea name and 54 are off-archetype sub-archetypes competing for hand slots, raising conflict and brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards exist, so the ceiling rests on card text alone (Inferred)
D4 Combo Floor & Median Output 40 No median, floor, or power-distribution data exists; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Several summon routes (Atlantean, Mermail, Mulcharmy, Icejade) give some redundancy, but no recorded lines confirm it (Inferred)
D6 Resource Economy, Recovery & Grind 55 15 searcher-text cards and GY-trigger recursion support rebuilding; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 55 2 negation-text cards, 8 removal-text cards and 4 hand traps; Sekka's Light is over the copy limit and cannot count as legal interaction (Inferred)
D8 Going-Second & Board-Breaking Power 45 P(at least one hand trap in a 6-card going-second hand) 0.48; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck holds 2800-3000 ATK boards (Poseidra Abyss, Chengying) plus direct-attack text, but no lethal line is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 50 41 Main Deck cards with 24 distinct and 13 singletons fit the 40-60 size rule, but copy-limit violations pull efficiency down (Verified structure; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 All 15 Extra Deck slots are filled across Xyz, Synchro and Link, with no single mandatory card in the evidence (Verified)
D12 Side Deck Adaptability 5 No Side Deck was submitted, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share and matchup records are absent (Provisional)
D14 Pilotability & Error Tolerance 45 Mixed engines and several conditional summon effects (for example Winged Dragon of Ra - Sphere Mode, which cannot be Special Summoned) give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.3, Going First ≈ 56, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-5); Engine conflicts (-4). Final formula: Illegal cap: raw 0.80*49.3 + 0.20*42 = 47.8, plus modifiers -9 = 38.8, capped to 25 as theoretical/structural-only because the list is Illegal; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (15 cards) and redundant summon routes make the engine reachable in the opening hand
  • Extra Deck contains several 2800-3000 ATK boards with board-control text
  • Four hand traps and removal text give interaction on both turns

Weaknesses

  • The list is Illegal: copy-limit and Forbidden violations must be fixed before any normal score applies
  • Only 2 of 56 copies carry the exact archetype name, so the engine is a stitched mix of sub-archetypes
  • No recorded boards, no side deck, and no tournament data

Critical choke points

  • Any copy-limit or Forbidden violation makes the list illegal, so the deck cannot be played as built
  • The Atlantean and Mermail engine depends on WATER monsters in the GY, which Winged Dragon of Ra - Sphere Mode and Mulcharmy cards do not supply
Priority Remove Add Reason
1 Sekka's Light x2 (keep 1 copy) Nothing required; the count drops to within the Limited limit Copy-limit violation: the list cannot be legal with 3 copies
2 Barrier Statue of the Torrent and Bahamut Shark Legal in-archetype replacements of the same role Both are Forbidden in the format, so the deck is illegal while they stay in
3 The Winged Dragon of Ra - Sphere Mode x2 A WATER Level 7 or lower in-archetype searcher or summon card It cannot be Special Summoned and cannot attack, which works against the hand-based engine

Evidence & confidence

  • Verified: Legality: Illegal, with Sekka's Light at 3 copies (limit 1) and two Forbidden cards (Barrier Statue of the Torrent, Bahamut Shark); Main Deck 41 cards and Extra Deck 15 cards, both within the OCG size rules; Card text for the listed cards (from the evidence excerpts); No Side Deck; no tournament link; no combo boards
  • Inferred: Opening-hand starter probability 0.84 for the archetype core; Hand-trap probability 0.48 in a going-second 6-card hand; Engine consistency and brick-risk estimates from composition; Going-first and going-second plans derived from card text only
  • Provisional: Meta Power (null) and archetype matchup fit, since no dated metagame sample exists
  • Data gaps: Illegal list: copy-limit and Forbidden violations mean no normal contextual score applies No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No Side Deck supplied; post-side plan cannot be scored No win-rate telemetry exists in YGOVN; going-first and going-second splits are unknown Data inconsistency: usage_statistics marks several Extra Deck cards (for example Abysstrite, Deep Sea Prima Donna, Marincess Coral Anemone) as in_this_deck false, but the cards list includes them in the Extra Deck

More OCG Info

Deep Sea

Deep Sea Breakdown

 
 

 

 

 

 

 

 
 

 

 
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