Karakuri Deck #688769 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Retaliating 'C' x3. Created Apr 17, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/17/2026
Main Deck (57)
- Ancient Gear Box x1
- Destiny HERO - Plasma x2
- Droll & Lock Bird x2
- Fiendsmith Engraver x1
- Infinitrack Tunneller x1
- Karakuri Merchant mdl 177 "Inashichi" x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x3
- Retaliating "C" x3
- Superheavy Samurai Scales x1
- Superheavy Samurai Soulgaia Booster x1
- Superheavy Samurai Soulhorns x1
- Superheavy Samurai Soulpeacemaker x1
- Superheavy Samurai Soulpiercer x3
- Superheavy Samurai Stealthy x1
- Superheavy Samurai Wagon x3
- Therion "King" Regulus x1
- Archfiend Eccentrick x3
- Superheavy Samurai General Coral x1
- Superheavy Samurai Monk Big Benkei x1
- Superheavy Samurai Prodigy Wakaushi x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Karakuri Barrel mdl 96 "Shinkuro" x1
- Karakuri Gama mdl 4624 "Shirokunishi" x3
- Karakuri Komachi mdl 224 "Ninishi" x1
- Karakuri Strategist mdl 248 "Nishipachi" x2
- Superheavy Samurai Motorbike x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- A Bao A Qu, the Lightless Shadow x1
- Ancient Gear Ballista x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Qliphort Genius x1
- S:P Little Knight x1
- Armades, Keeper of Boundaries x1
- Crystal Wing Synchro Dragon x1
- Karakuri Shogun mdl 00 "Burei" x1
- Karakuri Steel Shogun mdl 00X "Bureido" x2
- Karakuri Super Shogun mdl 00N "Bureibu" x1
- Superheavy Samurai Swordmaster Musashi x1
- Gear Gigant X x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro/Link beatdown through Karakuri and Superheavy Samurai boards (Karakuri Super Shogun, Karakuri Steel Shogun, Infinitrack Tunneller) (Inferred); Fiendsmith and Ancient Gear Link/Xyz follow-ups from the Extra Deck (Inferred)
- Turn 1 (going first): Normal Summon a searcher (Superheavy Samurai Motorbike, Karakuri Merchant, Ancient Gear Box) to fetch an engine piece, then Synchro into a Karakuri boss (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll to stop the opponent's first board, then rebuild through Karakuri Gama and Superheavy Samurai Wagon (Inferred)
- Recovery: Searchers and recursion from the GY (Superheavy Samurai Stealthy, Soulgaia Booster, Destiny HERO - Plasma) to rebuild a Tuner base (Inferred)
- After siding: Not assessable: the deck runs no side deck (side_count 0)
Why it scores here
The deck is illegal in OCG: four cards exceed their copy limits (Ash Blossom, Soulpiercer, Droll & Lock Bird) or are Forbidden (Crystal Wing Synchro Dragon), so the score is a theoretical, structural-only read capped low and not a normal Final Contextual score. Its 17 searcher effects (about 84% chance of at least one searcher in a 5-card opening hand, Inferred) give reasonable starter access, and the Karakuri and Superheavy Samurai cores plus Synchro and Link fodder give a credible Extra Deck engine. Consistency is held back by a 57-card main deck with only 13 exact-archetype copies (18.1% purity, 59 off-archetype copies across about 14 sub-archetypes), which spreads the engine across unrelated pieces and raises brick risk. No combos, usage statistics, guides or tournament data were supplied, so floor, median and ceiling are text-only inferences, and no points were earned from popularity or meta-share. The score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 3 copies of a searcher in opening 5) ≈ 0.24 per copy, aggregate searcher group ≈ 0.84; core-engine coherence is weakened by sub-archetype spread (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Off-archetype sprawl (59 of 72 main-deck copies) and 14 one-copy cards create conflicting hands and dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling is inferred only from card text such as Synchro chains into Karakuri Super Shogun and Link Monster searches (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output cannot be measured; inferred as modest from brick risk (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 16 Tuners and multiple recursion and search effects give some redundancy, but the deck has no independent second line in the evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion and search text is present (Superheavy Samurai Stealthy, Soulgaia Booster, Gear Gigant X), but no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Eight hand traps and nine negation-text cards (Ash Blossom, Ghost Belle, Droll, Regulus, Fiendsmith's Desirae) give layered interaction, but the Forbidden Crystal Wing and over-limit copies count against it (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board breaking depends on negation and removal text (Archfiend Eccentrick, Karakuri Super Shogun) with no combo data to confirm it (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Ends on Karakuri Super Shogun (3000 ATK), Regulus (2800), Steel Shogun (2800) and A Bao A Qu (2800), a real but unverified closing range (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 57 main-deck cards with 30 distinct names and eleven 3-copy slots is bloated and not compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 distinct Extra Deck cards with Synchro, Link, Xyz and Fusion coverage and a mix of archetypes; mandatory-slot count not measured (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; Karakuri meta-share is not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple sub-archetype engines and a 57-card main deck imply a high decision count, but the step-by-step examples are absent (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts / sprawl (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), 0.80*45 + 0.20*35 = 43, then context modifiers -11 = 32; illegal-deck cap applied (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 searcher effects give reliable first-hand access to engine pieces (Inferred)
- 8 hand traps and 9 negation-text cards give layered interaction (Inferred)
- Extra Deck covers Synchro, Link, Xyz and Fusion with boss-level ATK (Verified from card stats)
Weaknesses
- Illegal in OCG: four copy-limit or Forbidden violations (Verified)
- Low exact-archetype purity (18.1%) spreads the engine across sub-archetypes (Verified)
- No side deck, so there is no post-side adaptability (Verified)
- 57-card main deck is bloated with 11 three-copy slots (Verified)
Critical choke points
- Forbidden Crystal Wing Synchro Dragon in the Extra Deck is a hard illegality that would have to be removed before the deck is playable
- Over-limit Ash Blossom and Droll compete for the same hand-trap slots
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crystal Wing Synchro Dragon (Forbidden) | Any legal Synchro boss in the Karakuri or Superheavy Samurai family | Forbidden cards cannot be run in OCG, so this is the mandatory fix before any power score is meaningful |
| 2 | One copy each of Ash Blossom & Joyous Spring and Superheavy Samurai Soulpiercer | Legal-count staple or a side-compatible replacement | Brings both cards to their Semi-Limited limit of 2 |
| 3 | One copy of Droll & Lock Bird | A second Karakuri searcher or engine piece | Droll is Limited to 1 copy; the extra copy is a dead draw in most hands |
| 4 | Off-archetype one-copy cards | Exact-archetype Karakuri or Superheavy Samurai copies | Raises purity and reduces brick risk; the sprawl is the main consistency problem |
Evidence & confidence
- Verified: Illegal status: four cards exceed legal copy limits or are Forbidden (OCG BanList); Main 57, Extra 15, Side 0, sizes within 40-60 / 0-15 legal ranges; Exact-name archetype purity 18.1% (13 of 72 copies); 17 searchers, 8 hand traps and 9 negation-text cards as counted in composition
- Inferred: Midrange primary strategy and Tempo/Toolbox secondary, from the Extra Deck mix and interaction count; Starter access ≈ 0.84 for searchers in a 5-card opening hand (hypergeometric); Going-first and going-second plans from card text; Brick risk from off-archetype sprawl
- Provisional: Meta Power is null: no dated metagame sample supplied; Matchup fit and format fit (D13) lack tournament data
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No archetype usage statistics, so core and meta-standard comparison is unavailable No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null and no side deck is present
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