Ninja Deck #678993 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Apr 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/06/2026
Main Deck (55)
- Baku the Beast Ninja x1
- Droll & Lock Bird x2
- Green Ninja x1
- Jioh the Gravity Ninja x2
- Kagero the Cannon Ninja x1
- Mitsu the Insect Ninja x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Ash Blossom & Joyous Spring x3
- Book of Eclipse x3
- Called by the Grave x1
- Crossout Designator x1
- Ninjitsu Art Notebook of Mystery x3
- Ninjitsu Art Tool - Iron Digger x1
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Destructive Daruma Karma Cannon x3
- Evenly Matched x3
- Infinite Impermanence x3
- Ninjitsu Art of Dancing Leaves x2
- Ninjitsu Art of Duplication x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra-Deck boss pressure: Ultimate Great Insect (3000), Borrelsword Dragon (3000), Super Starslayer TY-PHON (2900), plus Meizen the Battle Ninja direct attacks (Inferred); Ninja monster beats supported by Blade Armor Ninja's extra attack and Jioh's 2300 ATK (Inferred)
- Turn 1 (going first): Open a Ninja monster (Tobari, Mitsu, Hanzo) or a Mulcharmy from hand, then extend into Ninjitsu Art sets and a Fusion or Link Summon (Inferred)
- Turn 2 (going second): Hand trap (Ash, Infinite Impermanence, Evenly Matched, Droll) to interrupt the opponent's first summon, then rebuild through Ninja monsters recursed from hand or GY (Inferred)
- Recovery: Tobari and Baku return from hand or GY to the field and Ninjitsu Art Duplication / Dancing Leaves reuse Ninja monsters (Inferred)
- After siding: None: the Side Deck is empty (0 cards), so there is no post-side plan (Verified)
Why it scores here
This deck is scored as a theoretical system only, because it is Illegal: five copy-limit violations (three Forbidden cards and two over-limit Limited or Semi-Limited cards) cap the final score at 30. Its structural read of about 55 comes from how the list behaves as a system: a 14-monster Ninja starter core gives roughly 79% chance of a Ninja monster in the opening five, and about 94% for a Ninja or Mulcharmy summoner. Interaction is dense on paper (Ash, Infinite Impermanence, Evenly Matched, Droll) and the Extra Deck supplies several strong closers. The score is held back by the empty-field Mulcharmy engine conflicting with the backrow and set-based Ninja lines, a main deck with only 34% exact-archetype purity, an empty Side Deck, and no recorded boards to confirm the ceiling. Archetype popularity and the Ninja usage statistics did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Ninja monster in opening 5) is about 0.79 and about 0.94 counting Mulcharmy; the Mulcharmy starters need an empty field, which lowers live rate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 14 hand traps plus 9 field-empty Mulcharmy give a real brick and conflict risk; about 6% of opening 5s have no Ninja or Mulcharmy summoner (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ninja to Fusion and Link routes (Meizen, Yaguramaru, Saizo) and Notebook/Saizo set-from-deck give a plausible ceiling, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No combo boards are recorded, so the median is text-inferred and discounted for Mulcharmy/backrow conflicts (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Five hand-trap or negate cards and recursive Ninja monsters (Tobari, Baku) give several independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Tobari and Baku recursion plus Duplication and Dancing Leaves reuse give moderate grind; Mulcharmy draw is conditional (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash (2 legal), Infinite Impermanence, Evenly Matched, Droll (1 legal), and Crossout Designator give layered interaction; legal-copy counts only (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Daruma, Book of Eclipse and hand traps can challenge a going-second board, but Triple Tactics and Called by the Grave are illegal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses at 2900 to 3000 ATK plus Meizen direct attacks give strong closing power (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 38 | 55 main cards with 34% exact-archetype purity and 9 Mulcharmy plus 14 hand traps and 17 tech cards lower compactness (Verified composition, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra slots are used, but Relinquished Anima, Borrelsword and Gigantic Spright are off-archetype and lower coherence (Verified composition, Inferred impact) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; set to a neutral placeholder and excluded from structural scoring (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several timing decisions (hand-trap windows, empty-field Mulcharmy, fusion material checks) raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); Engine conflict (-2); Off-archetype Extra Deck slots (-2); Illegal cap (-15). Final formula: Illegal deck: theoretical only. Structural 55 less modifiers (-10) gives 45, then capped to 30 for illegal copy limits. Meta provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Ninja starter core (14 monsters) with recursion (Tobari, Baku)
- Layered hand-trap and negate suite (Ash, Infinite Impermanence, Evenly Matched, Droll)
- Strong Extra Deck closers (Ultimate Great Insect, Borrelsword, TY-PHON, Meizen)
Weaknesses
- Illegal copy limits on five cards (three Forbidden)
- Empty Side Deck: no post-side plan
- Low exact-archetype purity (34%) and empty-field Mulcharmy conflict with backrow lines
- No combo boards recorded to confirm the ceiling or median
Critical choke points
- Ash Blossom and Droll are over the copy limit, so the list cannot be played as built
- Mulcharmy needs an empty field, conflicting with Ninja set and backrow lines
- Fusion/Link routes need two Ninja monsters of different types on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Cross-Sheep (Forbidden) | Legal Ninja or Ninjitsu Art support cards or a legal interaction card | Legality is the blocking issue; the deck cannot receive a normal score until it is legal |
| 2 | One Ash Blossom and one Droll & Lock Bird | Legal copies (2 Ash, 1 Droll) or a legal substitute | Brings copy counts within Semi-Limited and Limited limits |
| 3 | Some Mulcharmy (up to 3) | Non-conflicting Ninja monsters or Ninjitsu Art cards | Reduces empty-field conflict with backrow and set-based lines |
| 4 | Relinquished Anima or Borrelsword Dragon | Ninja-aligned Link or Fusion (e.g., Ninja Grandmaster Saizo copy) | Improves Extra Deck coherence |
| 5 | A Side Deck (up to 15 cards) | No post-side plan exists; a Side Deck would enable D12 adaptability |
Evidence & confidence
- Verified: Illegal status with five copy-limit violations (three Forbidden); Main 55, Extra 15, Side 0 against size rules 40-60, 0-15, 0-15; Card texts and copy counts; Probabilities (hypergeometric, reproduced)
- Inferred: Starter and brick rates from hypergeometric draws; Engine conflict between Mulcharmy and backrow lines; Interaction and closing quality from text; Going-first and going-second estimates
- Provisional: Meta Power (no dated sample); D13 matchup and format fit
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) No Side Deck (0 cards): post-side performance cannot be assessed Usage statistics flag every Extra Deck core card as not in this deck (Meizen, Yaguramaru, Saizo, Ultimate Great Insect, S:P Little Knight, Super Starslayer, Blade Armor), though the card list shows them present; the in_this_deck field appears to check the Main Deck only. The reported 61.9% core presence is therefore understated and was not used as evidence
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