Created by: YGO Mod (20517634)

Created On: 05/05/2023

Transcendent Crystals

Need 8 UR

UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Galatea, the Orcust Automaton
UR Rarity
Knightmare Mermaid
UR Rarity
Abyss Dweller
UR Rarity
Dingirsu, the Orcust of the Evening Star

Main: 23 Extra: 8

UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


R Rarity
Crystal Beast Cobalt Eagle
R Rarity
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
Orcust Cymbal Skeleton
R Rarity
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


N Rarity
World Legacy - "World Wand"
N Rarity
World Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
Crystal Beacon
Spell Normal
Crystal Beacon

    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


    SR Rarity
    Crystal Beacon
    SR Rarity
    Crystal Beacon
    Crystal Beacon
    Spell Normal
    Crystal Beacon

      Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


      SR Rarity
      Crystal Beacon
      SR Rarity
      Crystal Beacon
      Crystal Beacon
      Spell Normal
      Crystal Beacon

        Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


        SR Rarity
        Rainbow Bridge
        SR Rarity
        Rainbow Bridge
        Rainbow Bridge
        Spell Normal
        Rainbow Bridge

          Add 1 "Crystal" Spell/Trap from your Deck to your hand.


          SR Rarity
          Rainbow Bridge
          SR Rarity
          Rainbow Bridge
          Rainbow Bridge
          Spell Normal
          Rainbow Bridge

            Add 1 "Crystal" Spell/Trap from your Deck to your hand.


            SR Rarity
            Rainbow Bridge
            SR Rarity
            Rainbow Bridge
            Rainbow Bridge
            Spell Normal
            Rainbow Bridge

              Add 1 "Crystal" Spell/Trap from your Deck to your hand.


              SR Rarity
              Crystal Conclave
              SR Rarity
              Crystal Conclave
              Crystal Conclave
              Trap Continuous
              Crystal Conclave

                Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                N Rarity
                Orcustrated Release
                N Rarity
                Orcustrated Release
                Orcustrated Release
                Trap Normal
                Orcustrated Release

                  Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn.


                  UR Rarity
                  Galatea, the Orcust Automaton
                  UR Rarity
                  Galatea, the Orcust Automaton
                  Galatea, the Orcust Automaton
                  DARK
                  Galatea, the Orcust Automaton
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Top-Right

                  Bottom-Left


                  2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                  UR Rarity
                  Knightmare Mermaid
                  UR Rarity
                  Knightmare Mermaid
                  Knightmare Mermaid
                  WATER
                  Knightmare Mermaid
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  SR Rarity
                  Longirsu, the Orcust Orchestrator
                  SR Rarity
                  Longirsu, the Orcust Orchestrator
                  Longirsu, the Orcust Orchestrator
                  DARK
                  Longirsu, the Orcust Orchestrator
                  • ATK:

                  • 2500

                  • LINK-3

                  Link Arrow:

                  Top-Left

                  Top

                  Bottom-Right


                  2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  Dingirsu, the Orcust of the Evening Star
                  DARK
                  Dingirsu, the Orcust of the Evening Star
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                  SR Rarity
                  Lightning Chidori
                  SR Rarity
                  Lightning Chidori
                  Lightning Chidori
                  WIND
                  Lightning Chidori
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                  SR Rarity
                  Raidraptor - Force Strix
                  SR Rarity
                  Raidraptor - Force Strix
                  Raidraptor - Force Strix
                  DARK
                  Raidraptor - Force Strix
                  • ATK:

                  • 100

                  • DEF:

                  • 2000


                  2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.




                  More Duel Links Info

                  Crystal Beasts Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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