Buster Blader Deck #683153 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 04/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck Blue-Eyes and Destruction Sword summons (Blue-Eyes Ultimate Spirit Dragon, Indigo-Eyes Silver Dragon, Stardust Sifr, Blue-Eyes Tyrant) converting into board advantage and lethal attacks; Blue-Eyes White Dragon recursion through Wishes, Roar and Spirit/Sage line extension
  • Turn 1 (going first): Normal Summon Sage or Maiden, search a Tuner via Sage or Wishes, reach a Blue-Eyes Tuner plus non-Tuner synchro or Link setup on turn 1-2, protecting the line with Ash Blossom and Droll
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Evenly Matched, Artifact Lancea) to break the opponent's first board, then a Blue-Eyes synchro or Fusion through the remaining Extra Deck
  • Recovery: Recover via Mausoleum of White, Destruction Sword Memories, Prologue of the Destruction Swordsman, and Spirit with Eyes of Blue link plays from the Graveyard and Deck
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck's engine is an archetype core (about 88.5 percent to open at least one core card in a 5-card hand, Inferred) that feeds a wide Extra Deck of Blue-Eyes and Destruction Sword synchro, Link and Fusion finishers. Interaction is dense (11 hand traps, Droll, Ash, Evenly Matched, Crossout Designator, Drillbeam, Forbidden Droplet), which lifts the endboard and going-second scores. The score is held down by the lack of a side deck, the low exact-archetype purity (0 percent exact name, 74 off-archetype copies across Blue-Eyes, Destruction Sword, Primite and Mulcharmy), and the absence of any recorded board data. Popularity and archetype usage were not used to earn points, and card scores were not averaged into the deck score. The four copy-limit or Forbidden violations make the list illegal, so the score is capped and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5-card hand) about 0.24 per single starter copy and 0.885 for the archetype core group; engine live T1-T2 is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 55 20 spells and 16 tuners plus 14 singletons give a moderate brick risk; 16 searcher-text cards help redundancy (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling via Blue-Eyes Ultimate Spirit Dragon, Indigo-Eyes Silver Dragon and Stardust Sifr; no recorded combo boards to verify (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence (total_combos 0), so the median is text-only inference and is rated below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes (Blue-Eyes, Destruction Sword, Primite, Link) and 8 hand traps give some recovery, but lines run through few Tuners (Inferred)
D6 Resource Economy, Recovery & Grind 50 Graveyard recursion via Mausoleum, Destruction Sword Memories and Spirit with Eyes of Blue offsets spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 11 hand-trap-tagged cards, 9 negation-text cards and 24 removal-text cards (Verified tags, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second split not observed; hand traps and Droll favour the second player (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck threats reach 3500-4000 ATK (Blue-Eyes Ultimate Spirit, Indigo-Eyes, Stardust Sifr) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 59 main cards with 30 distinct; 14 singletons, 74 off-archetype copies and 0 exact-name archetype copies reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 4 Link, 7 Synchro, 3 Fusion and 1 Xyz with reasonable Link and Synchro coverage (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or metagame data; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Extra Deck lines, hand-trap timing and many interaction choices raise the pilot load (Inferred)

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (approx 80/20 for structural purposes). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 55; minus 12 banlist-exposure modifier = 43; capped to 30 because legality is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: hand traps, Droll, Evenly Matched, Crossout Designator and Drillbeam
  • Multiple Extra Deck threats with high ATK and DEF (3500-4000 ATK)
  • Large archetype core (20 copies) with strong starter redundancy for the Blue-Eyes lines

Weaknesses

  • Illegal list: copy-limit and Forbidden violations must be fixed before it is playable
  • No Side Deck, so no post-side adaptation
  • Low exact-archetype purity; many splash and generic cards dilute the engine
  • Tuner and Level-0 density makes many hands non-functional

Critical choke points

  • Blue-Eyes White Dragon count is 2, so the Blue-Eyes Extra Deck lines depend on drawing it
  • Dependence on Sage with Eyes of Blue and Maiden of White for Tuner access
Priority Remove Add Reason
1 Called by the Grave (1) and Triple Tactics Talent (1) Legal replacements within the Blue-Eyes or Destruction Sword pool (e.g., a Level 1 Tuner or a legal negate) Forbidden cards make the deck illegal in OCG; removing them is required before any normal score
2 One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird Legal single or double copy alternatives, or a different hand trap Copy limits are exceeded (Ash 3 vs 2, Droll 2 vs 1); reducing copies makes the deck legal
3 Low-impact singleton tech cards (e.g., Synchro Rumble, Majesty of the White Dragons) A side deck of 10-15 cards covering the format's main threats Post-side adaptation is absent; a side deck raises D12 without hurting the main engine

Evidence & confidence

  • Verified: Deck is Illegal: 4 copy-limit or Forbidden violations, size 59/15/0 is within size rules; Card text and stats for all 59 main and 15 extra cards are resolved; Archetype purity is 0 percent exact-name, 74 off-archetype copies
  • Inferred: Starter access and brick estimates from hypergeometric draws; Interaction quality from negation and removal text tags; Going-first and going-second strength from card text
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied (total_combos 0): floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage_statistics lists Blue-Eyes Tyrant Dragon (11443677) as not in deck, but the card list includes it at 1 copy in the Extra Deck; treated as a data gap, not as evidence Deck title is null and no side deck is present

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