Ninja Deck #680223 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 04/06/2026
Main Deck (40)
- Baku the Beast Ninja x2
- Green Ninja x1
- Jioh the Gravity Ninja x2
- Kagero the Cannon Ninja x1
- Mitsu the Insect Ninja x3
- Ninja Grandmaster Hanzo x3
- Noble Knight's Shield-Bearer x1
- Tobari the Sky Ninja x3
- Bat, the Forest Ninja x1
- Armor Ninjitsu Art of Alchemy x2
- Hidden Village of Ninjitsu Arts x1
- Ninjitsu Art Notebook x3
- Ninjitsu Art Notebook of Mystery x3
- Ninjitsu Art Tool - Iron Digger x1
- Pot of Greed x3
- Swords of Concealing Light x2
- Destructive Daruma Karma Cannon x3
- Evenly Matched x1
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 48 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion and Synchro bosses (Meizen the Battle Ninja, Yaguramaru, Draco Berserker of the Tenyi, Juraishin) supported by Ninja recursion and Ninjitsu Art disruption; Ninja monsters attacking directly via Meizen and board-breaking from Ninjitsu Art Tool - Iron Digger
- Turn 1 (going first): Normal Summon Ninja Grandmaster Hanzo to search a Ninjitsu Art card, or open Tobari/Mitsu/Green Ninja for a Ninja-chain board into a Fusion or Synchro boss
- Turn 2 (going second): Respond to the opponent's board with Mitsu's negation, Ninjitsu Art of Dancing Leaves, Swords of Concealing Light or Evenly Matched, then rebuild through Hanzo and Notebook searches
- Recovery: Recycle Ninja monsters and Ninjitsu Art cards from the GY via Ninjitsu Art Notebook of Mystery and Hidden Village of Ninjitsu Arts; the GY-recovery text is present but not validated against real boards
- After siding: Not assessable: the deck runs no Side Deck (0 of up to 15 slots)
Why it scores here
The 40-card Main Deck opens into the Ninja engine reliably: the archetype-core group has a 0.987 chance of at least one Ninja-core card in an opening hand of five, and Ninja Grandmaster Hanzo, Tobari, Mitsu, Green Ninja and Baku give several independent starters, which is why D1, D5 and D14 score in the low 60s. The score is held back by the lack of any recorded boards, so the combo ceiling (D3) and floor (D4) are text-only inferences, and by 23 Level-0 spell and trap slots and 28 off-archetype copies that raise brick risk and dilute coherence. The deck has no Side Deck, which caps D12 at 20. Pot of Greed is Forbidden in OCG and is run three times, so the list is Illegal; under the rubric it does not receive a normal Final Contextual score and is capped at 20 as a theoretical, structural-only read. Popularity of the Ninja archetype was not counted toward power, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) ≈ 0.987; Hanzo, Tobari and Mitsu give several starters; per-copy draw odds are Inferred from the hypergeometric table |
| D2 | Opening-Hand Quality & Brick Management | 52 | 23 Level-0 spell/trap slots and 28 off-archetype copies raise brick risk; core coverage is high but unmeasured as hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards exist, so the ceiling rests on card text (Hanzo search into Ninjitsu Art, Tobari recursion, Meizen and Yaguramaru bosses) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded median or power distribution is available; floor is unknown and set low to reflect that (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Five-plus Ninja starters and recursion through Notebook and Hidden Village provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Hanzo and Notebook searches and GY recycling give some recovery, but the 0-level spell count hurts grind (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Mitsu negation, Dancing Leaves, Swords of Concealing Light, Evenly Matched and Daruma supply layered interaction, read from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Swords and Daruma offer reset-style answers to a board; going-second split is unavailable (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Meizen (2500 ATK, direct attacks) and Yaguramaru/Draco Berserker provide closing bodies; no end-board ATK data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 40 Main slots with 49.1% exact-name purity and 23 zero-level spell/trap cards; Pot of Greed is an illegal, low-value draw (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15/15 Extra slots with 7 Fusion and 8 Synchro; Meizen, Yaguramaru and Synchro bosses have mixed access routes (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 of up to 15 slots), so there is no post-side plan (Verified composition, Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype meta-share unavailable, so D13 is a neutral provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Ninja chains and several Fusion/Synchro summon routes raise decision load moderately (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox used only as a tie-break for reading D7 and D10. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal-list cap (0). Final formula: Structural 48.75 → 0.80*48.75 + 0.20*40 = 47 → modifiers −12 = 35 → Illegal cap applied, final 20 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ninja-core coverage in opening hands is very high (≈0.987 for at least one core card in five)
- Multiple independent Ninja starters (Hanzo, Tobari, Mitsu, Green Ninja, Baku)
- Fully populated Extra Deck (15/15) with Fusion and Synchro bosses
- Layered interaction: Mitsu negation, Dancing Leaves, Swords, Evenly Matched, Daruma
Weaknesses
- Illegal list: Pot of Greed (Forbidden in OCG) run three times
- No Side Deck, so no post-side adaptation
- 23 Level-0 spell/trap slots and 28 off-archetype copies lower coherence and raise brick risk
- No recorded boards, so combo ceiling and floor are unverified
Critical choke points
- Hanzo as the main searcher; a dead or removed Hanzo narrows the Ninjitsu Art route
- Single Forbidden card in the list makes the whole deck illegal until corrected
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pot of Greed (3 copies) | Legal Ninja or Ninjitsu Art draw/search card, or a Ninja-compatible Level-0 cut | Legality is the blocking issue; a legal list is required before any normal Final score can be assigned |
| 2 | One or two Level-0 spell/trap slots | Additional Ninja monsters or a Side Deck of 5 to 8 answers | Lowers brick risk and gives post-side adaptability (D12 currently 20) |
Evidence & confidence
- Verified: Deck is Illegal: Pot of Greed is Forbidden and run 3 copies; Main 40, Extra 15, Side 0 against OCG size rules 40–60 / 0–15 / 0–15; Ninja archetype exact-name purity 49.1% (27 of 55 Main+Extra copies); Archetype-core group ≥1 in opening 5 = 0.987 from the resolved list; Fusion 7 and Synchro 8 in Extra Deck; no tournament link or win-rate data
- Observed: Ninja archetype core inclusion in usage stats: Hanzo, Tobari, Mitsu, Green Ninja, Dancing Leaves at 100%
- Inferred: Midrange primary strategy from Ninjitsu Art and Hanzo search structure; Multiple independent starters support D5 and D14 scores; Brick and coherence estimates from Level-0 count and off-archetype copies; Interaction density read from Mitsu, Dancing Leaves, Swords, Evenly Matched, Daruma text
- Provisional: Meta Power null: no dated metagame sample; D13 matchup and format fit as a neutral placeholder; Tournament reliability 40 without tournament or per-pilot data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample Deck title is null No Side Deck entries (0 of up to 15), so no post-side read is possible
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