Marincess Deck #690152 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 04/19/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 57
Reliability 52
Going First 58
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Marincess Link monsters (Coral Anemone, Marbled Rock, Great Bubble Reef, Aqua Argonaut) and convert board presence into attacks and banish-based pressure; Link Summon Worldsea Dragon Zealantis or Shootingcode Talker as a late-game board breaker, plus Mulcharmy and hand-trap disruption
  • Turn 1 (going first): Open Marincess starters (Springirl, Sea Horse, Blue Tang, Pascalus) and Cynet Mining for a Link-1 or Link-2 base, then extend into a Link-3 or Link-4 Marincess monster
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence and Red Reboot to negate the opponent's first summon or board, then rebuild from the GY via Marincess recursion
  • Recovery: Recycle Marincess monsters and Spells from the GY through Blue Slug, Sea Angel, Marbled Rock and Coral Triangle effects
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a Marincess starter: three copies each of Springirl, Sea Horse, Blue Tang and Pascalus give roughly a 32% chance of at least one in a 5-card opening hand, and the archetype core group reaches about 90% for at least one core card. Its interaction is the strongest part of the list, with 12 hand traps and about 15 negation-text and 14 removal-text cards giving a 0.89 chance of at least one hand trap on a going-second 6-card hand. Recursion through the Marincess GY effects and several Link monsters supports resilience, but there are no recorded combos, so the conversion and median scores rest on text reading only. The score is capped low because the list is Illegal: two Forbidden cards (Called by the Grave and Triple Tactics Talent) are run, and no side deck is registered. Popularity was not rewarded, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 3-copy starters in 5 cards) ≈ 0.32 each; archetype core 15 copies ≈ 0.91 for one in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 16 tech cards compete for slots; Mulcharmy Purulia and Ghost-series cards are conditional, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; conversion judged from Link-summon text chains only (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so the median is unmeasured and is kept low (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Marincess GY recursion, multiple independent Link lines and 12 hand traps give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 9 searcher-text cards and Link-monster recovery from the GY support rebuilding; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 15 negation-text and 14 removal-text cards, with layered hand traps and Crossout Designator (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second 6-card hand has about 0.89 chance of a hand trap; Red Reboot and Crossout Designator add board-level answers (Inferred)
D9 Offensive Pressure & Closing Power 60 Link monsters reach 2000 to 2600 ATK and Battle Ocean grants ATK bonuses; no end-board statistics (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 42 main-deck cards with 3-copy starters and 16 tech slots; two Forbidden cards dilute the list (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Link and 1 Xyz across the Extra Deck with several multi-copy Link monsters; coverage is broad (Verified composition)
D12 Side Deck Adaptability 25 No side deck is registered, so side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share not supplied and no tournament link, so format fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 50 Chained Link summons and GY recursion require many decision points, though the hand-trap plan is straightforward (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-12). Final formula: Structural 57 and TournamentReliability 52 give 0.80*57 + 0.20*52 = 56, minus 12 for banlist exposure = 44; Illegal deck capped to 25 (theoretical/structural-only), Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Marincess starters give a reliable opening rate
  • Dense hand-trap and negation package with strong going-second interaction
  • Link-based recursion gives a real route after disruption
  • Broad Extra Deck coverage from Link monsters

Weaknesses

  • Two Forbidden cards make the list Illegal as built
  • No side deck registered
  • No recorded combos, so the ceiling and median are unmeasured
  • Tech density dilutes the core (Called by the Grave and Triple Tactics Talent)

Critical choke points

  • Marincess Blue Tang and Springirl access, since most lines depend on a 4-level Marincess starter
  • Link Summon chain depends on specific Link-1 and Link-2 monsters (Blue Slug, Sea Angel, Crystal Heart)
Priority Remove Add Reason
1 Called by the Grave A legal OCG negation or removal card (for example Crossout Designator is already run; consider a second legal negate) Forbidden in OCG; the deck is illegal until it is removed
2 Triple Tactics Talent A legal Marincess-support Spell or a second Marincess starter Forbidden in OCG; the deck is illegal until it is removed
3 none A 15-card side deck Side deck is empty, so post-side adaptability is absent

Evidence & confidence

  • Verified: Two Forbidden cards (Called by the Grave, Triple Tactics Talent) run in the main deck; Main 42 and Extra 15 are within OCG size limits; Limited and Semi-Limited copy limits are respected; Archetype purity 56.1% exact-name Marincess
  • Inferred: P(at least one 3-copy starter in 5 cards) ≈ 0.32; Core archetype group ≈ 0.91 for one in hand; Hand-trap access on going-second 6-card hand ≈ 0.89; Interaction density rated high from card text
  • Provisional: Meta power and format fit (no dated sample or archetype share)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for OCG; going-first, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Marincess

Marincess Breakdown

 
 

 

 

 

 

 

 
 

 

 
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