Created by: YGO Mod (20517634)

Created On: 04/13/2026

Main: 56 Extra: 15

1 cardArchlord Kristya
1 cardArchlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


1 cardDarklord Asmodeus 1 cardDarklord Asmodeus
Darklord Asmodeus
DARK 8
Darklord Asmodeus
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. If this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.


3 cardDarklord Djehuty 3 cardDarklord Djehuty
Darklord Djehuty
DARK 4
Darklord Djehuty
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.


3 cardDarklord Gulgolet 3 cardDarklord Gulgolet
Darklord Gulgolet
DARK 6
Darklord Gulgolet
  • ATK:

  • 2400

  • DEF:

  • 800


You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.


3 cardDarklord Ixchel 3 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


1 cardDarklord Morningstar 1 cardDarklord Morningstar
Darklord Morningstar
DARK 11
Darklord Morningstar
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.


1 cardDarklord Ukoback 1 cardDarklord Ukoback
Darklord Ukoback
DARK 3
Darklord Ukoback
  • ATK:

  • 700

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the GY. You can only use this effect of "Darklord Ukoback" once per turn.


3 cardDawn Angel Kambi 3 cardDawn Angel Kambi
Dawn Angel Kambi
LIGHT 1
Dawn Angel Kambi
  • ATK:

  • 500

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are Fairy monsters: You can Special Summon this card from your hand. You can Tribute any number of Fairy monsters, including this card; Special Summon 1 Fairy monster from your Deck whose Level equals the total Levels those monsters had on the field. You cannot Special Summon the turn you activate this effect, except Fairy monsters. You can only use each effect of "Dawn Angel Kambi" once per turn.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


2 cardHerald of Green Light
2 cardHerald of Green Light
Herald of Green Light
LIGHT 2
Herald of Green Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardTrickstar Nightshade 1 cardTrickstar Nightshade
Trickstar Nightshade
LIGHT 1
Trickstar Nightshade
  • ATK:

  • 100

  • DEF:

  • 0


If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardHerald of Orange Light
1 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


3 cardBanishment of the Darklords 3 cardBanishment of the Darklords
Banishment of the Darklords
Spell Normal
Banishment of the Darklords

    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      2 cardDark Ruler No More 2 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        1 cardDarklord Contact 1 cardDarklord Contact
        Darklord Contact
        Spell Normal
        Darklord Contact

          Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


          2 cardDarklord Dance 2 cardDarklord Dance
          Darklord Dance
          Spell Normal
          Darklord Dance

            Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.


            1 cardForbidden Crown 1 cardForbidden Crown
            Forbidden Crown
            Spell Quick
            Forbidden Crown

              Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


              3 cardForbidden Droplet 3 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardHeavy Storm
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    2 cardSuper Polymerization
                    2 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      1 cardDarklord Rebellion 1 cardDarklord Rebellion
                      Darklord Rebellion
                      Trap Normal
                      Darklord Rebellion

                        Send 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.


                        2 cardEvenly Matched 2 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          1 cardFallen Angel in Darkness 1 cardFallen Angel in Darkness
                          Fallen Angel in Darkness
                          Trap Normal
                          Fallen Angel in Darkness

                            (This card is always treated as a "Darklord" card.) Send 1 Fairy monster from your hand or face-up field to the GY; Special Summon 1 "Darklord" monster from your hand, Deck, or banishment, ignoring its Summoning conditions. You can only activate 1 "Fallen Angel in Darkness" per turn.


                            1 cardRed Reboot
                            1 cardRed Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                              1 cardRivalry of Warlords
                              1 cardRivalry of Warlords
                              Rivalry of Warlords
                              Trap Continuous
                              Rivalry of Warlords

                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                2 cardSolemn Judgment
                                2 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  2 cardDarklord Eveningstar 2 cardDarklord Eveningstar
                                  Darklord Eveningstar
                                  DARK 12
                                  Darklord Eveningstar
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 6 or higher DARK Fairy monsters Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.


                                  1 cardFavorite HERO Flame Wingman 1 cardFavorite HERO Flame Wingman
                                  Favorite HERO Flame Wingman
                                  WIND 6
                                  Favorite HERO Flame Wingman
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1200


                                  2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.


                                  1 cardFavorite HERO Shining Flare Wingman 1 cardFavorite HERO Shining Flare Wingman
                                  Favorite HERO Shining Flare Wingman
                                  LIGHT 8
                                  Favorite HERO Shining Flare Wingman
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1 Fusion Monster + 1 face-up monster on the field (This card is always treated as an "Elemental HERO" card.) If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                  1 cardPredaplant Triphyoverutum 1 cardPredaplant Triphyoverutum
                                  Predaplant Triphyoverutum
                                  DARK 9
                                  Predaplant Triphyoverutum
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                  2 cardThe First Darklord 2 cardThe First Darklord
                                  The First Darklord
                                  DARK 12
                                  The First Darklord
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                                  2 cardCondemned Darklord 2 cardCondemned Darklord
                                  Condemned Darklord
                                  DARK
                                  Condemned Darklord
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.


                                  1 cardHerald of Mirage Lights 1 cardHerald of Mirage Lights
                                  Herald of Mirage Lights
                                  LIGHT
                                  Herald of Mirage Lights
                                  • ATK:

                                  • 600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                                  1 cardProtector of The Agents - Moon 1 cardProtector of The Agents - Moon
                                  Protector of The Agents - Moon
                                  LIGHT
                                  Protector of The Agents - Moon
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom-Right


                                  2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                  1 cardRahamu, Envoy of the Sacred Tome 1 cardRahamu, Envoy of the Sacred Tome
                                  Rahamu, Envoy of the Sacred Tome
                                  DARK
                                  Rahamu, Envoy of the Sacred Tome
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom-Right


                                  2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.


                                  1 cardTrickstar Colchica 1 cardTrickstar Colchica
                                  Trickstar Colchica
                                  LIGHT
                                  Trickstar Colchica
                                  • ATK:

                                  • 200

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 non-Link "Trickstar" monster You can only Special Summon "Trickstar Colchica(s)" once per turn. When a monster is destroyed by battle involving your "Trickstar" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Trickstar Colchica" once per turn.




                                  More OCG Info

                                  Trickstar Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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