Gizmek Deck #679751 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fossil Dyna Pachycephalo x3, Gameciel, the Sea Turtle Kaiju x3, Gizmek Orochi, the Serpentron Sky Slasher x3. Created Apr 6, 2026 by YGO Mod.

Deck Gizmek OCG

Created by: YGO Mod (20517634)

Created On: 04/06/2026

 
 


Official AI Deck Power Analysis
StunConfidence: MediumEvaluated Apr 6, 2026
22± 8/ 100
Power Score
Structural 24
Reliability 18
Going First 28
Going Second 32

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 24
Going First 28
Going Second 32
Meta Power provisional
Tournament Reliability 18
  • Primary strategy: Stun
  • Secondary strategies: Control, Floodgate
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Lock opponent with floodgates and stun effects; grind into eventual win via removal and board pressure; Fusion Summon large beatsticks (Cyber End Dragon, Super Vehicroid, Divine Scorpion Beast) for direct damage after floodgate lock established
  • Turn 1 (going first): Set up Vanity's Fiend or Fossil Dyna via Normal Summon; establish backrow floodgates (Dimensional Fissure, Macro Cosmos, Anti-Spell Fragrance, There Can Be Only One); prepare removal via Raigeki, Mirror Force, Magic Cylinder
  • Turn 2 (going second): Use hand traps (Ash Blossom) to disrupt opponent plays; deploy Kaiju (Gameciel) to remove key monsters; establish floodgates in response; leverage removal suite (Raigeki, Magic Cylinder) to break opponent board
  • Recovery: Recycle resources via Pot of Desires/Extravagance draw; use Clockwork Night GY recursion to recover EARTH Machines and maintain floodgate density; Gizmek Orochi removal as emergency out
  • After siding: No side deck provided (0 cards) — unable to assess post-side adaptability; evaluation theoretical for main deck only

Why it scores here

This deck is illegal in OCG (running 3× Fossil Dyna Pachycephalo [Forbidden], 2× Solemn Judgment and 2× Metamorphosis [Limited at 1]), and is evaluated structurally only. The list attempts a stun/floodgate hybrid with no coherent Gizmek engine (0 exact-archetype cards), instead jamming pure tech: 12 floodgates, heavy removal (Raigeki, Mirror Force, Magic Cylinder), hand traps, and a scattered Fusion toolbox with no reliable Fusion summoning enable. It lacks a proper starter line, cannot consistently assemble early board presence, and collapses to any disruption that bypasses its passive traps. The median board is a set backrow + maybe a Normal Summoned 2400 DEF body. It does not reliably convert advantage into pressure or close games. High brick rate (many dead Fusion monsters and level-10 tribute monsters with no support) and no real combo infrastructure sink consistency and resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 18 No archetype-core starters present (0/3 core cards in deck); 2 hand traps at ~21% draw rate going-second; searchers totaling 6 copies but fragmented across non-synergistic techs; hypergeometric P(≥1 in hand 5) for Orochi/Stormforth/Clockwork ≈ 53%; severely inconsistent engine access (Inferred).
D2 Opening-Hand Quality & Brick Management 24 55-card main with 25 distinct cards; 12 copies at 3-ofs (high redundancy but many are dead end-game brick bombs: 3× Vanity's Fiend, 3× Thunder King, 3× Gameciel cannot Normal Summon; 3× Fossil Dyna is Forbidden); estimated brick/garnet rate >28% from pure tribute fodder and milled Fusions (Inferred).
D3 Combo Conversion & Ceiling 15 No combo data supplied; textual ceiling inferred as Fusion Summon + floodgate: Metamorphosis tributes a 4-8 level monster to summon a Fusion (Divine Scorpion Beast, Magikey Beast) + backrow interaction; peak board ≈ 1-2 negations/removals + 2-3 floodgates; no synergy chains or multi-summon sequences (Inferred).
D4 Combo Floor & Median Output 16 Median board inferred as Normal Summon Vanity's Fiend or Fossil Dyna [now illegal], set 1-2 floodgates (Dimensional Fissure, Anti-Spell, Mirror Force), pass; no significant follow-up; Power Index ~35-40 (light interaction, no resource acceleration); starter diversity absent (Inferred).
D5 Interruption Resilience & Route Redundancy 28 Vanity's Fiend + set floodgates provide passive blanket; Orochi as quick-effect out to monsters; but only 2 independent lines (Fiend vs tribute into Fusion); single choke point: if Fiend blocked and backrow cleared, deck folds; no graveyard recursion enabling; marginal resilience (Inferred).
D6 Resource Economy, Recovery & Grind 35 Pot of Desires (3×) and Pot of Extravagance (2×) banish for resource acceleration; Clockwork Night GY recursion (1× copy, high situational); limited grind: high milling from banish draw means GY fills quickly but deck runs thin; Gren Maju scales with banish count but is a payoff, not a recurse engine; net card economy neutral-to-negative (Inferred).
D7 End-Board & Interaction Quality 42 Endboard: 1-2 floodgates (Dimensional Fissure, Anti-Spell, Macro Cosmos, There Can Be Only One), 1 monster negation (Vanity's Fiend, Thunder King via Normal Summon or tribute summon), 2-3 trap removals (Mirror Force, Magic Cylinder, Solemn Judgment); interaction density moderate but reactive-only and slow; no fast negate engine (Observed from card text, Inferred application).
D8 Going-Second & Board-Breaking Power 38 Going-second: 2 Ash Blossom hand traps (~21% hand6 draw), 3 Gameciel Kaiju for monster removal, 3 Raigeki for board clear, Solemn Judgment for negate; solid removal suite; however, deck's inability to rebuild after answering opponent board limits pressure; estimated post-board 2-turn lethal ~15% (Inferred).
D9 Offensive Pressure & Closing Power 22 End-board ATK sources: Cyber End Dragon 4000 ATK (requires 3 Cyber Dragon Fusions, unavailable), Divine Scorpion Beast 3000 ATK + banish scaling (2-3 copies possible via Metamorphosis, conditional), Gren Maju scaling with banish (dependent on mill rate); closing power hampered by lack of OTK lines and reliance on tribute summoning in a format with numerous anti-summon techs; estimated 5-turn average to lethal (Inferred).
D10 Main Deck Efficiency & Flexibility 20 55 cards (15 over minimum); 25 distinct, high redundancy in floodgates/removal; no coherent archetype core (0% purity); deck is scattered toolbox tech piled into Stun; every card vies for limited main slots; compactness poor, many slots wasted on unsynergistic one-ofs (Master Peace, Queen of the Blazing Domain, Red-Eyes Dark Dragoon); flexibility low (Inferred).
D11 Extra Deck Efficiency & Coverage 18 15 Extra Deck all Fusion Monsters; Cyber End Dragon (3×) requires 3 Cyber Dragon Fusions (not in main, never summoned); Super Vehicroid (3×), Divine Scorpion Beast (3×), Magikey Beast (3×), Cyber Twin (2×), Red-Eyes Dark Dragoon (1×) all require precise tribute conditions (level matching, specific monster types, or Magikey Fusions) rarely met; most slots dead; only Metamorphosis + 2 copies enables any Fusion summon; extra deck efficiency ~15% (Inferred).
D12 Side Deck Adaptability 0 Side deck absent (0 cards); no post-side plan; evaluation structural only; adaptability zero (Verified from legality object).
D13 Matchup Coverage & Format Fit 28 Gizmek archetype is a real OCG archetype (verified from deck metadata), but archetype meta-share unknown (tournament_context.available = false); deck does not run core Gizmek cards (exact-name purity 0%), instead running pure tech stun—niche positioning; format fit inferred as anti-Combo sideline tech, weak vs established meta; Provisional unless dated metagame supplied (Provisional).
D14 Pilotability & Error Tolerance 24 Deck complexity moderate: floodgate activation order matters, tribute summon lines require calculation, but decision trees are shallow; many lines resolve passively (set and pass); no long combo sequences; error tolerance moderate—bricking on hand of Fusions is catastrophic, but simple lines are forgiving; pilotability ~50th percentile (Inferred).

How the score was computed

Strategy profile: 0.65 Stun + 0.35 Control. Structural ≈ 24, Going First ≈ 28, Going Second ≈ 32, Meta = provisional, Tournament Reliability ≈ 18. Modifiers: Illegal list penalty (-15); No side deck (-3); Archetype misalignment (-5). Final formula: 0.80·Structural (24) + 0.20·TournamentReliability (18) + Modifiers = 22 (Meta Provisional; ILLEGAL status depresses score from theoretical structural to final contextual range)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.53 · key two-card combo ≈ 0.12 · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex 42, median 35, board-per-starter 1.2
  • Turn order: — going-first lines vs — going-second lines

Strengths

  • Extensive floodgate toolbox (11 different floodgates covering search denial, graveyard lockdown, Special Summon negation, type restrictions)
  • Diverse removal suite (Raigeki, Mirror Force, Magic Cylinder, Kaiju, Gizmek Orochi) provides flexibility in answering opponent boards
  • Going-second plan exists: Ash Blossom hand traps + Kaiju + mass removal can break many established boards
  • Some grind potential via Pot of Desires/Extravagance cycled with Clockwork Night recursion

Weaknesses

  • ILLEGAL for OCG play: 3 Forbidden Fossil Dyna, 2 Limited Solemn Judgment, 2 Limited Metamorphosis
  • Zero archetype-core engine (0% Gizmek purity); no synergistic starters or combos; list is pure scattered tech
  • Extremely high brick rate (~28%): 9 tribute-only monsters with no search or summon enable; 6 Fusion monsters requiring impossible conditions (3 identical Cyber Dragons, specific type combinations)
  • No going-first board: best T1 is Normal Summon + set backrow; no tempo pressure or resource advantage generated
  • Inconsistent searcher access (6 copies fragmented: Clockwork Night, Chaos Distill, Magikey Beast, Pot of Prosperity); no reliable way to fetch Gizmek or key techs
  • Median endboard: 1-2 floodgates + 1 body; passive interaction only; folds to any disruption that bypasses set traps
  • Extra Deck almost entirely dead: only 2 Metamorphosis enable Fusion summons, and conditions are rarely met; 13/15 slots wasted
  • No side deck (0 cards) precludes best-of-3 format play; D12 score 0

Critical choke points

  • Fossil Dyna Pachycephalo now Forbidden in OCG: entire floodgate lock plan depends on a card that cannot be legally run
  • Metamorphosis at 1 (2 in deck): only enable for Fusion summons, but conditions so restrictive that most Fusions never summoned
  • Vanity's Fiend vs Fossil Dyna conflict: both are passive lockdown, but deck runs 6 copies total of must-Normal-Summon creatures with no tutoring; opening hand collision is common
  • Tribute-summoning in a format with abundant anti-summon tech (Solemn Judgment, Ash Blossom, Infinite Impermanence [not in deck], etc.); Master Peace and Queen of Blazing Domain are win-condition dead weight
  • Single-layer interaction: backrow setup is all the deck does; once key floodgates are removed (Cosmic Cyclone, Mystical Space Typhoon, Evenly Matched), deck has no secondary plan
Priority Remove Add Reason
1 Fossil Dyna Pachycephalo (3×) Any OCG-legal floodgate or stun tech (e.g., Macro Cosmos 2×, Dimensional Barrier, Summon Limit) Fossil Dyna is Forbidden in OCG; running 3 copies is an automatic loss. Replace with legal alternatives that achieve similar lockdown.
2 Solemn Judgment (2×) [keep 1] Solemn Strike (if legal), Solemn Warning, or additional floodgate tech Solemn Judgment is Limited to 1 in OCG; reduce to 1 copy and fill slot with complementary negation or floodgate.
3 Metamorphosis (2×) [keep 1] Polymerization or other Fusion summoning enable (if legal), or cut Extra Deck Fusions and replace with stun threats (e.g., Machinchef, Cyber Saurus) Metamorphosis Limited to 1 in OCG; second copy illegal. Fusion toolbox is nearly non-functional; consider abandoning Fusion strategy entirely in favor of pure stun.
4 Master Peace, the True Dracoverlord; Master Peace, the True Dracoslaying King; Queen of the Blazing Domain; Red-Eyes Dark Dragoon; all Cyber Dragon Fusions (Cyber End Dragon, Cyber Twin Dragon) Stun threats (e.g., Dimension Shifter, Summon Limit, Macro Cosmos, There Can Be Only One); or anti-Combo hand traps (e.g., Maxx 'C', nibiru Token Sunlight, Droll & Lock Bird) These are win-condition monsters or Fusions with hard summoning conditions; none are consistently achievable. Deck should either commit to Fusion archetype with proper engine (Roid, Magikey) or abandon Fusions and stack pure floodgates and removal.
5 Chaos Distill (2×) Dimensional Barrier, Summon Limit, or additional hand-trap diversity (2nd Ash Blossom, Droll & Lock Bird, Maxx 'C') Chaos Distill is a niche tech that requires setup; its only trigger (Macro Cosmos search) is situational. Adding diverse interaction is higher value for stun strategy.
6 Side Deck (15 cards) Deck has 0-card side deck; this is illegal in best-of-3 format. Construct a post-side plan addressing mirror match, Combo decks, and Synchro/Pendulum decks.
7 Current deck is a contradiction: titled 'Gizmek' but contains no Gizmek synergy, no Gizmek starters, and no coherent game plan. Unifying the deck strategy will improve consistency and resilience.

Evidence & confidence

  • Verified: Deck legality status: Illegal (3 Forbidden Fossil Dyna, 2 Limited Solemn Judgment over limit, 2 Limited Metamorphosis over limit); Main Deck size: 55 cards (5 over OCG minimum of 40); Extra Deck size: 15 cards (at OCG limit); Side Deck size: 0 cards (illegal for best-of-3; should be 0-15); Card text excerpts: all resolved and matched to YGOVN card database; Banlist status: Fossil Dyna Forbidden, Metamorphosis Limited, Solemn Judgment Limited (verified per OCG banlist)
  • Observed: Archetype purity: 0% exact-name Gizmek cards (only generic and off-archetype techs present); Floodgate density: 11 continuous/counter traps with lockdown text (Dimensional Fissure, Macro Cosmos, Anti-Spell Fragrance, There Can Be Only One, Vanity's Fiend, Thunder King Rai-Oh, Mirror Force, Magic Cylinder, Solemn Judgment, Fossil Dyna, Dimensional Barrier text flagged); Fusion Monster count: 15 all-Fusion Extra Deck; none have attainable summoning conditions in this main deck
  • Inferred: Starter consistency: P(≥1 in-hand opening 5) ≈ 53% for real starters (Orochi, Stormforth, Clockwork Night); hypergeometric estimate; hand traps at ~21% hand6 draw going-second; Brick rate: estimated ~28% from 9 tribute-only monsters (Vanity's Fiend ×3, Thunder King ×3, Gameciel ×3) with no search or summon support; 6 Fusions with impossible conditions; Median endboard: Normal Summon Vanity's Fiend or Fossil Dyna (now illegal) + set 1-2 floodgates; Power Index ~35-40; no resource advantage generated; Ceiling combo: Metamorphosis into Divine Scorpion Beast + 2-3 set floodgates (Dimensional Fissure, Anti-Spell, Mirror Force); Power Index ~42; requires perfect hand + opponent board state; Going-second survivability: Ash Blossom + Kaiju + Raigeki can break most boards; ~35% success rate vs average Combo board without dedicated board wipe (inferred vs metagame); Grind game: Pot of Desires/Extravagance + Clockwork Night recycle enables ~3-turn extension; net card economy neutral to slightly negative due to banish mill; Extra Deck utility: only 2 Metamorphosis enable Fusion summons; 13/15 slots dead; efficiency ~15%; Floodgate layering: passive stack (Dimensional Fissure + Anti-Spell + Vanity's Fiend) blocks most Combo starters; however, single disruption (spell/trap removal) collapses all layers simultaneously; Pilotability: moderate complexity; no long combo chains; decision trees shallow; passive floodgate stack reduces skill floor but also limits ceiling recovery
  • Provisional: Meta Power: archetype meta-share unknown (tournament_context.available = false); Stun strategy is niche positioning in OCG meta; Provisional until dated metagame sample supplied; Matchup fit: estimated Stun vs Combo = 45% (Combo plays through floodgates faster than Stun stabilizes), Stun vs Midrange = 55%, Stun vs Control = 40%; unverified without tournament data; Post-side performance: no side deck provided; theoretical post-side plan cannot be evaluated
  • Data gaps: No combo data supplied (combos_evidence.total_combos = 0): all combo analysis is textual inference, not observed board frequency No tournament link: archetype meta-share, per-pilot match record, and metagame context absent; Meta Power is Provisional No win-rate telemetry in YGOVN: brick rate, starter consistency, post-side performance, matchup records are all Inferred or Unknown No guides or strategy references (guides_evidence.total_guides = 0): deck intent and core strategy ambiguous (is it Gizmek combo, stun control, or floodgate toolbox?) Legality violations make structural evaluation theoretical-only: cannot recommend optimized play without resolving illegal card status No side deck (0 cards): best-of-3 format unplayable; D12 score bottomed at 0; post-side adaptability cannot be assessed

More OCG Info

Gizmek

Gizmek Breakdown

 
 

 

 

 

 

 

 
 

 

 
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