Majestic Deck #690347 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 04/19/2026
Main Deck (40)
- Anchorbolt Hedgehog x2
- Crossroad Sonic Chick x2
- Full-Speed Warrior x3
- Stardust Trail x1
- Ash Blossom & Joyous Spring x2
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x2
- Junk Synchron x3
- Revolution Synchron x1
- Scrap Synchron x3
- Stardust Synchron x3
- Wheel Synchron x1
- Called by the Grave x1
- Stardust Illumination x3
- Synchro Fellowship x3
- Synchro Rumble x1
- Tuning x3
- Gravity Collapse x2
- Infinite Impermanence x2
- One-Way Synchro x1
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Cosmic Blazar Dragon x1
- Cosmic Quasar Dragon x1
- Crimson Dragon x1
- Junk Speeder x1
- Junk Warrior x1
- Junk Warrior Extreme x1
- Majestic Star Dragon x1
- Satellite Warrior x1
- Scrap Warrior x1
- Stardust Dragon x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Accel Synchron x1
- Formula Synchron x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro boss from the Extra Deck (Junk Warrior, Cosmic Quasar/Blazar, Sifr, Stardust Dragon family) built off Tuner + non-Tuner boards; Field-control Synchro bosses with negation text (Majestic Star Dragon, Cosmic Quasar Dragon, Stardust Sifr) once the board is stable
- Turn 1 (going first): Normal Summon Junk Synchron or Scrap Synchron, search a Synchron Tuner (Tuning / Synchro Fellowship), then Synchro Summon a 4000-ATK or negation boss
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) to hold the opponent's board, then rebuild Synchro access from the GY
- Recovery: Ash Blossom and Ghost Belle recycle from the GY as Special Summon/negation tools; Stardust Illumination and Stardust Trail re-populate the board
- After siding: Not assessable: the export has no side deck, so no post-side plan can be scored
Why it scores here
The deck's 16 Tuners and 13 Synchro-leaning cards give a dense Tuner base, and the three-copy staples (Junk Synchron, Scrap Synchron, Stardust Synchron, Synchro Fellowship) make a Tuner-plus-non-Tuner starter reasonably likely: about 0.95 for the archetype-core group in five cards, and about 0.34 for any single three-copy starter. Its interaction package is real, with six hand traps and Gravity Collapse, but it carries an illegal Forbidden card (Called by the Grave), so the score is capped and only theoretical. The deck's identity is muddled: only one card is a Majestic (exact-name purity 1.8%), and Junk Meister, a 100%-inclusion core card, is absent, so the list mixes Junk, Stardust, Scrap and Synchron sub-archetypes without a clear engine. No combos, guides, tournament link or side deck were supplied, so floor, median, ceiling and post-side play are unmeasured. This score comes from the system's consistency, interaction density and Extra Deck coverage, not from averaging card scores or from the archetype's popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 three-copy starter in 5-card hand) ≈ 0.34; archetype-core group P(>=1 in 5) ≈ 0.95; 16 Tuners support Synchro access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 7 Spells and 5 Traps plus several level-0 non-engine cards add brick risk; sub-archetype mix (Junk/Stardust/Scrap/Synchron) raises conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is a text-only read of Junk Warrior, Stardust Dragon and 4000-ATK Synchro bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output cannot be measured, so the floor is estimated low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Two Ash Blossom and two Ghost Belle redundancies plus Crossroad Sonic Chick and Stardust Trail give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 13 searcher-text cards and recursion through Ash Blossom, Ghost Belle and Stardust Illumination (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | Six hand-trap and negation effects; P(>=1 hand trap in 6 going-second) ≈ 0.65; Called by the Grave is illegal and excluded from the score (Verified text, Inferred level) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand traps and Synchro bosses with negate text; no board-breaking evidence beyond text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses at 4000 ATK (Cosmic Quasar/Blazar, Sifr) are strong closers if summoned; no measured end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main with 20 distinct cards and 54 of 55 non-exact-archetype copies; compact but low archetype coherence (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Synchro Extra Deck slots, each filled with a relevant boss or Tuner; mixed sub-archetypes limit coherence (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck in the export, so no post-side plan can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Synchro steps and hand-trap timing decisions raise pilot load; no combo data to verify step count (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (hand-trap emphasis), disclosed as approximate. Modifiers: none.
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