Crystron Deck #692013 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 04/22/2026
Main Deck (40)
- Crystron Smiger x1
- Crystron Sulfador x3
- Crystron Sulfefnir x1
- Droll & Lock Bird x2
- K9-04 Noroi x3
- K9-17 Izuna x3
- K9-66a Jokul x2
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Scrap Recycler x1
- Ash Blossom & Joyous Spring x3
- Crystron Tristaros x1
- "A Case for K9" x3
- Called by the Grave x1
- Chaotic Elements x2
- Crystron Inclusion x3
- Forbidden Droplet x3
- K9-X Forced Release x1
- Crystron Cluster x1
Extra Deck (15)
- Clockwork Knight x1
- Platinum Gadget x1
- S:P Little Knight x1
- Crystron Eleskeletus x1
- F.A. Dawn Dragster x1
- Artifact Durendal x1
- Chronomaly Vimana x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack River Stormer x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 73 |
| Going First | 75 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Midrange board control with Machine Synchro/XYZ bosses and layered interaction; Resource attrition via Mulcharmy Fuwalos draws and Chaotic Elements recursion
- Turn 1 (going first): Open Crystron/K9 starter -> search/extend -> Synchro/XYZ boss -> set backrow/hand traps
- Turn 2 (going second): Use Chaotic Elements, Cluster, or Sulfador to break established boards, then rebuild with GY resources
- Recovery: Shuffle/recycle via Crystron Cluster, Sulfador GY effect, and Chaotic Elements to maintain grind
- After siding: Adapt solely through main deck adjustments due to zero side cards
Why it scores here
This deck functions as a resilient Midrange system built around Crystron and K9 engines, leveraging high core consistency (97.6% opener rate) and robust resource generation via Mulcharmy Fuwalos and Chaotic Elements. It reliably converts openings into interactive midrange boards with strong Extra Deck coverage, though its ceiling remains grounded in value rather than explosive OTK potential. The zero side deck significantly hampers post-side adaptability, capping its long-format reliability. Popularity and archetype share did not inflate this score; it reflects the mechanical cohesion and grind capability of the list itself. Card scores were never averaged—this evaluation measures the system’s floor, median, and ceiling holistically.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(≥1 core starter in 5) ≈ 0.976; 20-copy bootstrap ensures frequent live engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | Searcher density (12 copies) and hand trap suite (6 copies) mitigate brick risk effectively (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-only inference shows solid T1-T2 boss synthesis, but lacks OTK conversion ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 75 | Median output consistently yields a leveled boss monster plus hand traps/backrow (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Independent Crystron/K9/Mulcharmy lines plus Cluster/Sulfador recovery provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 80 | Fuwalos draw engine and Chaotic Elements shuffle/draw loop sustain long resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Boss negates, Cluster protection/destruction, and 6 hand traps create layered endboard interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Chaotic Elements, Cluster shuffle+destroy, and Sulfador targeting offer reliable board-breaking routes (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Standard Machine boss ATK ranges 2500-3000; sufficient closing power but not overwhelming (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 80 | 40-card main with 21 distinct cards maintains compact ratios and flexible starter distribution (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 85 | Full 15-slot coverage across Synchro/XYZ/Link provides maximum strategic flexibility (Verified) |
| D12 | Side Deck Adaptability | 20 | Zero side cards eliminates post-side adaptation options, severely penalizing Bo3 viability (Verified) |
| D13 | Matchup Coverage & Format Fit | 60 | Inferred fit against midrange/combo due to hand traps and negates; no dated meta sample available (Provisional) |
| D14 | Pilotability & Error Tolerance | 70 | Straightforward Normal Summon/Search triggers keep decision points manageable for intended pilots (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 73, Going First ≈ 75, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: No Side Deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High core consistency (97.6% opener rate) ensures frequent engine activation
- Strong resource generation via Mulcharmy Fuwalos and Chaotic Elements sustains grind phases
- Robust Extra Deck coverage across Synchro/XYZ/Link enables flexible board construction
- Effective hand trap suite (Ash, Droplet, Maxx C, Droll) provides early disruption
Weaknesses
- Zero side deck limits post-side adaptability in Best-of-3 formats
- Missing several standard core cards (Clockwork Knight, Cyber Dragon Infinity, Foolish Burial)
- Lacks parsed combo data; relies entirely on text inference for floor/median/ceiling
- Moderate offensive pressure compared to dedicated OTK or aggressive strategies
Critical choke points
- Opening multiple non-starter cards despite high core rate can delay engine activation
- Heavy reliance on Graveyard resources makes the deck vulnerable to mass banish or floodgate effects
- Absence of side deck forces adaptation through main deck alone, reducing matchup optimization
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Scrap Recycler | Clockwork Knight | Adds a highly consistent Level 5 Machine tuner/non-tuner bridge for Synchro/XYZ plays, aligning closer to standard core and improving starter diversity. |
| 2 | Chaotic Elements | Foolish Burial | Provides reliable Crystron/GY setup without relying on specific attribute counts, improving engine consistency and recursion speed. |
Evidence & confidence
- Verified: Legality confirmed: 40 Main / 15 Extra / 0 Side, Master Duel format.; Core archetype group contains 20 copies with 97.6% opening probability.; Hand trap suite comprises 6 copies including Ash Blossom, Droplet, Maxx C, Droll.; Extra Deck contains 15 distinct cards across Synchro, XYZ, and Link categories.
- Inferred: Engine accessibility and consistency rated high due to dense searcher and starter distribution.; Combo floor and median output estimated at reliable midrange boards with boss monsters and backrow.; Interruption resilience supported by independent Crystron/K9/Mulcharmy lines and GY recovery tools.; Side deck adaptability penalized heavily due to zero side cards.; Matchup fit provisionally assessed as solid against midrange/combo based on hand traps and negates.
- Provisional: Meta Power remains null pending dated metagame sample.; Tournament Reliability estimated at 68 based on structural consistency and grind capacity.
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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