Marincess Deck #690152 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 04/19/2026
Main Deck (42)
- Marincess Blue Tang x3
- Marincess Pascalus x3
- Marincess Sea Horse x3
- Marincess Sleepy Maiden x1
- Marincess Springirl x3
- Maxx "C" x1
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Trickstar Aqua Angel x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Called by the Grave x1
- Crossout Designator x1
- Cynet Mining x3
- Forbidden Droplet x1
- Marincess Battle Ocean x1
- Marincess Dive x2
- Triple Tactics Talent x1
- Infinite Impermanence x2
- Marincess Wave x3
- Red Reboot x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link Summon Marincess Link monsters (Coral Anemone, Marbled Rock, Great Bubble Reef, Aqua Argonaut) and convert board presence into attacks and banish-based pressure; Link Summon Worldsea Dragon Zealantis or Shootingcode Talker as a late-game board breaker, plus Mulcharmy and hand-trap disruption
- Turn 1 (going first): Open Marincess starters (Springirl, Sea Horse, Blue Tang, Pascalus) and Cynet Mining for a Link-1 or Link-2 base, then extend into a Link-3 or Link-4 Marincess monster
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence and Red Reboot to negate the opponent's first summon or board, then rebuild from the GY via Marincess recursion
- Recovery: Recycle Marincess monsters and Spells from the GY through Blue Slug, Sea Angel, Marbled Rock and Coral Triangle effects
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck reliably opens a Marincess starter: three copies each of Springirl, Sea Horse, Blue Tang and Pascalus give roughly a 32% chance of at least one in a 5-card opening hand, and the archetype core group reaches about 90% for at least one core card. Its interaction is the strongest part of the list, with 12 hand traps and about 15 negation-text and 14 removal-text cards giving a 0.89 chance of at least one hand trap on a going-second 6-card hand. Recursion through the Marincess GY effects and several Link monsters supports resilience, but there are no recorded combos, so the conversion and median scores rest on text reading only. The score is capped low because the list is Illegal: two Forbidden cards (Called by the Grave and Triple Tactics Talent) are run, and no side deck is registered. Popularity was not rewarded, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of the 3-copy starters in 5 cards) ≈ 0.32 each; archetype core 15 copies ≈ 0.91 for one in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 hand traps and 16 tech cards compete for slots; Mulcharmy Purulia and Ghost-series cards are conditional, so brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; conversion judged from Link-summon text chains only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so the median is unmeasured and is kept low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Marincess GY recursion, multiple independent Link lines and 12 hand traps give several routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 9 searcher-text cards and Link-monster recovery from the GY support rebuilding; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 15 negation-text and 14 removal-text cards, with layered hand traps and Crossout Designator (Verified card text; Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second 6-card hand has about 0.89 chance of a hand trap; Red Reboot and Crossout Designator add board-level answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link monsters reach 2000 to 2600 ATK and Battle Ocean grants ATK bonuses; no end-board statistics (Verified stats; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 42 main-deck cards with 3-copy starters and 16 tech slots; two Forbidden cards dilute the list (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Link and 1 Xyz across the Extra Deck with several multi-copy Link monsters; coverage is broad (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered, so side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share not supplied and no tournament link, so format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Chained Link summons and GY recursion require many decision points, though the hand-trap plan is straightforward (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-12). Final formula: Structural 57 and TournamentReliability 52 give 0.80*57 + 0.20*52 = 56, minus 12 for banlist exposure = 44; Illegal deck capped to 25 (theoretical/structural-only), Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy Marincess starters give a reliable opening rate
- Dense hand-trap and negation package with strong going-second interaction
- Link-based recursion gives a real route after disruption
- Broad Extra Deck coverage from Link monsters
Weaknesses
- Two Forbidden cards make the list Illegal as built
- No side deck registered
- No recorded combos, so the ceiling and median are unmeasured
- Tech density dilutes the core (Called by the Grave and Triple Tactics Talent)
Critical choke points
- Marincess Blue Tang and Springirl access, since most lines depend on a 4-level Marincess starter
- Link Summon chain depends on specific Link-1 and Link-2 monsters (Blue Slug, Sea Angel, Crystal Heart)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave | A legal OCG negation or removal card (for example Crossout Designator is already run; consider a second legal negate) | Forbidden in OCG; the deck is illegal until it is removed |
| 2 | Triple Tactics Talent | A legal Marincess-support Spell or a second Marincess starter | Forbidden in OCG; the deck is illegal until it is removed |
| 3 | none | A 15-card side deck | Side deck is empty, so post-side adaptability is absent |
Evidence & confidence
- Verified: Two Forbidden cards (Called by the Grave, Triple Tactics Talent) run in the main deck; Main 42 and Extra 15 are within OCG size limits; Limited and Semi-Limited copy limits are respected; Archetype purity 56.1% exact-name Marincess
- Inferred: P(at least one 3-copy starter in 5 cards) ≈ 0.32; Core archetype group ≈ 0.91 for one in hand; Hand-trap access on going-second 6-card hand ≈ 0.89; Interaction density rated high from card text
- Provisional: Meta power and format fit (no dated sample or archetype share)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for OCG; going-first, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered
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