Adamancipator Deck #68584 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Cartorhyn the Hidden Gem of the Seafront x3, Droll & Lock Bird x3, Koa'ki Meiru Guardian x3.

Created by: YGO Mod (20517634)

Created On: 05/09/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
39± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro and Xyz boss monsters (Adamancipator Risen - Dragite, Divine Arsenal AA-ZEUS, Swordsoul Supreme Sovereign) built off Adamancipator excavation and Koa'ki Meiru / Superheavy Samurai board presence; Link and Synchro boards that recover monsters from the Graveyard, plus the Forbidden Extra Deck monsters if those were legal
  • Turn 1 (going first): Open with 1-2 Adamancipator Tuners (Analyzer, Seeker, Researcher) to excavate Level 4 or lower Rock monsters, then Synchro into a Risen boss while holding Ash Blossom and Droll for the opponent's response
  • Turn 2 (going second): Hold Ash Blossom, Droll, Nibiru and Koa'ki Meiru Guardian as hand traps and interact with the opponent's first board before committing the Extra Deck
  • Recovery: Recover through Koa'ki Meiru Supplier, Superheavy Samurai searchers (Motorbike, Big Benkei) and Adamancipator Crystal - Dragite returning from the Graveyard
  • After siding: Not evaluable: the deck has zero Side Deck cards in the export, so no post-side plan exists in the data

Why it scores here

This deck is scored as a structure only, because the list is illegal: it runs three copies each of Ash Blossom and Droll & Lock Bird, and six Forbidden cards occupy six of the fifteen Extra Deck slots. Its reliable opening comes from the three-copy Adamancipator Tuners, which give about a 0.99 probability of at least one archetype-core card in a five-card hand (Inferred). Its strongest dimension is interaction: nine hand traps and several negation and removal effects, which score well on going second (about 0.81 for a six-card hand). Its weaknesses are the conflicting three-engine base (Adamancipator, Koa'ki Meiru, Superheavy Samurai), with no combo or tournament evidence to measure the ceiling or median output. The score was not built by averaging individual card scores, and the card's popularity in its archetype stats was not counted as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy Adamancipator Tuner in opening 5) about 0.34 each; archetype-core group of 24 copies gives about 0.99 at least one in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Three engines and about 9 hand traps and 6 tech cards in 40 cards mean frequent dead draws when a hand has no matching engine (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards, so the ceiling is text-only inference from Synchro and Xyz boss effects (Inferred)
D4 Combo Floor & Median Output 40 No combo data exists, so the median is provisional and set near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters and recursion from the Graveyard (Crystal - Dragite, Supplier) but no starter-diversity measurement (Inferred)
D6 Resource Economy, Recovery & Grind 55 Eight searcher-text cards and recursion give moderate grind, but Koa'ki Meiru Guardian's End Phase cost drains resources (Inferred)
D7 End-Board & Interaction Quality 75 Nine hand traps, Ash Blossom, Droll and Nibiru, plus Forbidden board breakers; the score is capped because those are illegal copies (Inferred)
D8 Going-Second & Board-Breaking Power 75 Six-card hand has about 0.81 chance of at least one hand trap, and removal reaches the opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000 ATK Synchro bosses (Risen Dragite, Chengying, Zeus) give strong closing power, while Forbidden bosses are excluded from the legal count (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 Main Deck cards with 17 distinct; five single-copy Superheavy Samurai cards dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Six of the fifteen Extra Deck slots are Forbidden, so Extra Deck coverage is weak as a legal build (Verified)
D12 Side Deck Adaptability 15 No Side Deck cards at all in the export (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Three engines and several conditional summon effects require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, applied as the Midrange profile for structural scoring. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied through modifiers: 0.80*53 + 0.20*45 = 51.4, minus 12 banlist/copy exposure = 39

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: nine hand traps and several negation and removal effects
  • Three-copy Adamancipator Tuners give reliable access to the Adamancipator engine
  • Strong Synchro bosses at 3000 ATK

Weaknesses

  • Illegal list: copy-limit and Forbidden violations
  • Three conflicting engines dilute consistency
  • Six Extra Deck slots are Forbidden, so the Extra Deck does not work as a legal build
  • No Side Deck

Critical choke points

  • Adamancipator Tuners must be in hand for the main engine to start
  • Ash Blossom and Droll are limited to 2 and 1 legal copies, so the interaction package is not legally playable as listed
Priority Remove Add Reason
1 Forbidden Extra Deck cards (Apollousa, Baronne de Fleur, Borreload Savage Dragon, Crystal Wing Synchro Dragon, Naturia Beast, Number 41) Legal Adamancipator Synchro and Link alternatives (Adamancipator Risen - Tiamite, Adamancipator Mates) Fixes the banlist violations so the deck can be scored as a legal list.
2 One copy of Ash Blossom and one copy of Droll & Lock Bird Legal copies of the same cards or a different hand trap Brings copy counts within the Semi-Limited and Limited caps.
3 Single-copy Superheavy Samurai cards that do not link to the main engine Adamancipator core cards (Tiamite, Crystal - Tiamite, Mates) Increases engine consistency and lowers the chance of a dead draw.

Evidence & confidence

  • Verified: Illegal status and six Forbidden cards in the Extra Deck; Ash Blossom 3 copies (2 legal), Droll & Lock Bird 3 copies (1 legal); Zero Side Deck cards; Main 40 and Extra 15 within size rules
  • Observed: Archetype usage stats show 8 of 25 core cards present (32%)
  • Inferred: Opening-hand engine access estimates from hypergeometric draws; Interaction and going-second scores from card text; Three-engine conflict risk
  • Provisional: Meta Power (no dated meta sample); Matchup and tournament reliability (no tournament link); Median combo output (no combo data)
  • Data gaps: No recorded combos, so the combo ceiling and median are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN No Side Deck in the export, so post-side adaptability cannot be measured Meta Power is provisional without a dated metagame sample

More TCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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