Rose Dragon Deck #692019 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 04/22/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
55± 5/ 100
Power Score
Structural 56
Reliability 50
Going First 57
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.9
Going First 57
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Board wipe with Black Rose Dragon followed by damage or lock‑down; Search‑engine driven Synchro plays and pressure via Rose Dragon monsters
  • Turn 1 (going first): Open with a tuner (e.g., Red Rose Dragon) and a non‑tuner (e.g., White Rose Dragon) to Synchro Summon Black Rose Dragon, then activate Forbidden Droplet and board‑wipe.
  • Turn 2 (going second): Use hand traps (Droll & Lock Bird, Forbidden Droplet) to disrupt opponent, then summon Black Rose Dragon or other Rose Synchro for a late‑turn wipe.
  • Recovery: Search Rose Dragon monsters with Black Rose Garden, Rose Dragon Garden, or Destrudo; revive key tuners from the GY; recycle using spells like Book of Eclipse.
  • After siding: No side deck is present; rely on the extra‑deck toolbox to adapt after the first turn.

Why it scores here

The deck reliably opens a board‑wipe engine by getting a tuner and non‑tuner to Synchro Summon Black Rose Dragon, and it can convert that into a powerful field clear. Hand traps such as Droll & Lock Bird and Forbidden Droplet give it solid interruption resilience, while multiple searchers keep the engine repeatable. However, the list contains a lot of off‑archetype filler, no side deck, and many interaction steps, which lowers consistency, efficiency, and pilotability. Scores reflect the system’s strength in control and board‑breaking rather than any popularity or averaged card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 White/Red Rose Dragon in opening 5) ≈ 0.34; tuners count 12, non‑tuners plentiful (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many duplicate searcher/effect cards create potential overlap; 12 searchers give 0.85 chance of at least one but also raise garnet risk (Inferred)
D3 Combo Conversion & Ceiling 70 Potential FTK via Black Rose Dragon board‑wipe plus lock‑down; no recorded boards but text supports high ceiling (Inferred)
D4 Combo Floor & Median Output 48 Typical play reaches only a single Synchro wipe; median power index estimated around 48 (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent lines (hand traps, Forbidden Droplet, alternative tuners) give redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw power from Allure of Darkness and searchers balanced by costly effects like Forbidden Droplet; net economy moderate (Inferred)
D7 End-Board & Interaction Quality 68 Five negation‑type cards (Forbidden Droplet, Triple Tactics Talent, Zalen, etc.) plus board‑wipe give strong interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 60 Six‑card hand improves chance of board‑breaker and hand traps; board‑breakers present but not abundant (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters max ATK 2400 (Black Rose Dragon); win comes from board clear, not raw ATK (Inferred)
D10 Main Deck Efficiency & Flexibility 45 23 distinct main‑deck cards with 85 % off‑archetype copies reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15‑card Extra Deck uses many non‑core synchros; core engine fits 1‑2 slots (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament or meta‑share data; archetype usage stats unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Guide notes the deck is "extremely difficult"; many steps and conditional effects lower error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 55.9, Going First ≈ 57, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Powerful board‑wipe engine (Black Rose Dragon)
  • Multiple hand traps and disruption tools
  • Broad tuner pool enabling flexible Synchro summons
  • Rich searcher suite for Rose Dragon monsters

Weaknesses

  • Low archetype purity; many off‑archetype cards increase brick risk
  • No side deck limits adaptability against specific matchups
  • Complex multi‑step combos reduce pilotability
  • Limited raw ATK; relies on control rather than damage output

Critical choke points

  • Need a tuner + non‑tuner to Synchro Summon Black Rose Dragon
  • Key win‑conditions (Black Rose Dragon, Forbidden Droplet) are single‑copy in Extra Deck
  • Hand trap Droll & Lock Bird limited to 2 copies
Priority Remove Add Reason
1 Several generic Spell/Trap cards (e.g., Book of Eclipse, multiple adventurer tokens) More Rose‑Dragon specific tuners (e.g., additional Red Rose Dragon) and a second copy of Black Rose Dragon Increase consistency of core engine and reduce off‑archetype filler
2 None specific Side deck of hand traps (e.g., Infinite Impermanence) and floodgate removal (e.g., Droll & Lock Bird extra copy if allowed) Improve post‑side adaptability and matchup coverage

Evidence & confidence

  • Verified: legality status; card copy limits; hypergeometric probabilities for each copy count
  • Inferred: Engine accessibility based on tuner/non‑tuner counts; Brick management from copy histogram and role tags; Combo ceiling and floor from textual engine potential; Interruption resilience from multiple hand traps and tech cards; Resource economy from draw/search vs cost spells; Interaction quality from negation/tech card hints; Going‑second board‑breaking from hand trap group probability; Offensive closing power from max ATK values; Main deck efficiency from archetype purity percent; Extra deck efficiency from breakdown of core vs filler synchros; Side deck adaptability (absence); Pilotability from guide snippet indicating difficulty
  • Provisional: Matchup and format fit due to missing tournament data
  • Data gaps: No parsed combo boards – floor/median/ceiling based on inference No archetype usage statistics for core comparison No tournament record or meta‑share data No win‑rate telemetry for going‑first/second or matchup performance

More Master Duel Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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