Aroma Deck #691633 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 04/20/2026
Main Deck (55)
- Aromage Laurel x2
- Aromage Marjoram x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Ragnaraika Armored Lizard x1
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x3
- Ragnaraika Wicked Butterfly x1
- Rikka Princess x2
- Sunseed Twin x1
- Sunvine Maiden x1
- Sunseed Genius Loci x3
- Aromalilith Rosalina x2
- Aromaseraphy Angelica x2
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Rose Girl x1
- Aroma Blend x2
- Aroma Gardening x1
- Dark Hole x1
- Forbidden Droplet x2
- Lightning Storm x1
- Ragnaraika Bloom x3
- Raigeki x1
- Sunvine Shrine x1
- Sunvine Sowing x2
- Triple Tactics Talent x1
- Unexpected Dai x3
- Blessed Winds x1
- Dried Winds x1
- Humid Winds x1
- Infinite Impermanence x2
- Ragnaraika Hunting Dance x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: LP advantage / control; Board wipe
- Turn 1 (going first): Establish LP advantage with Aromage Laurel and Aromaseraphy Angelica, set hand traps, and use draw engines to develop a resilient board.
- Turn 2 (going second): Deploy hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) to disrupt opponent, then activate board‑breaking effects like Dried Winds or Forbidden Droplet.
- Recovery: Use Mulcharmy Fuwalos/Purulia draws and Droll & Lock Bird to refill hand, gain LP via Blessed Winds and Aromage Laurel, and recycle key Plant monsters.
- After siding: No side deck; rely on flexible hand‑trap suite and extra‑deck summons to adapt after side‑decking.
Why it scores here
The deck opens reliably thanks to a very high probability of drawing a core starter (≈89%). Its hand‑trap suite and draw engines give strong consistency and resource recovery, while LP‑gain effects let it sustain pressure. Interaction density is solid with multiple negates and board‑breakers, but the large 55‑card main deck and lack of a side deck lower efficiency and adaptability. Overall the system is a resilient control engine rather than a pure combo machine.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core starter in opening 5) ≈ 0.89, giving very reliable engine start (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick estimate ≈ 0.11, indicating low brick rate and many functional hand combos (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combos; ceiling inferred from powerful link summons and board control, modest ~60 (Inferred). |
| D4 | Combo Floor & Median Output | 50 | Typical play focuses on control rather than combo; median output inferred around 50 (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand traps and redundant LP‑gain paths provide interruption resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Mulcharmy Fuwalos, Purulia) and Droll & Lock Bird give strong resource recovery (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Interaction density high with Infinite Impermanence, Ash Blossom, Effect Veiler, Sunvine Maiden (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 75 | Hand‑trap count 8 and going‑second hand quality 0.63 give strong board‑breaking potential (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power relies on board wipes (Raigeki, Lightning Storm) and LP advantage, moderate ~55 (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55‑card main deck with low archetype purity (24%) reduces efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 70 | Full 15‑link extra deck provides good coverage of plant strategies (Inferred). |
| D12 | Side Deck Adaptability | 0 | No side deck present, limiting adaptability (Observed). |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; meta fit provisional and low (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points and hand‑trap timing increase error tolerance difficulty (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high engine consistency
- Extensive hand‑trap and negation suite
- Strong draw and LP‑recovery engines
Weaknesses
- Large main deck reduces consistency
- No side deck limits matchup flexibility
- Complex decision tree raises error tolerance
Critical choke points
- Reliance on LP advantage to activate many effects
- Need to draw specific Plant monsters for extra‑deck summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off‑archetype filler cards (e.g., Sunvine Sowing, Sunvine Healer not present) | More Aroma core monsters or additional hand traps (e.g., Solemn Judgment) to improve purity | Increasing archetype purity raises consistency without sacrificing flexibility. |
Evidence & confidence
- Verified: legality status; card text excerpts; role_hint_tags
- Observed: side deck count = 0
- Inferred: engine accessibility probability; brick estimate; combo ceiling/floor inference; interruption resilience via hand traps; resource economy via draw engines; interaction density from card list; going‑second board‑break potential; closing power from board‑wipe suite; main deck efficiency from size and purity; extra deck coverage from link count; pilotability complexity
- Provisional: matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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