World Legacy Deck #689559 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 04/17/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
60± 6/ 100
Power Score
Structural 65
Reliability 55
Going First 70
Going Second 65

World Legacy — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 70
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-summon layered negation board (Orcustrion/Crescendo) then beatdown; Going-second hand-trap + board-break conversion
  • Turn 1 (going first): Normal Summon Girsu send Orcust to GY, link into Galatea/Orcustrion, set Crescendo, back with hand traps
  • Turn 2 (going second): Use Ash/Imperm/Droplet and S:P/Knightmare removal to clear then combo
  • Recovery: Banish recursion via Galatea/Enlilgirsu/Babel and Harp Horror float
  • After siding: No side deck (0 cards) – cannot adapt post-side

Why it scores here

The deck is a compact 40-card Orcust/Fiendsmith/Knightmare link combo system that opens reliably via Girsu and Harp Horror (P(open engine)≈0.92 inferred) and converts into a layered negation board using Orcustrion, Crescendo, and staple hand traps. Its median output is moderate rather than explosive because key combo records are absent and several singles are situational, but redundancy through GY banish and Babel recycling gives some interruption resilience. The deck is not scored from archetype popularity or averaged card scores; it is evaluated as a connected engine with heavy non-engine interaction. Lack of a side deck and missing common staples (Called by, Maxx "C") lower tournament reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Hypergeometric P(≥1 core engine in 5)≈0.92 from 15 copies; Girsu/Harp starters (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Copy histogram 10 singles; hand-trap dense but some high-level/situational monsters risk bricks (Inferred)
D3 Combo Conversion & Ceiling 72 No parsed combos; text implies Orcustrion+Crescendo+hand traps ceiling board (Inferred)
D4 Combo Floor & Median Output 60 No combo median data; typical line yields 1-2 links + trap negate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple GY banish starters and Babel recursion provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Orcust banish loop and Galatea/Enlilgirsu recycle; Mulcharmy draw (Inferred)
D7 End-Board & Interaction Quality 75 14 negation-text and 13 removal-text cards; Orcustrion immune to destruction (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand-trap group P(≥1 in 6)≈0.90; S:P and Knightmare removal aid going second (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK up to 3000 (Orcustrion) but many links low ATK; slow close (Inferred)
D10 Main Deck Efficiency & Flexibility 70 40-card compact main with 6 triples; some garnet-like singles (Inferred)
D11 Extra Deck Efficiency & Coverage 80 15 link extra all functional: Orcust/Knightmare/generic coverage (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Mekk-Knight column and link climbing add moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5); Missing common staples (-2); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density (negation/removal staples)
  • Redundant Orcust GY recursion
  • Compact 40-card main deck

Weaknesses

  • No side deck for post-side games
  • Missing many meta-core staples (Called by, Maxx C)
  • Combo ceiling unproven due to no parsed boards

Critical choke points

  • Girsu/Normal Summon reliant for first turn
  • Orcustrion requires Orcust link material
Priority Remove Add Reason
1 NT8000 - SIRIUS Called by the Grave Improve disruption immunity and replace situational main deck monster
2 Fabled Lurrie Maxx "C" Better going-second hand trap vs combo decks

Evidence & confidence

  • Verified: Legality status Legal; Extra deck 15 link monsters; Side count 0
  • Observed: No parsed combos (0 boards)
  • Inferred: Consistency from hypergeometric; Interaction layering from card text; Going-second power from hand-trap probability
  • Provisional: Matchup format fit (no meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top