World Legacy Deck #677603 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Apr 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/02/2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Foolish Burial x1
- Foolish Burial Goods x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Orcustrated Babel x1
- Orcustrated Return x1
- Pot of Prosperity x1
- Triple Tactics Talent x1
- World Legacy Succession x1
- Anti-Spell Fragrance x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Rivalry of Warlords x1
Extra Deck (15)
- Borrelsword Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Lib the World Key Blademaster x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Summon Sorceress x1
- Dingirsu, the Orcust of the Evening Star x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Orcust and World Legacy Link and Xyz boards (Dingirsu, Galatea, Enlilgirsu, Longirsu) built from a Link-heavy Extra Deck; Hand-trap and negation attrition into a Super Starslayer TY-PHON or Summon Sorceress board
- Turn 1 (going first): Open a starter (Orcust Cymbal Skeleton, Orcust Harp Horror, Girsu, or Mulcharmy Fuwalos), search or recycle through Orcust and World Legacy pieces, and link toward Galatea or Enlilgirsu. Only about 25% of openings contain any given 3-copy card, so the line is fragile.
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Nibiru to strip the opponent's board, then rebuild through the Orcust GY effects.
- Recovery: Orcust GY-banish effects and Orcustrated Return draw and re-summon, but many of the recursion cards are off-archetype dead draws.
- After siding: Not applicable. The deck has no Side Deck, so no post-side plan exists in best-of-3.
Why it scores here
The deck is scored as a system, not as an average of its cards. It is Illegal in TCG: four Forbidden cards are present and three Semi-Limited and one Limited card exceed their copy limits, so the Final score is capped and the evaluation is structural only. Its engine is real but fragile. Each 3-copy starter appears in only about 25% of opening hands, and only 4 of 55 Main Deck copies are exact World Legacy or Orcust-named cards, so most of the deck is generic tech and hand-traps (17 hand traps, 27 tech). Interaction is the deck's strongest trait, with about 18 negation effects and 25 removal effects, and it is most valuable going second, where roughly 90% of six-card hands contain a hand trap. Combo conversion and median output could not be measured because no combo boards were supplied, so those scores are text-only inference. Popularity was not credited, and the Forbidden cards are structural liabilities that the list must remove.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 of any 3-copy starter in 5-card opening) ~ 0.25; Orcust and World Legacy engine pieces are spread across many cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 17 hand traps and 27 tech cards with only 4 exact-archetype copies make many hands dead or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling read from Link and Xyz card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output is unmeasured and rests on card text alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 17 hand traps plus Orcust GY recursion give several independent answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Orcustrated Return, Galatea-I and Lib add recovery, but search and draw are off-archetype and thin (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | About 18 negation and 25 removal effects, with layering from Dominus Impulse and Infinite Impermanence (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | P(>=1 hand trap in a 6-card going-second hand) ~ 0.90 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Dingirsu 2600 ATK, Super Starslayer TY-PHON 2900 ATK and Nibiru 3000 ATK give closing power, though 2 of the 3 are niche (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55 Main Deck cards with 66 off-archetype copies and 27 tech slots; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots with 12 Link and 3 Xyz; several Extra Deck cards are on-plan but Summon Sorceress and TY-PHON are niche (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no meta sample; World Legacy archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Orcust Link chains and many interaction decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, no weights reallocated for legality. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2); illegal-list cap (-5). Final formula: No reliable metagame: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8, plus context modifiers (-12) = 31.8, then capped to 25 because the list is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- About 18 negation and 25 removal effects give strong interaction density
- Hand-trap density (17) makes the going-second hand very likely to hold an answer
- Extra Deck has real Link and Xyz closing options (Dingirsu, Enlilgirsu, Super Starslayer TY-PHON)
Weaknesses
- Illegal in TCG: four Forbidden and several over-limit cards
- Only about 5.7% of Main Deck copies are exact-archetype, so the engine is thin and inconsistent
- No Side Deck, so there is no post-side adaptation
- No combo boards, so floor and ceiling cannot be verified
Critical choke points
- Each 3-copy starter appears in only about 25% of opening hands, so turn 1 often lacks an engine piece
- The engine depends on Orcust GY effects that require the right pieces to be in the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Anti-Spell Fragrance, Called by the Grave, Rivalry of Warlords, Triple Tactics Talent | Legal TCG-playable replacements from the same functional role (hand-trap or removal) | Four Forbidden cards make the list illegal; removing them is required before any Final score can be trusted. |
| 2 | 1 copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Foolish Burial Goods, and 1 copy of Droll & Lock Bird | Replacements that are not Semi-Limited or Limited, or cut these to the allowed copy count | These cards exceed their Semi-Limited and Limited copy limits, which is a second legality violation. |
| 3 | Off-archetype tech cards with low payoff (for example, Harpie's Feather Duster and Pot of Prosperity) | Exact World Legacy or Orcust engine pieces, or a Side Deck of 15 cards for best-of-3 | Higher archetype purity would raise consistency, and a Side Deck would enable a post-side plan. |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side; four Forbidden cards and copy-limit violations; Card text and banlist status for every resolved card; Composition: 17 hand traps, 27 tech, 18 negation texts, 25 removal texts, 4 exact-archetype copies
- Inferred: Starter access ~0.25 per 3-copy card in opening hands; Hand-trap coverage ~0.90 in a going-second 6-card hand; Interaction density and recursion read from card text
- Provisional: Meta power and matchup fit (no dated meta sample); Side Deck adaptability (no Side Deck)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck; post-side plan cannot be evaluated
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