Stardust Bystial Deck #681024 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Bone Archfiend x3, Ash Blossom & Joyous Spring x3, Soul Resonator x3. Created Apr 8, 2026 by YGO Mod.

Deck Stardust Bystial Master Duel

Created by: YGO Mod (20517634)

Created On: 04/08/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Red Dragon Archfiend family Synchro boss (Red Dragon Archfiend, Scarred Dragon Archfiend, Hot Red Dragon Archfiend Abyss/Bane) plus Bystial Dis Pater and Red Supernova Dragon as large Extra Deck threats; Recursion of Resonator and Archfiend monsters from the GY through Synchro and GY-trigger effects (Red Rising Dragon, Synkron/Vision/Crimson Resonator, Bone Archfiend)
  • Turn 1 (going first): Open a Resonator or Archfiend starter with Soul Resonator, Vision Resonator, Bone Archfiend or Resonator Call, search a Resonator or Synchro enabler, then Synchro into a Red Dragon Archfiend-family boss while holding Ash Blossom and Effect Veiler for interaction
  • Turn 2 (going second): Use 8 hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Maxx C, Nibiru, and others) to answer the opponent's first board, then rebuild through GY-trigger Resonator recursion into a Synchro boss
  • Recovery: Resonator monsters sent to the GY can be added or Special Summoned again (Synkron Resonator, Red Rising Dragon, Crimson Resonator text), and 17 searcher-text cards support rebuilding
  • After siding: Not applicable: the deck runs 0 Side Deck cards and the Master Duel size rule allows 0, so no post-side plan is evidenced

Why it scores here

Scored as a system, not as an average of card scores. The Resonator and Archfiend starters are redundant: three copies each of Soul Resonator, Bone Archfiend, Resonator Call and Ash Blossom give roughly a one-in-three chance of at least one of each in a 5-card opening, and the 17 searcher-text cards push searcher access to about 94% in hand (Inferred, hypergeometric). Interaction is the strongest area: 8 hand traps and 8 negation-text cards give about a 75% chance of at least one hand trap when going second (Inferred). The Extra Deck is full of high-ATK Synchro bosses that give real closing power, but no combo evidence was supplied, so conversion and median output are text-only estimates. Popularity did not earn points: the archetype core is present in only 3 of 25 usage-stat cards (12%). The deck is Illegal because Called by the Grave is Forbidden and run at one copy, so the score is capped and is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Three copies each of Soul Resonator and Bone Archfiend give P(>=1 in a 5-card opening) of about 0.33 per card; searcher text is about 0.94 (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 55 Heavy Tuner and Synchro density (14 Tuners, 15 Synchros) with off-archetype splash across Resonator, Archfiend, Bystial and Void raises brick and conflict risk; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling inferred only from card text such as Red Rising Dragon and Bystial Dis Pater recursion (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median power and starter diversity cannot be measured; provisional estimate only (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent routes via Resonator GY recursion, multiple searchers and hand traps give redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Resonator GY recursion and 17 searcher-text cards support rebuilding; no resource-signature data was supplied (Inferred)
D7 End-Board & Interaction Quality 70 8 hand traps and 8 negation-text cards, with Ash Blossom and Infinite Impermanence layered on Synchro negation effects (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second P(>=1 hand trap in 6 cards) is about 0.75, so the going-second interaction plan is strong (Inferred, hypergeometric)
D9 Offensive Pressure & Closing Power 68 Extra Deck closing power from Red Dragon Archfiend family (ATK 3000-3200), Bystial Dis Pater (3500) and Red Supernova Dragon (4000) (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 41 Main Deck cards, 16 singles and 11 tech-tagged cards; 56 off-exact-archetype copies lower coherence (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full with 15 Synchro cards, which is Extra-slot-efficient but gives no flex slots (Verified composition)
D12 Side Deck Adaptability 30 Side Deck is 0 cards and Master Duel allows 0, so no post-side adaptability is evidenced (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage data is context only (Provisional)
D14 Pilotability & Error Tolerance 50 Synchro sequencing across several Resonator and GY-trigger effects gives a moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-3); Engine coherence (-2). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54.4; plus context modifiers (-5) = 49.4; Illegal cap applied, final score 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three copies each of multiple Resonator and Archfiend starters give consistent access
  • Dense interaction: 8 hand traps and 8 negation-text cards, strong on going second
  • High-ATK Extra Deck closers (Red Dragon Archfiend family, Bystial Dis Pater, Red Supernova Dragon)
  • Multiple searcher effects (17 searcher-text cards) support rebuilding

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and run at 1 copy
  • Four Limited cards exposed to banlist changes
  • Off-archetype spread (56 copies outside the exact archetype) reduces engine coherence
  • No Side Deck, so no post-side plan is evidenced
  • No combo or tournament data to confirm conversion or matchup performance

Critical choke points

  • Illegal copy of Called by the Grave must be removed before the deck can be scored normally
  • Starter access depends on a few 3-copy Resonator and Archfiend cards, with P(>=1 in 5 cards) about 0.33
Priority Remove Add Reason
1 Called by the Grave (1 copy, Forbidden) A legal Unlimited or Limited-safe Main Deck card, such as a searcher or negation that fits the Resonator engine Removes the copy-limit violation that makes the deck Illegal and capped
2 Off-archetype tech cards that do not continue a Resonator or Synchro line Cards that continue the Red Dragon Archfiend or Resonator line Raises engine coherence and reduces brick risk

Evidence & confidence

  • Verified: Legality: Called by the Grave is Forbidden with 1 copy run; all other restricted cards are within limits; Main Deck 41 cards and Extra Deck 15 cards; both within the Master Duel size rules; Card text and stats for the listed cards, from the evidence excerpts
  • Inferred: Starter and searcher probabilities from hypergeometric draws; Hand-trap access when going second; Interaction quality from negation and removal text
  • Provisional: Meta power and matchup fit (no dated metagame sample); Side deck adaptability (no Side Deck in the list)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for this deck Meta power is provisional: no dated metagame sample Not verified: Scarred Dragon Archfiend and Scarlight Red Dragon Archfiend take the name Red Dragon Archfiend on the field and in the GY, and the evidence checks copy limits by printed name only, so the effective-name count is unchecked

More Master Duel Info

Stardust Bystial

Stardust Bystial Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top