Created by: YGO Mod (20517634)

Created On: 05/06/2023

Main: 40 Extra: 5

1 cardArisen Gaia the Fierce Knight 1 cardArisen Gaia the Fierce Knight
Arisen Gaia the Fierce Knight
DARK 7
Arisen Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.


1 cardArmed Dragon LV10 White 1 cardArmed Dragon LV10 White
Armed Dragon LV10 White
LIGHT 10
Armed Dragon LV10 White
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.


1 cardArmed Dragon Thunder LV10 1 cardArmed Dragon Thunder LV10
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


1 cardArmed Dragon Thunder LV3 1 cardArmed Dragon Thunder LV3
Armed Dragon Thunder LV3
WIND 3
Armed Dragon Thunder LV3
  • ATK:

  • 1200

  • DEF:

  • 900


This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


1 cardArmed Dragon Thunder LV5 1 cardArmed Dragon Thunder LV5
Armed Dragon Thunder LV5
WIND 5
Armed Dragon Thunder LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


1 cardArmed Dragon Thunder LV7 1 cardArmed Dragon Thunder LV7
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


1 cardArtillery Catapult Turtle 1 cardArtillery Catapult Turtle
Artillery Catapult Turtle
WATER 4
Artillery Catapult Turtle
  • ATK:

  • 1000

  • DEF:

  • 2000


You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.


1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


1 cardCharging Gaia the Fierce Knight 1 cardCharging Gaia the Fierce Knight
Charging Gaia the Fierce Knight
LIGHT 7
Charging Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.


1 cardCurse of Dragon, the Cursed Dragon 1 cardCurse of Dragon, the Cursed Dragon
Curse of Dragon, the Cursed Dragon
DARK 5
Curse of Dragon, the Cursed Dragon
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.


1 cardCurse of Dragonfire 1 cardCurse of Dragonfire
Curse of Dragonfire
DARK 5
Curse of Dragonfire
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


1 cardGaia the Fierce Knight Origin 1 cardGaia the Fierce Knight Origin
Gaia the Fierce Knight Origin
EARTH 4
Gaia the Fierce Knight Origin
  • ATK:

  • 1600

  • DEF:

  • 1200


This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.


1 cardHeavenly Zephyr - Miradora 1 cardHeavenly Zephyr - Miradora
Heavenly Zephyr - Miradora
WIND 7
Heavenly Zephyr - Miradora
  • ATK:

  • 2000

  • DEF:

  • 2600


The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.


1 cardKeeper of Dragon Magic 1 cardKeeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


1 cardLord Gaia the Fierce Knight 1 cardLord Gaia the Fierce Knight
Lord Gaia the Fierce Knight
EARTH 7
Lord Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.


1 cardNowru Aries the Vernal Dragon 1 cardNowru Aries the Vernal Dragon
Nowru Aries the Vernal Dragon
WIND 7
Nowru Aries the Vernal Dragon
  • ATK:

  • 2000

  • DEF:

  • 2500


If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.


1 cardSoldier Gaia the Fierce Knight 1 cardSoldier Gaia the Fierce Knight
Soldier Gaia the Fierce Knight
DARK 8
Soldier Gaia the Fierce Knight
  • ATK:

  • 2600

  • DEF:

  • 2100


(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.


1 cardSummoner Monk 1 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


1 cardSwift Gaia the Fierce Knight 1 cardSwift Gaia the Fierce Knight
Swift Gaia the Fierce Knight
DARK 7
Swift Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If this is the only card in your hand, you can Normal Summon it without Tributing.


1 cardCurse of Dragon 1 cardCurse of Dragon
Curse of Dragon
DARK 5
Curse of Dragon
  • ATK:

  • 2000

  • DEF:

  • 1500


A wicked dragon that taps into dark forces to execute a powerful attack.


1 cardGaia The Fierce Knight 1 cardGaia The Fierce Knight
Gaia The Fierce Knight
EARTH 7
Gaia The Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


''A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.''


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardArmed Dragon Blitz 1 cardArmed Dragon Blitz
    Armed Dragon Blitz
    Spell Normal
    Armed Dragon Blitz

      Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.


      1 cardArmed Dragon Flash 1 cardArmed Dragon Flash
      Armed Dragon Flash
      Spell Quick
      Armed Dragon Flash

        Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.


        1 cardArmed Dragon Lightning 1 cardArmed Dragon Lightning
        Armed Dragon Lightning
        Spell Continuous
        Armed Dragon Lightning

          If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ● It gains ATK equal to its Level x 100 (even if this card leaves the field). ● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn.


          1 cardDraconnection 1 cardDraconnection
          Draconnection
          Spell Normal
          Draconnection

            Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.


            1 cardFusion Armament 1 cardFusion Armament
            Fusion Armament
            Spell Normal
            Fusion Armament

              Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.


              1 cardFusion Deployment 1 cardFusion Deployment
              Fusion Deployment
              Spell Normal
              Fusion Deployment

                Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                1 cardGalloping Gaia 1 cardGalloping Gaia
                Galloping Gaia
                Spell Field
                Galloping Gaia

                  Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.


                  1 cardGateway to Chaos 1 cardGateway to Chaos
                  Gateway to Chaos
                  Spell Field
                  Gateway to Chaos

                    When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


                    1 cardSacred Sword of Seven Stars
                    1 cardSacred Sword of Seven Stars
                    Sacred Sword of Seven Stars
                    Spell Normal
                    Sacred Sword of Seven Stars

                      Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                      1 cardSpiral Fusion 1 cardSpiral Fusion
                      Spiral Fusion
                      Spell Normal
                      Spiral Fusion

                        Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.


                        1 cardSpiral Spear Strike 1 cardSpiral Spear Strike
                        Spiral Spear Strike
                        Spell Continuous
                        Spiral Spear Strike

                          If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.


                          1 cardSummoner's Art 1 cardSummoner's Art
                          Summoner's Art
                          Spell Normal
                          Summoner's Art

                            Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


                            1 cardWhite Veil 1 cardWhite Veil
                            White Veil
                            Spell Equip
                            White Veil

                              While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.


                              1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
                              Armed Dragon Thunderbolt
                              Trap Normal
                              Armed Dragon Thunderbolt

                                Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                                1 cardGuardragon Cataclysm 1 cardGuardragon Cataclysm
                                Guardragon Cataclysm
                                Trap Normal
                                Guardragon Cataclysm

                                  Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.


                                  1 cardNecro Fusion 1 cardNecro Fusion
                                  Necro Fusion
                                  Trap Normal
                                  Necro Fusion

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                    1 cardSpiral Discharge 1 cardSpiral Discharge
                                    Spiral Discharge
                                    Trap Continuous
                                    Spiral Discharge

                                      While "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters can only target "Gaia the Dragon Champion" for attacks. When an attack is declared involving your "Gaia the Dragon Champion": You can target 1 card on the field; destroy it. You can only use this effect of "Spiral Discharge" once per turn.


                                      1 cardSpiral Reborn 1 cardSpiral Reborn
                                      Spiral Reborn
                                      Trap Normal
                                      Spiral Reborn

                                        Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a "Gaia the Dragon Champion" by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 "Spiral Reborn" per turn.


                                        1 cardCurse of Dragon, the Magical Knight Dragon 1 cardCurse of Dragon, the Magical Knight Dragon
                                        Curse of Dragon, the Magical Knight Dragon
                                        DARK 5
                                        Curse of Dragon, the Magical Knight Dragon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1500


                                        1 Warrior monster + 1 Level 5 or higher Dragon monster If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.


                                        1 cardGaia the Magical Knight of Dragons 1 cardGaia the Magical Knight of Dragons
                                        Gaia the Magical Knight of Dragons
                                        WIND 7
                                        Gaia the Magical Knight of Dragons
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


                                        2 cardSky Galloping Gaia the Dragon Champion 2 cardSky Galloping Gaia the Dragon Champion
                                        Sky Galloping Gaia the Dragon Champion
                                        WIND 7
                                        Sky Galloping Gaia the Dragon Champion
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.


                                        1 cardDark Armed, the Dragon of Annihilation 1 cardDark Armed, the Dragon of Annihilation
                                        Dark Armed, the Dragon of Annihilation
                                        DARK
                                        Dark Armed, the Dragon of Annihilation
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1000


                                        2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.




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