World Legacy Deck #689559 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 04/17/2026
Main Deck (40)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Girsu, the Orcust Mekk-Knight x3
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Fiendsmith's Tract x1
- Foolish Burial x1
- Forbidden Droplet x3
- Orcustrated Babel x1
- Orcustrated Return x2
- Infinite Impermanence x3
- Orcust Crescendo x2
Extra Deck (15)
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Fiendsmith's Requiem x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- Knightmare Gryphon x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Longirsu, the Orcust Orchestrator x1
- Orcustrion x1
- S:P Little Knight x1
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World Legacy — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 70 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-summon layered negation board (Orcustrion/Crescendo) then beatdown; Going-second hand-trap + board-break conversion
- Turn 1 (going first): Normal Summon Girsu send Orcust to GY, link into Galatea/Orcustrion, set Crescendo, back with hand traps
- Turn 2 (going second): Use Ash/Imperm/Droplet and S:P/Knightmare removal to clear then combo
- Recovery: Banish recursion via Galatea/Enlilgirsu/Babel and Harp Horror float
- After siding: No side deck (0 cards) – cannot adapt post-side
Why it scores here
The deck is a compact 40-card Orcust/Fiendsmith/Knightmare link combo system that opens reliably via Girsu and Harp Horror (P(open engine)≈0.92 inferred) and converts into a layered negation board using Orcustrion, Crescendo, and staple hand traps. Its median output is moderate rather than explosive because key combo records are absent and several singles are situational, but redundancy through GY banish and Babel recycling gives some interruption resilience. The deck is not scored from archetype popularity or averaged card scores; it is evaluated as a connected engine with heavy non-engine interaction. Lack of a side deck and missing common staples (Called by, Maxx "C") lower tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Hypergeometric P(≥1 core engine in 5)≈0.92 from 15 copies; Girsu/Harp starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Copy histogram 10 singles; hand-trap dense but some high-level/situational monsters risk bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | No parsed combos; text implies Orcustrion+Crescendo+hand traps ceiling board (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No combo median data; typical line yields 1-2 links + trap negate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple GY banish starters and Babel recursion provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Orcust banish loop and Galatea/Enlilgirsu recycle; Mulcharmy draw (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 14 negation-text and 13 removal-text cards; Orcustrion immune to destruction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap group P(≥1 in 6)≈0.90; S:P and Knightmare removal aid going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK up to 3000 (Orcustrion) but many links low ATK; slow close (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40-card compact main with 6 triples; some garnet-like singles (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 80 | 15 link extra all functional: Orcust/Knightmare/generic coverage (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Mekk-Knight column and link climbing add moderate pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5); Missing common staples (-2); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density (negation/removal staples)
- Redundant Orcust GY recursion
- Compact 40-card main deck
Weaknesses
- No side deck for post-side games
- Missing many meta-core staples (Called by, Maxx C)
- Combo ceiling unproven due to no parsed boards
Critical choke points
- Girsu/Normal Summon reliant for first turn
- Orcustrion requires Orcust link material
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | NT8000 - SIRIUS | Called by the Grave | Improve disruption immunity and replace situational main deck monster |
| 2 | Fabled Lurrie | Maxx "C" | Better going-second hand trap vs combo decks |
Evidence & confidence
- Verified: Legality status Legal; Extra deck 15 link monsters; Side count 0
- Observed: No parsed combos (0 boards)
- Inferred: Consistency from hypergeometric; Interaction layering from card text; Going-second power from hand-trap probability
- Provisional: Matchup format fit (no meta sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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