Galaxy Photon Deck #689508 — Yu-Gi-Oh! Duel Links
20 Main, 9 Extra, incl. Galaxy-Eyes Photon Dragon x3, The Melody of Awakening Dragon x3, Galaxy Soldier x2 - Skill: Number Galaxy. Created Apr 17, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/17/2026
Number Galaxy
Main Deck (20)
- Galaxy Knight x1
- Galaxy Soldier x2
- Galaxy-Eyes Afterglow Dragon x2
- Galaxy-Eyes Photon Dragon x3
- Galaxy-Eyes Tachyon Primal x1
- Photon Jumper x1
- Photon Vanisher x1
- Galaxy Expedition x1
- Hyper Galaxy x1
- Photon Stream of Destruction x1
- The Melody of Awakening Dragon x3
- Drowning Mirror Force x1
- Magic Deflector x1
- Tachyon Transmigration x1
Extra Deck (9)
- Galaxy-Eyes Solflare Dragon x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 67 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: duel-links
Legality
Main 20 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon a high‑ATK Xyz boss (e.g., Number 38) and attack for lethal damage; Control the board with multiple negations and a board‑breaker
- Turn 1 (going first): Search and Special Summon Galaxy‑Eyes Photon Dragon, then use Hyper Galaxy or Tachyon Transmigration to bring out a boss Xyz monster
- Turn 2 (going second): Use the larger 6‑card hand to activate Drowning Mirror Force or Tachyon Transmigration, then summon the boss Xyz monster on opponent’s turn
- Recovery: Galaxy Soldier and Photon Jumper recycle Galaxy‑Eyes monsters and key spells, allowing the engine to restart after disruption
- After siding: No side deck; rely on flexible hand options and the extra‑deck to adapt mid‑game
Why it scores here
The deck reliably opens with at least one core starter (Galaxy‑Eyes Photon Dragon or a searcher) giving a solid T1 engine, and it can convert that into a high‑ATK Xyz boss such as Number 38 for strong pressure. Multiple negation traps and effect‑negating Xyz monsters provide decent resilience to disruption. However, the deck’s low archetype purity, missing core boss Xyzs, and lack of a side deck limit its consistency and adaptability, keeping the overall power in the low‑to‑mid range.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(at least one core starter in opening 5) = 1.0, giving a reliable T1 engine (Verified) |
| D2 | Opening-Hand Quality & Brick Management | 60 | High proportion of level‑8 monsters and many LIGHT cards creates moderate brick risk despite many searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Best‑case board could field Number 38 with multiple attacks and full negation, a strong ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical hands usually only produce a single Galaxy‑Eyes Photon Dragon or a small removal, limiting median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Two negation traps plus several effect‑negating Xyz monsters give decent resilience to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (The Melody, Galaxy Soldier, Photon Jumper) recycle resources, but high tribute costs keep economy average (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density includes 2 negations, 5 removals and Drowning Mirror Force, providing solid but not overwhelming board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going‑second hand of 6 can often contain Drowning Mirror Force or Hyper Galaxy, enabling board‑break on opponent’s turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss Xyz monsters have 3000‑4000 ATK and multiple attacks, yet limited access caps closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 20 cards with 29 off‑archetype copies lowers deck compactness and flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 9 extra‑deck slots are filled with relevant Xyz/Link options, though many core bosses are missing (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck present, removing any post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype is listed as tier 3 in guides, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple search and summon steps plus conditional effects raise execution complexity, giving moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 67, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Side Deck Absence (-2); Low Archetype Purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high probability of opening with a core starter
- Multiple negation and board‑breaker tools
- Access to several high‑ATK Xyz bosses
Weaknesses
- Low archetype purity and many off‑archetype cards
- Missing several core boss Xyz monsters
- No side deck for post‑side adaptation
Critical choke points
- Reliance on Galaxy‑Eyes Photon Dragon to start the engine
- Need to assemble specific Xyz materials for boss monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic LIGHT monsters (e.g., non‑Galaxy, non‑Photon) | Core boss Xyzs such as Number 62 or Number 107 | Increase engine power and reduce reliance on single boss |
| 2 | None (maintain current core) | Side‑deck staples like Cosmic Cyclone and Twin Twisters | Improve post‑side adaptability and board control |
Evidence & confidence
- Verified: Core starter probability from archetype_core_group
- Inferred: High proportion of level‑8 monsters creates moderate brick risk; Best‑case board could field Number 38 with multiple attacks; Typical hands usually only produce a single Galaxy‑Eyes Photon Dragon; Two negation traps plus several effect‑negating Xyz monsters give resilience; Searchers recycle resources but high tribute costs keep economy average; Interaction density includes 2 negations, 5 removals and Drowning Mirror Force; Going‑second hand can contain Drowning Mirror Force or Hyper Galaxy; Boss Xyz monsters have high ATK but limited access caps closing power; Only 20 cards with many off‑archetype copies lowers compactness; All 9 extra‑deck slots filled with relevant Xyz/Link options; No side deck present, removing post‑side adaptation; Multiple search and summon steps raise execution complexity
- Provisional: Matchup coverage lacks tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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