Majestic Deck #690347 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 04/19/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss from the Extra Deck (Junk Warrior, Cosmic Quasar/Blazar, Sifr, Stardust Dragon family) built off Tuner + non-Tuner boards; Field-control Synchro bosses with negation text (Majestic Star Dragon, Cosmic Quasar Dragon, Stardust Sifr) once the board is stable
  • Turn 1 (going first): Normal Summon Junk Synchron or Scrap Synchron, search a Synchron Tuner (Tuning / Synchro Fellowship), then Synchro Summon a 4000-ATK or negation boss
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) to hold the opponent's board, then rebuild Synchro access from the GY
  • Recovery: Ash Blossom and Ghost Belle recycle from the GY as Special Summon/negation tools; Stardust Illumination and Stardust Trail re-populate the board
  • After siding: Not assessable: the export has no side deck, so no post-side plan can be scored

Why it scores here

The deck's 16 Tuners and 13 Synchro-leaning cards give a dense Tuner base, and the three-copy staples (Junk Synchron, Scrap Synchron, Stardust Synchron, Synchro Fellowship) make a Tuner-plus-non-Tuner starter reasonably likely: about 0.95 for the archetype-core group in five cards, and about 0.34 for any single three-copy starter. Its interaction package is real, with six hand traps and Gravity Collapse, but it carries an illegal Forbidden card (Called by the Grave), so the score is capped and only theoretical. The deck's identity is muddled: only one card is a Majestic (exact-name purity 1.8%), and Junk Meister, a 100%-inclusion core card, is absent, so the list mixes Junk, Stardust, Scrap and Synchron sub-archetypes without a clear engine. No combos, guides, tournament link or side deck were supplied, so floor, median, ceiling and post-side play are unmeasured. This score comes from the system's consistency, interaction density and Extra Deck coverage, not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 three-copy starter in 5-card hand) ≈ 0.34; archetype-core group P(>=1 in 5) ≈ 0.95; 16 Tuners support Synchro access (Inferred)
D2 Opening-Hand Quality & Brick Management 48 7 Spells and 5 Traps plus several level-0 non-engine cards add brick risk; sub-archetype mix (Junk/Stardust/Scrap/Synchron) raises conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a text-only read of Junk Warrior, Stardust Dragon and 4000-ATK Synchro bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured, so the floor is estimated low (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two Ash Blossom and two Ghost Belle redundancies plus Crossroad Sonic Chick and Stardust Trail give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and recursion through Ash Blossom, Ghost Belle and Stardust Illumination (Inferred from text)
D7 End-Board & Interaction Quality 60 Six hand-trap and negation effects; P(>=1 hand trap in 6 going-second) ≈ 0.65; Called by the Grave is illegal and excluded from the score (Verified text, Inferred level)
D8 Going-Second & Board-Breaking Power 45 Going-second hand traps and Synchro bosses with negate text; no board-breaking evidence beyond text (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses at 4000 ATK (Cosmic Quasar/Blazar, Sifr) are strong closers if summoned; no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 Main with 20 distinct cards and 54 of 55 non-exact-archetype copies; compact but low archetype coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 15 Synchro Extra Deck slots, each filled with a relevant boss or Tuner; mixed sub-archetypes limit coherence (Verified composition)
D12 Side Deck Adaptability 15 No side deck in the export, so no post-side plan can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Synchro steps and hand-trap timing decisions raise pilot load; no combo data to verify step count (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (hand-trap emphasis), disclosed as approximate. Modifiers: none.


More OCG Info

Majestic

Majestic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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