Primite Deck #691950 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 04/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes and Primite board presence converted through Blue-Eyes Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Tyrant Dragon, with Lightstorm and Black Rose as secondary boards; Mulcharmy draw-engine card advantage over a long game
  • Turn 1 (going first): Open with a Blue-Eyes or Primite searcher (Sage, Maiden, Wishes, Lordly Lode, Beryl) and keep hand traps up while building toward a Synchro or Fusion boss
  • Turn 2 (going second): Hold hand traps (Ash, Droll, Impermanence, Veiler, Crow) to disrupt the opponent's first summon, then convert the six-card hand into a boss
  • Recovery: Recover through searchers and Maiden/Sage GY effects, then rebuild the Blue-Eyes core from Deck and GY
  • After siding: No side deck is listed, so there is no post-side plan to evaluate

Why it scores here

The deck opens a functional plan most of the time: 14 searcher-text cards give about a 78 percent chance of at least one searcher in the opening five, and the Blue-Eyes core is present in nearly every opening (Inferred from hypergeometric estimates). Conversion is real but unverified: no recorded boards exist, so the ceiling rests on Blue-Eyes Spirit Dragon, Neo Blue-Eyes and Blue-Eyes Tyrant text, and the Neo Blue-Eyes material count of three Blue-Eyes White Dragon exceeds the two copies run. Interaction is the strongest system trait, with 15 hand traps, 15 negation-text cards and 23 removal-text cards that give a broad going-second disruption package. The score comes from consistency, median output and interaction on the whole system, not from Primite or Blue-Eyes being popular archetypes, and not from averaging card scores. The list is illegal (three copy-limit violations, including a Forbidden card), so the score is capped low and is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) ~0.78; Blue-Eyes core present in ~99.5 percent of openings; two-card bootstrap via Sage/Maiden/Wishes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and Extra-only pieces are dead when no opponent action occurs; 15 hand traps raise the brick rate on going first (Inferred)
D3 Combo Conversion & Ceiling 48 No recorded boards; Neo Blue-Eyes material count of 3 BEWD exceeds the 2 copies run, lowering the ceiling (Inferred from card text)
D4 Combo Floor & Median Output 40 No combo data, so median output is text-only and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Sage, Maiden, Wishes, Lordly Lode, Beryl, Mulcharmy) and 15 hand traps allow continuation after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and searcher text give card economy; GY recursion through Maiden and Sage is textual (Inferred)
D7 End-Board & Interaction Quality 74 Broad layered interaction: Ash, Impermanence, Lancea, Veiler, Crow, Droll, Dragon's Mind, Lightning Storm, Duster and Dark Ruler; several are one-of or limited (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability ~0.87; Lightning Storm and Duster break spell/trap and attack boards (Inferred)
D9 Offensive Pressure & Closing Power 66 Neo Blue-Eyes 4500, Blue-Eyes Tyrant 3400, Spirit Dragon 2500, Chaos Hunter 2500 give high closing ATK once summoned (Verified stats, Inferred reliability)
D10 Main Deck Efficiency & Flexibility 52 55 main with 26 distinct cards, 11 three-ofs, 10 percent exact-name archetype purity and heavy generic tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots filled with 11 distinct cards across Synchro, Link, Fusion and one generic Xyz; several Extra cards need specific material (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No side deck is listed, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; excluded from Structural and kept as Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Many hand-trap timing decisions and multi-branch Blue-Eyes lines; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57 + 0.20*48 = 55; minus 12 banlist-exposure modifier = 43; capped to 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered hand-trap and negation package
  • Multiple searchers and independent starters
  • Strong Extra Deck closers once summoned

Weaknesses

  • Illegal list: three copy-limit violations including a Forbidden card
  • Hand-trap-heavy starts risk dead cards when the opponent does nothing
  • No side deck

Critical choke points

  • Sage, Maiden and Wishes gating the Blue-Eyes core
  • Neo Blue-Eyes material requirement of three Blue-Eyes White Dragon against 2 copies run
Priority Remove Add Reason
1 Called by the Grave (1 copy) Any legal interaction card Forbidden in TCG, so the list cannot be legal while it is run
2 1 Ash Blossom & Joyous Spring Any legal card Semi-Limited to 2 copies; currently 3
3 1 Droll & Lock Bird Any legal card Limited to 1 copy; currently 2
4 Dead-weight hand traps A side deck (up to 15 cards) Side deck is empty and D12 is 10; adding one improves adaptability

Evidence & confidence

  • Verified: Illegal status with three copy-limit violations (Ash 3/2, Droll 2/1, Called by the Grave 1/0); Main 55 and Extra 15 counts within size rules; Card stats and text from resolved card data
  • Inferred: Opening-hand probabilities from hypergeometric estimates; Brick and dead-card risk from hand-trap density; Interaction breadth and going-second disruption; Neo Blue-Eyes ceiling reading from card text
  • Provisional: Tournament reliability and matchup/format fit (no dated meta or win-rate data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second results are Inferred No side deck listed, so post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample

More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top