Created by: YGO Mod (20517634)

Created On: 04/19/2026

Main: 53 Extra: 14

1 cardDiabellstar the Black Witch 1 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardDogoran, the Mad Flame Kaiju 1 cardDogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardFire King Avatar Arvata 1 cardFire King Avatar Arvata
Fire King Avatar Arvata
FIRE 4
Fire King Avatar Arvata
  • ATK:

  • 1800

  • DEF:

  • 200


When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.


2 cardFire King Avatar Barong 2 cardFire King Avatar Barong
Fire King Avatar Barong
FIRE 4
Fire King Avatar Barong
  • ATK:

  • 1800

  • DEF:

  • 200


If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".


1 cardFire King Avatar Rangbali 1 cardFire King Avatar Rangbali
Fire King Avatar Rangbali
FIRE 4
Fire King Avatar Rangbali
  • ATK:

  • 1600

  • DEF:

  • 200


If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn.


2 cardFire King High Avatar Kirin
2 cardFire King High Avatar Kirin
Fire King High Avatar Kirin
FIRE 8
Fire King High Avatar Kirin
  • ATK:

  • 2400

  • DEF:

  • 200


During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.


2 cardLegendary Fire King Ponix 2 cardLegendary Fire King Ponix
Legendary Fire King Ponix
FIRE 1
Legendary Fire King Ponix
  • ATK:

  • 500

  • DEF:

  • 200


If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.


2 cardSacred Fire King Garunix 2 cardSacred Fire King Garunix
Sacred Fire King Garunix
FIRE 8
Sacred Fire King Garunix
  • ATK:

  • 2700

  • DEF:

  • 1700


If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.


2 cardSnake-Eye Ash
2 cardSnake-Eye Ash
Snake-Eye Ash
FIRE 1
Snake-Eye Ash
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


1 cardSnake-Eye Oak 1 cardSnake-Eye Oak
Snake-Eye Oak
FIRE 1
Snake-Eye Oak
  • ATK:

  • 900

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


1 cardSnake-Eyes Diabellstar 1 cardSnake-Eyes Diabellstar
Snake-Eyes Diabellstar
FIRE 8
Snake-Eyes Diabellstar
  • ATK:

  • 2800

  • DEF:

  • 2600


When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.


1 cardSnake-Eyes Flamberge Dragon 1 cardSnake-Eyes Flamberge Dragon
Snake-Eyes Flamberge Dragon
FIRE 8
Snake-Eyes Flamberge Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


2 cardSnake-Eyes Poplar
2 cardSnake-Eyes Poplar
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardGhost Mourner & Moonlit Chill 2 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      1 cardDivine Temple of the Snake-Eye 1 cardDivine Temple of the Snake-Eye
      Divine Temple of the Snake-Eye
      Spell Field
      Divine Temple of the Snake-Eye

        When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


        1 cardFire King Island 1 cardFire King Island
        Fire King Island
        Spell Field
        Fire King Island

          If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.


          1 cardFire King Sanctuary 1 cardFire King Sanctuary
          Fire King Sanctuary
          Spell Continuous
          Fire King Sanctuary

            When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.


            1 cardFire King Sky Burn 1 cardFire King Sky Burn
            Fire King Sky Burn
            Spell Quick
            Fire King Sky Burn

              Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardMystical Space Typhoon
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  1 cardOne for One
                  1 cardOne for One
                  One for One
                  Spell Normal
                  One for One

                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                    1 cardSwords of Revealing Light
                    1 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      1 cardTerraforming
                      1 cardTerraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.




                        Tag(s):

                        1 cardTwin Twisters 1 cardTwin Twisters
                        Twin Twisters
                        Spell Quick
                        Twin Twisters

                          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                          1 cardCall of the Haunted
                          1 cardCall of the Haunted
                          Call of the Haunted
                          Trap Continuous
                          Call of the Haunted

                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                            1 cardEchelon of the Fire Kings 1 cardEchelon of the Fire Kings
                            Echelon of the Fire Kings
                            Trap Normal
                            Echelon of the Fire Kings

                              Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn.


                              1 cardFlamvell Counter 1 cardFlamvell Counter
                              Flamvell Counter
                              Trap Counter
                              Flamvell Counter

                                When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.


                                1 cardHi-Five the Sky 1 cardHi-Five the Sky
                                Hi-Five the Sky
                                Trap Normal
                                Hi-Five the Sky

                                  During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.


                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    2 cardScrap-Iron Scarecrow
                                    2 cardScrap-Iron Scarecrow
                                    Scrap-Iron Scarecrow
                                    Trap Normal
                                    Scrap-Iron Scarecrow

                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                      1 cardSolemn Judgment
                                      1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        1 cardTorrential Tribute
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                                          Snake-Eyes Doomed Dragon
                                          FIRE 8
                                          Snake-Eyes Doomed Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                          1 cardAmphibious Swarmship Amblowhale 1 cardAmphibious Swarmship Amblowhale
                                          Amphibious Swarmship Amblowhale
                                          FIRE
                                          Amphibious Swarmship Amblowhale
                                          • ATK:

                                          • 2600

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom

                                          Bottom-Right


                                          2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                          2 cardHiita the Fire Charmer, Ablaze 2 cardHiita the Fire Charmer, Ablaze
                                          Hiita the Fire Charmer, Ablaze
                                          FIRE
                                          Hiita the Fire Charmer, Ablaze
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                          1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                          Promethean Princess, Bestower of Flames
                                          FIRE
                                          Promethean Princess, Bestower of Flames
                                          • ATK:

                                          • 2700

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                          1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                          Salamangreat Almiraj
                                          FIRE
                                          Salamangreat Almiraj
                                          • ATK:

                                          • 0

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Right


                                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                          1 cardSalamangreat Raging Phoenix 1 cardSalamangreat Raging Phoenix
                                          Salamangreat Raging Phoenix
                                          FIRE
                                          Salamangreat Raging Phoenix
                                          • ATK:

                                          • 2800

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                          1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          LIGHT
                                          Underworld Goddess of the Closed World
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Right

                                          Bottom

                                          Bottom-Right


                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                          1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                          Worldsea Dragon Zealantis
                                          WATER
                                          Worldsea Dragon Zealantis
                                          • ATK:

                                          • 2500

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                          2 cardCoach King Giantrainer
                                          2 cardCoach King Giantrainer
                                          Coach King Giantrainer
                                          FIRE
                                          Coach King Giantrainer
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                                          2 cardGarunix Eternity, Hyang of the Fire Kings 2 cardGarunix Eternity, Hyang of the Fire Kings
                                          Garunix Eternity, Hyang of the Fire Kings
                                          FIRE
                                          Garunix Eternity, Hyang of the Fire Kings
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2000


                                          2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                                          1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          LIGHT
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.




                                          More OCG Info

                                          Fire King Breakdown

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

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