Primite Deck #691950 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 04/20/2026
Main Deck (55)
- Artifact Lancea x3
- Bystial Magnamhut x1
- Chaos Hunter x2
- D.D. Crow x2
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Maiden of White x3
- Sage with Eyes of Blue x3
- Called by the Grave x1
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x2
- Hieratic Seal of the Heavenly Spheres x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Lightstorm Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Blue-Eyes and Primite board presence converted through Blue-Eyes Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Tyrant Dragon, with Lightstorm and Black Rose as secondary boards; Mulcharmy draw-engine card advantage over a long game
- Turn 1 (going first): Open with a Blue-Eyes or Primite searcher (Sage, Maiden, Wishes, Lordly Lode, Beryl) and keep hand traps up while building toward a Synchro or Fusion boss
- Turn 2 (going second): Hold hand traps (Ash, Droll, Impermanence, Veiler, Crow) to disrupt the opponent's first summon, then convert the six-card hand into a boss
- Recovery: Recover through searchers and Maiden/Sage GY effects, then rebuild the Blue-Eyes core from Deck and GY
- After siding: No side deck is listed, so there is no post-side plan to evaluate
Why it scores here
The deck opens a functional plan most of the time: 14 searcher-text cards give about a 78 percent chance of at least one searcher in the opening five, and the Blue-Eyes core is present in nearly every opening (Inferred from hypergeometric estimates). Conversion is real but unverified: no recorded boards exist, so the ceiling rests on Blue-Eyes Spirit Dragon, Neo Blue-Eyes and Blue-Eyes Tyrant text, and the Neo Blue-Eyes material count of three Blue-Eyes White Dragon exceeds the two copies run. Interaction is the strongest system trait, with 15 hand traps, 15 negation-text cards and 23 removal-text cards that give a broad going-second disruption package. The score comes from consistency, median output and interaction on the whole system, not from Primite or Blue-Eyes being popular archetypes, and not from averaging card scores. The list is illegal (three copy-limit violations, including a Forbidden card), so the score is capped low and is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in opening 5) ~0.78; Blue-Eyes core present in ~99.5 percent of openings; two-card bootstrap via Sage/Maiden/Wishes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand traps and Extra-only pieces are dead when no opponent action occurs; 15 hand traps raise the brick rate on going first (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards; Neo Blue-Eyes material count of 3 BEWD exceeds the 2 copies run, lowering the ceiling (Inferred from card text) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median output is text-only and scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (Sage, Maiden, Wishes, Lordly Lode, Beryl, Mulcharmy) and 15 hand traps allow continuation after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects and searcher text give card economy; GY recursion through Maiden and Sage is textual (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Broad layered interaction: Ash, Impermanence, Lancea, Veiler, Crow, Droll, Dragon's Mind, Lightning Storm, Duster and Dark Ruler; several are one-of or limited (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap probability ~0.87; Lightning Storm and Duster break spell/trap and attack boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Neo Blue-Eyes 4500, Blue-Eyes Tyrant 3400, Spirit Dragon 2500, Chaos Hunter 2500 give high closing ATK once summoned (Verified stats, Inferred reliability) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 main with 26 distinct cards, 11 three-ofs, 10 percent exact-name archetype purity and heavy generic tech (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots filled with 11 distinct cards across Synchro, Link, Fusion and one generic Xyz; several Extra cards need specific material (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 10 | No side deck is listed, so post-side adaptability cannot be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; excluded from Structural and kept as Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Many hand-trap timing decisions and multi-branch Blue-Eyes lines; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57 + 0.20*48 = 55; minus 12 banlist-exposure modifier = 43; capped to 30 because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, layered hand-trap and negation package
- Multiple searchers and independent starters
- Strong Extra Deck closers once summoned
Weaknesses
- Illegal list: three copy-limit violations including a Forbidden card
- Hand-trap-heavy starts risk dead cards when the opponent does nothing
- No side deck
Critical choke points
- Sage, Maiden and Wishes gating the Blue-Eyes core
- Neo Blue-Eyes material requirement of three Blue-Eyes White Dragon against 2 copies run
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1 copy) | Any legal interaction card | Forbidden in TCG, so the list cannot be legal while it is run |
| 2 | 1 Ash Blossom & Joyous Spring | Any legal card | Semi-Limited to 2 copies; currently 3 |
| 3 | 1 Droll & Lock Bird | Any legal card | Limited to 1 copy; currently 2 |
| 4 | Dead-weight hand traps | A side deck (up to 15 cards) | Side deck is empty and D12 is 10; adding one improves adaptability |
Evidence & confidence
- Verified: Illegal status with three copy-limit violations (Ash 3/2, Droll 2/1, Called by the Grave 1/0); Main 55 and Extra 15 counts within size rules; Card stats and text from resolved card data
- Inferred: Opening-hand probabilities from hypergeometric estimates; Brick and dead-card risk from hand-trap density; Interaction breadth and going-second disruption; Neo Blue-Eyes ceiling reading from card text
- Provisional: Tournament reliability and matchup/format fit (no dated meta or win-rate data)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second results are Inferred No side deck listed, so post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample
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