Aroma Deck #691633 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 04/20/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
61± 5/ 100
Power Score
Structural 62
Reliability 55
Going First 65
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 65
Going Second 70
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: LP advantage / control; Board wipe
  • Turn 1 (going first): Establish LP advantage with Aromage Laurel and Aromaseraphy Angelica, set hand traps, and use draw engines to develop a resilient board.
  • Turn 2 (going second): Deploy hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) to disrupt opponent, then activate board‑breaking effects like Dried Winds or Forbidden Droplet.
  • Recovery: Use Mulcharmy Fuwalos/Purulia draws and Droll & Lock Bird to refill hand, gain LP via Blessed Winds and Aromage Laurel, and recycle key Plant monsters.
  • After siding: No side deck; rely on flexible hand‑trap suite and extra‑deck summons to adapt after side‑decking.

Why it scores here

The deck opens reliably thanks to a very high probability of drawing a core starter (≈89%). Its hand‑trap suite and draw engines give strong consistency and resource recovery, while LP‑gain effects let it sustain pressure. Interaction density is solid with multiple negates and board‑breakers, but the large 55‑card main deck and lack of a side deck lower efficiency and adaptability. Overall the system is a resilient control engine rather than a pure combo machine.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(at least one core starter in opening 5) ≈ 0.89, giving very reliable engine start (Inferred).
D2 Opening-Hand Quality & Brick Management 80 Full‑brick estimate ≈ 0.11, indicating low brick rate and many functional hand combos (Inferred).
D3 Combo Conversion & Ceiling 60 No recorded combos; ceiling inferred from powerful link summons and board control, modest ~60 (Inferred).
D4 Combo Floor & Median Output 50 Typical play focuses on control rather than combo; median output inferred around 50 (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps and redundant LP‑gain paths provide interruption resilience (Inferred).
D6 Resource Economy, Recovery & Grind 75 Draw engines (Mulcharmy Fuwalos, Purulia) and Droll & Lock Bird give strong resource recovery (Inferred).
D7 End-Board & Interaction Quality 70 Interaction density high with Infinite Impermanence, Ash Blossom, Effect Veiler, Sunvine Maiden (Inferred).
D8 Going-Second & Board-Breaking Power 75 Hand‑trap count 8 and going‑second hand quality 0.63 give strong board‑breaking potential (Inferred).
D9 Offensive Pressure & Closing Power 55 Closing power relies on board wipes (Raigeki, Lightning Storm) and LP advantage, moderate ~55 (Inferred).
D10 Main Deck Efficiency & Flexibility 40 55‑card main deck with low archetype purity (24%) reduces efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 70 Full 15‑link extra deck provides good coverage of plant strategies (Inferred).
D12 Side Deck Adaptability 0 No side deck present, limiting adaptability (Observed).
D13 Matchup Coverage & Format Fit 30 No tournament data; meta fit provisional and low (Provisional).
D14 Pilotability & Error Tolerance 45 Many decision points and hand‑trap timing increase error tolerance difficulty (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine consistency
  • Extensive hand‑trap and negation suite
  • Strong draw and LP‑recovery engines

Weaknesses

  • Large main deck reduces consistency
  • No side deck limits matchup flexibility
  • Complex decision tree raises error tolerance

Critical choke points

  • Reliance on LP advantage to activate many effects
  • Need to draw specific Plant monsters for extra‑deck summons
Priority Remove Add Reason
1 Off‑archetype filler cards (e.g., Sunvine Sowing, Sunvine Healer not present) More Aroma core monsters or additional hand traps (e.g., Solemn Judgment) to improve purity Increasing archetype purity raises consistency without sacrificing flexibility.

Evidence & confidence

  • Verified: legality status; card text excerpts; role_hint_tags
  • Observed: side deck count = 0
  • Inferred: engine accessibility probability; brick estimate; combo ceiling/floor inference; interruption resilience via hand traps; resource economy via draw engines; interaction density from card list; going‑second board‑break potential; closing power from board‑wipe suite; main deck efficiency from size and purity; extra deck coverage from link count; pilotability complexity
  • Provisional: matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Aroma

Aroma Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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