Nimble Deck #687729 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 04/17/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 45
Reliability 38
Going First 42
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45.3
Going First 42
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Multi-engine board presence from Nimble, Spright and Mulcharmy starters, closed by Extra Deck boss monsters (Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON, Toadally Awesome).; Hand-trap and negation pressure that stalls the opponent's engine while the board builds.
  • Turn 1 (going first): Open a Spright or Nimble starter with Spright Starter / Nimble Beaver, extend through Spright Jet or Mulcharmy draw effects, and hold Ash Blossom and Infinite Impermanence for the opponent's first response.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Effect Veiler, Nibiru) to break the opponent's first Summon, then rebuild through Spright Blue and Nimble Angler.
  • Recovery: Recover from hand disruption through searchers (Spright Jet, Spright Blue, Lightning Crash, Marincess Coral Anemone) and Dupe Frog / Ronintoadin recursion, which is not legal in this list.
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play is unsupported by the list as submitted.

Why it scores here

This list is Illegal in OCG: Solemn Judgment is run at 2 copies against a 1-copy Limited limit, and Ronintoadin and Called by the Grave are Forbidden and present. The score is therefore capped and labelled theoretical/structural only. The structural read comes from the system: four overlapping engines (Nimble, Spright, Mulcharmy, Frog) give many starter options, but they conflict, and roughly 19 tech cards and 13 hand traps add brick risk and dilute the engine density. Interaction breadth is the deck's real strength, with roughly 15 negation-text cards, 13 removal-text cards and a 0.82 going-second hand-trap hit rate (Inferred). No combos were supplied, so combo conversion and median output are text-only inferences. Popularity of the Nimble archetype did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least 1 Spright Starter in 5-card hand, 3 copies) = 0.25 per starter; archetype core group P(open >=1) = 0.98 but it spans several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and 19 tech cards compete with 29 engine cards; hand-6 hand-trap hit rate 0.82 (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; ceiling is a semantic read of Spright Gamma Burst, Gigantic Spright and Toadally Awesome text (Inferred)
D4 Combo Floor & Median Output 35 No combo boards supplied; floor and median are not measurable from evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Two or three independent starter families (Spright, Nimble, Mulcharmy) give some redundancy after disruption; no board data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher text on 10 cards and Mulcharmy draw effects give moderate resource regeneration; no resource data (Inferred)
D7 End-Board & Interaction Quality 66 About 15 negation-text and 13 removal-text cards, layered across hand traps and Spell/Trap responses (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap hit rate 0.82 and Dimensional Barrier / Heavy Storm / Harpie's Feather Duster give board-breaking options (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses reach 2000-3000 ATK (Divine Arsenal AA-ZEUS 3000, Super Starslayer TY-PHON 2900) but closing lines are unrecorded (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with only 7.1% exact-name Nimble purity and 26 generic copies; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Xyz and Link with two Gigantic Spright and two Toadally Awesome (Verified composition)
D12 Side Deck Adaptability 20 Zero side-deck cards registered, so no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample; meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Four overlapping engines with many conditional triggers and once-per-turn restrictions raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45.3, Going First ≈ 42, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); no post-side plan (-4); engine conflicts (0); illegal-list cap (0). Final formula: 0.80*Structural(45.3) + 0.20*TournamentReliability(38) = 43.8; modifiers -12 -> 31.8; Illegal cap applied -> 25 (theoretical/structural only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction breadth: about 15 negation-text and 13 removal-text cards, layered across hand traps and Spell/Trap responses
  • Multiple starter families (Spright, Nimble, Mulcharmy) give several openings
  • Extra Deck bosses reach 2000-3000 ATK

Weaknesses

  • Illegal list: copy-limit and Forbidden violations
  • Four overlapping engines dilute consistency
  • No side deck, so no post-side plan
  • Low exact-archetype purity (7.1%)

Critical choke points

  • Spright Starter (3 copies) is the main going-first starter and is single-copy dependent for each engine line
  • Hand-trap density means the hand can fill with reactive cards and no board
Priority Remove Add Reason
1 Solemn Judgment (second copy), Called by the Grave, Ronintoadin Legal-count replacements from the OCG pool (for example a single Solemn Judgment and a non-Forbidden hand trap) Removes the Illegal status so the deck can receive a normal score.
2 Two or three tech cards (Harpie's Feather Duster, Foolish Burial, Heavy Storm) Core Nimble or Spright engine cards Raises starter density and lowers brick risk (D2, D10).
3 None A 15-card side deck covering the main matchups Gives a post-side plan for best-of-3 (D12).

Evidence & confidence

  • Verified: Legality status Illegal; three violations (Solemn Judgment 2/1, Ronintoadin and Called by the Grave Forbidden); Main 55 / Extra 15 / Side 0 counts; Archetype purity 7.1%; copy histogram
  • Inferred: Hypergeometric starter and hand-trap estimates; Interaction density from card text; Engine conflict and brick risk read
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second performance is Inferred Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More OCG Info

Nimble

Nimble Breakdown

 
 

 

 

 

 

 

 
 

 

 
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