Buster Blader Deck #683153 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 04/13/2026
Main Deck (59)
- Artifact Lancea x3
- Blue-Eyes Jet Dragon x1
- Buster Blader, the Destruction Swordmaster x2
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Buster Whelp of the Destruction Swordsman x3
- Dragon Buster Destruction Sword x1
- Maiden of White x3
- Neo Kaiser Sea Horse x3
- Sage with Eyes of Blue x3
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x3
- Lightning Storm x3
- Mausoleum of White x1
- One for One x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Triple Tactics Talent x1
- Wishes for Eyes of Blue x3
- Destruction Sword Memories x1
- Evenly Matched x3
- Majesty of the White Dragons x1
- Prologue of the Destruction Swordsman x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Buster Blader, the Dragon Destroyer Swordsman x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Protector Whelp of the Destruction Swordsman x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Buster Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Blue-Eyes and Destruction Sword summons (Blue-Eyes Ultimate Spirit Dragon, Indigo-Eyes Silver Dragon, Stardust Sifr, Blue-Eyes Tyrant) converting into board advantage and lethal attacks; Blue-Eyes White Dragon recursion through Wishes, Roar and Spirit/Sage line extension
- Turn 1 (going first): Normal Summon Sage or Maiden, search a Tuner via Sage or Wishes, reach a Blue-Eyes Tuner plus non-Tuner synchro or Link setup on turn 1-2, protecting the line with Ash Blossom and Droll
- Turn 2 (going second): Hand traps (Ash Blossom, Droll, Evenly Matched, Artifact Lancea) to break the opponent's first board, then a Blue-Eyes synchro or Fusion through the remaining Extra Deck
- Recovery: Recover via Mausoleum of White, Destruction Sword Memories, Prologue of the Destruction Swordsman, and Spirit with Eyes of Blue link plays from the Graveyard and Deck
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
The deck's engine is an archetype core (about 88.5 percent to open at least one core card in a 5-card hand, Inferred) that feeds a wide Extra Deck of Blue-Eyes and Destruction Sword synchro, Link and Fusion finishers. Interaction is dense (11 hand traps, Droll, Ash, Evenly Matched, Crossout Designator, Drillbeam, Forbidden Droplet), which lifts the endboard and going-second scores. The score is held down by the lack of a side deck, the low exact-archetype purity (0 percent exact name, 74 off-archetype copies across Blue-Eyes, Destruction Sword, Primite and Mulcharmy), and the absence of any recorded board data. Popularity and archetype usage were not used to earn points, and card scores were not averaged into the deck score. The four copy-limit or Forbidden violations make the list illegal, so the score is capped and the evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one starter in 5-card hand) about 0.24 per single starter copy and 0.885 for the archetype core group; engine live T1-T2 is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 20 spells and 16 tuners plus 14 singletons give a moderate brick risk; 16 searcher-text cards help redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Ceiling via Blue-Eyes Ultimate Spirit Dragon, Indigo-Eyes Silver Dragon and Stardust Sifr; no recorded combo boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence (total_combos 0), so the median is text-only inference and is rated below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent routes (Blue-Eyes, Destruction Sword, Primite, Link) and 8 hand traps give some recovery, but lines run through few Tuners (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Graveyard recursion via Mausoleum, Destruction Sword Memories and Spirit with Eyes of Blue offsets spend; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 11 hand-trap-tagged cards, 9 negation-text cards and 24 removal-text cards (Verified tags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not observed; hand traps and Droll favour the second player (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck threats reach 3500-4000 ATK (Blue-Eyes Ultimate Spirit, Indigo-Eyes, Stardust Sifr) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 main cards with 30 distinct; 14 singletons, 74 off-archetype copies and 0 exact-name archetype copies reduce coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across 4 Link, 7 Synchro, 3 Fusion and 1 Xyz with reasonable Link and Synchro coverage (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck; no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or metagame data; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Extra Deck lines, hand-trap timing and many interaction choices raise the pilot load (Inferred) |
How the score was computed
Strategy profile: Combo primary, Toolbox secondary (approx 80/20 for structural purposes). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 55; minus 12 banlist-exposure modifier = 43; capped to 30 because legality is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: hand traps, Droll, Evenly Matched, Crossout Designator and Drillbeam
- Multiple Extra Deck threats with high ATK and DEF (3500-4000 ATK)
- Large archetype core (20 copies) with strong starter redundancy for the Blue-Eyes lines
Weaknesses
- Illegal list: copy-limit and Forbidden violations must be fixed before it is playable
- No Side Deck, so no post-side adaptation
- Low exact-archetype purity; many splash and generic cards dilute the engine
- Tuner and Level-0 density makes many hands non-functional
Critical choke points
- Blue-Eyes White Dragon count is 2, so the Blue-Eyes Extra Deck lines depend on drawing it
- Dependence on Sage with Eyes of Blue and Maiden of White for Tuner access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1) and Triple Tactics Talent (1) | Legal replacements within the Blue-Eyes or Destruction Sword pool (e.g., a Level 1 Tuner or a legal negate) | Forbidden cards make the deck illegal in OCG; removing them is required before any normal score |
| 2 | One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird | Legal single or double copy alternatives, or a different hand trap | Copy limits are exceeded (Ash 3 vs 2, Droll 2 vs 1); reducing copies makes the deck legal |
| 3 | Low-impact singleton tech cards (e.g., Synchro Rumble, Majesty of the White Dragons) | A side deck of 10-15 cards covering the format's main threats | Post-side adaptation is absent; a side deck raises D12 without hurting the main engine |
Evidence & confidence
- Verified: Deck is Illegal: 4 copy-limit or Forbidden violations, size 59/15/0 is within size rules; Card text and stats for all 59 main and 15 extra cards are resolved; Archetype purity is 0 percent exact-name, 74 off-archetype copies
- Inferred: Starter access and brick estimates from hypergeometric draws; Interaction quality from negation and removal text tags; Going-first and going-second strength from card text
- Provisional: Meta Power and format fit (no dated metagame sample)
- Data gaps: No combos supplied (total_combos 0): floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage_statistics lists Blue-Eyes Tyrant Dragon (11443677) as not in deck, but the card list includes it at 1 copy in the Extra Deck; treated as a data gap, not as evidence Deck title is null and no side deck is present
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