Deep Sea Deck #682159 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Heavy Infantry x3, First Penguin x3.

Created by: YGO Mod (20517634)

Created On: 04/10/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 12, 2026
37± 8/ 100
Power Score
Structural 52
Reliability 55
Going First 54
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 54
Going Second 48
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Synchro/Xyz
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Xyz beaters with 2800+ ATK (Poseidra Abyss, Lancea, Swordsoul Supreme Sovereign, Superancient Deepsea King Coelacanth) converting a board built from Atlantean, Mermail and Icejade starters.; Direct attacks from Atlantean Dragoons, which lets Level 3 or lower Sea Serpent monsters attack the opponent directly.
  • Turn 1 (going first): Open with a searcher or starter from the Atlantean, Mermail or Deep Sea groups, extend into a Level 7 or 8 Synchro or Xyz summon, and use the removal-text monsters to clear the opponent's first blocker.
  • Turn 2 (going second): Use the Level 2 to Level 4 starters and the Coelacanth and Gameciel summon effects to answer an established board, then continue into a Synchro or Xyz beater.
  • Recovery: Searchers recover a starter from the Deck, and Graveyard-triggered effects (Atlantean Heavy Infantry, Mermail Shadow Squad, Neptabyss) can re-summon bodies after a board is cleared.
  • After siding: No side deck is present, so no post-side plan can be evaluated; the list cannot adapt between games.

Why it scores here

The deck reliably opens a starter: about 79% of opening five-card hands contain at least one card from the archetype core, and 13 searcher-text cards help it find that starter again, which earns the consistency scores (Inferred). Its conversion is mostly theoretical, because no recorded boards exist for this list, so the combo scores come only from reading card text and are held near the middle. Interaction is moderate: 15 removal-text and 5 negation-text cards provide answers, but there are no hand traps, so the deck has little disruption against a going-second opponent. Its closing power comes from several 2800-3300 ATK Synchro and Xyz monsters, and its 43-card main with 15 Extra Deck cards sits inside the OCG size rules. Popularity did not earn points: the archetype's usage data confirms the list is a real build, but this list runs only about a third of the archetype's core cards. The score is not an average of the card scores; it reflects the system, and the Illegal status caps the final result because one card is over its copy limit.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core card in a 5-card opening hand) ≈ 0.79; 13 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram is mostly 3-copy starters with a few singletons; no conflicting summons are identified from text alone (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards exist for this list, so conversion is judged only from card text (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so typical output cannot be measured and is held near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent starters from the Atlantean, Mermail and Deep Sea groups give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Graveyard-triggered summons give some recovery; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 50 15 removal-text and 5 negation-text cards, but zero hand traps or floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second board answers come from summon effects and negation text; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2800-3300 ATK Synchro and Xyz monsters, plus direct-attack text on Atlantean Dragoons (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 43 main-deck cards within the 40-60 range, with 20 distinct cards and 13 searchers (Verified count)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards (10 Synchro, 5 Xyz) at the 15-card limit, with a mix of Level 3 to 11 summon requirements (Verified count)
D12 Side Deck Adaptability 35 No side deck is present, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta data is linked; the archetype's popularity is not used as evidence of strength (Provisional)
D14 Pilotability & Error Tolerance 60 Synchro and Xyz summoning plus a few multi-step effects add decision points, but no step counts are recorded (Inferred)

How the score was computed

Strategy profile: Midrange profile used as the primary; no separate secondary weights applied. Structural ≈ 52, Going First ≈ 54, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: illegal_deck_cap (-10); banlist exposure (-6). Final formula: Illegal deck: theoretical/structural only. 0.80*Structural + 0.20*TournamentReliability (≈52.6), then modifiers (-10 illegal cap, -6 banlist exposure) = 36.6, rounded to 37. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ 0.21 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter access: about 79% of opening hands contain a core card, supported by 13 searcher-text cards.
  • Several 2800-3300 ATK Synchro and Xyz finishers provide closing power.
  • Extra Deck usage is full and varied across Level 3 to 11 summon requirements.

Weaknesses

  • The list is illegal: Sekka's Light is run 3 times against a limit of 1.
  • No hand traps or floodgates, so disruption against a going-second opponent is thin.
  • No side deck, so the list has no way to adapt between games.
  • Only about a third of the archetype's core cards are included, so the engine is less coherent than the archetype's standard build.

Critical choke points

  • Opening hands without any archetype core card (about 21%) have no clear starter.
  • The Limited card Sekka's Light is over its copy limit, so the list cannot be played as built.
Priority Remove Add Reason
1 2 copies of Sekka's Light Keep 1 copy only, or replace the other 2 with a legal Unlimited card that adds a starter or interaction Makes the list legal, which is required before a normal score applies.
2 A non-core Synchro or Xyz slot A card from the archetype core (for example Abysstrite or Mermail Abyssgaios) Raises consistency toward the archetype standard, which the usage statistics show is the common build.
3 No side deck A 5-to-10-card side deck with hand traps or floodgates Gives the list a post-side plan and better answers to going-second boards.

Evidence & confidence

  • Verified: Illegal status: Sekka's Light is run 3 times against a legal limit of 1; Main deck 43 cards and Extra Deck 15 cards, both within OCG size rules; Searcher-text count 13, removal-text count 15, negation-text count 5, hand-trap count 0; Archetype usage shows the list runs about a third of the core cards
  • Inferred: About 79% of opening hands contain a core card (hypergeometric estimate); Conversion and interaction read from card text, since no recorded boards exist; Going-first and going-second strength estimated from the card mix
  • Provisional: Meta power and matchup fit, pending a dated meta sample; Post-side adaptability, since no side deck is present
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot records are absent No win-rate telemetry exists for going-first, going-second, matchups or brick rates Meta power is provisional without a dated metagame sample No side deck is present

More OCG Info

Deep Sea

Deep Sea Breakdown

 
 

 

 

 

 

 

 
 

 

 
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