Karakuri Deck #688769 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Retaliating 'C' x3. Created Apr 17, 2026 by YGO Mod.

Deck Karakuri OCG

Created by: YGO Mod (20517634)

Created On: 04/17/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
32± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro/Link beatdown through Karakuri and Superheavy Samurai boards (Karakuri Super Shogun, Karakuri Steel Shogun, Infinitrack Tunneller) (Inferred); Fiendsmith and Ancient Gear Link/Xyz follow-ups from the Extra Deck (Inferred)
  • Turn 1 (going first): Normal Summon a searcher (Superheavy Samurai Motorbike, Karakuri Merchant, Ancient Gear Box) to fetch an engine piece, then Synchro into a Karakuri boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll to stop the opponent's first board, then rebuild through Karakuri Gama and Superheavy Samurai Wagon (Inferred)
  • Recovery: Searchers and recursion from the GY (Superheavy Samurai Stealthy, Soulgaia Booster, Destiny HERO - Plasma) to rebuild a Tuner base (Inferred)
  • After siding: Not assessable: the deck runs no side deck (side_count 0)

Why it scores here

The deck is illegal in OCG: four cards exceed their copy limits (Ash Blossom, Soulpiercer, Droll & Lock Bird) or are Forbidden (Crystal Wing Synchro Dragon), so the score is a theoretical, structural-only read capped low and not a normal Final Contextual score. Its 17 searcher effects (about 84% chance of at least one searcher in a 5-card opening hand, Inferred) give reasonable starter access, and the Karakuri and Superheavy Samurai cores plus Synchro and Link fodder give a credible Extra Deck engine. Consistency is held back by a 57-card main deck with only 13 exact-archetype copies (18.1% purity, 59 off-archetype copies across about 14 sub-archetypes), which spreads the engine across unrelated pieces and raises brick risk. No combos, usage statistics, guides or tournament data were supplied, so floor, median and ceiling are text-only inferences, and no points were earned from popularity or meta-share. The score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 3 copies of a searcher in opening 5) ≈ 0.24 per copy, aggregate searcher group ≈ 0.84; core-engine coherence is weakened by sub-archetype spread (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Off-archetype sprawl (59 of 72 main-deck copies) and 14 one-copy cards create conflicting hands and dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is inferred only from card text such as Synchro chains into Karakuri Super Shogun and Link Monster searches (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output cannot be measured; inferred as modest from brick risk (Inferred)
D5 Interruption Resilience & Route Redundancy 50 16 Tuners and multiple recursion and search effects give some redundancy, but the deck has no independent second line in the evidence (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search text is present (Superheavy Samurai Stealthy, Soulgaia Booster, Gear Gigant X), but no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 55 Eight hand traps and nine negation-text cards (Ash Blossom, Ghost Belle, Droll, Regulus, Fiendsmith's Desirae) give layered interaction, but the Forbidden Crystal Wing and over-limit copies count against it (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking depends on negation and removal text (Archfiend Eccentrick, Karakuri Super Shogun) with no combo data to confirm it (Inferred)
D9 Offensive Pressure & Closing Power 50 Ends on Karakuri Super Shogun (3000 ATK), Regulus (2800), Steel Shogun (2800) and A Bao A Qu (2800), a real but unverified closing range (Inferred)
D10 Main Deck Efficiency & Flexibility 35 57 main-deck cards with 30 distinct names and eleven 3-copy slots is bloated and not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 distinct Extra Deck cards with Synchro, Link, Xyz and Fusion coverage and a mix of archetypes; mandatory-slot count not measured (Inferred)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Karakuri meta-share is not supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple sub-archetype engines and a 57-card main deck imply a high decision count, but the step-by-step examples are absent (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts / sprawl (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), 0.80*45 + 0.20*35 = 43, then context modifiers -11 = 32; illegal-deck cap applied (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 searcher effects give reliable first-hand access to engine pieces (Inferred)
  • 8 hand traps and 9 negation-text cards give layered interaction (Inferred)
  • Extra Deck covers Synchro, Link, Xyz and Fusion with boss-level ATK (Verified from card stats)

Weaknesses

  • Illegal in OCG: four copy-limit or Forbidden violations (Verified)
  • Low exact-archetype purity (18.1%) spreads the engine across sub-archetypes (Verified)
  • No side deck, so there is no post-side adaptability (Verified)
  • 57-card main deck is bloated with 11 three-copy slots (Verified)

Critical choke points

  • Forbidden Crystal Wing Synchro Dragon in the Extra Deck is a hard illegality that would have to be removed before the deck is playable
  • Over-limit Ash Blossom and Droll compete for the same hand-trap slots
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon (Forbidden) Any legal Synchro boss in the Karakuri or Superheavy Samurai family Forbidden cards cannot be run in OCG, so this is the mandatory fix before any power score is meaningful
2 One copy each of Ash Blossom & Joyous Spring and Superheavy Samurai Soulpiercer Legal-count staple or a side-compatible replacement Brings both cards to their Semi-Limited limit of 2
3 One copy of Droll & Lock Bird A second Karakuri searcher or engine piece Droll is Limited to 1 copy; the extra copy is a dead draw in most hands
4 Off-archetype one-copy cards Exact-archetype Karakuri or Superheavy Samurai copies Raises purity and reduces brick risk; the sprawl is the main consistency problem

Evidence & confidence

  • Verified: Illegal status: four cards exceed legal copy limits or are Forbidden (OCG BanList); Main 57, Extra 15, Side 0, sizes within 40-60 / 0-15 legal ranges; Exact-name archetype purity 18.1% (13 of 72 copies); 17 searchers, 8 hand traps and 9 negation-text cards as counted in composition
  • Inferred: Midrange primary strategy and Tempo/Toolbox secondary, from the Extra Deck mix and interaction count; Starter access ≈ 0.84 for searchers in a 5-card opening hand (hypergeometric); Going-first and going-second plans from card text; Brick risk from off-archetype sprawl
  • Provisional: Meta Power is null: no dated metagame sample supplied; Matchup fit and format fit (D13) lack tournament data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No archetype usage statistics, so core and meta-standard comparison is unavailable No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null and no side deck is present

More OCG Info

Karakuri

Karakuri Breakdown

 
 

 

 

 

 

 

 
 

 

 
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