World Legacy Deck #677603 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Apr 2, 2026 by YGO Mod.

Deck World Legacy TCG

Created by: YGO Mod (20517634)

Created On: 04/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Orcust and World Legacy Link and Xyz boards (Dingirsu, Galatea, Enlilgirsu, Longirsu) built from a Link-heavy Extra Deck; Hand-trap and negation attrition into a Super Starslayer TY-PHON or Summon Sorceress board
  • Turn 1 (going first): Open a starter (Orcust Cymbal Skeleton, Orcust Harp Horror, Girsu, or Mulcharmy Fuwalos), search or recycle through Orcust and World Legacy pieces, and link toward Galatea or Enlilgirsu. Only about 25% of openings contain any given 3-copy card, so the line is fragile.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Nibiru to strip the opponent's board, then rebuild through the Orcust GY effects.
  • Recovery: Orcust GY-banish effects and Orcustrated Return draw and re-summon, but many of the recursion cards are off-archetype dead draws.
  • After siding: Not applicable. The deck has no Side Deck, so no post-side plan exists in best-of-3.

Why it scores here

The deck is scored as a system, not as an average of its cards. It is Illegal in TCG: four Forbidden cards are present and three Semi-Limited and one Limited card exceed their copy limits, so the Final score is capped and the evaluation is structural only. Its engine is real but fragile. Each 3-copy starter appears in only about 25% of opening hands, and only 4 of 55 Main Deck copies are exact World Legacy or Orcust-named cards, so most of the deck is generic tech and hand-traps (17 hand traps, 27 tech). Interaction is the deck's strongest trait, with about 18 negation effects and 25 removal effects, and it is most valuable going second, where roughly 90% of six-card hands contain a hand trap. Combo conversion and median output could not be measured because no combo boards were supplied, so those scores are text-only inference. Popularity was not credited, and the Forbidden cards are structural liabilities that the list must remove.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 of any 3-copy starter in 5-card opening) ~ 0.25; Orcust and World Legacy engine pieces are spread across many cards (Inferred)
D2 Opening-Hand Quality & Brick Management 35 17 hand traps and 27 tech cards with only 4 exact-archetype copies make many hands dead or conflicting (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling read from Link and Xyz card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output is unmeasured and rests on card text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 17 hand traps plus Orcust GY recursion give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Orcustrated Return, Galatea-I and Lib add recovery, but search and draw are off-archetype and thin (Inferred)
D7 End-Board & Interaction Quality 60 About 18 negation and 25 removal effects, with layering from Dominus Impulse and Infinite Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 P(>=1 hand trap in a 6-card going-second hand) ~ 0.90 (Inferred)
D9 Offensive Pressure & Closing Power 50 Dingirsu 2600 ATK, Super Starslayer TY-PHON 2900 ATK and Nibiru 3000 ATK give closing power, though 2 of the 3 are niche (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 30 55 Main Deck cards with 66 off-archetype copies and 27 tech slots; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 12 Link and 3 Xyz; several Extra Deck cards are on-plan but Summon Sorceress and TY-PHON are niche (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta sample; World Legacy archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Orcust Link chains and many interaction decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, no weights reallocated for legality. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2); illegal-list cap (-5). Final formula: No reliable metagame: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8, plus context modifiers (-12) = 31.8, then capped to 25 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • About 18 negation and 25 removal effects give strong interaction density
  • Hand-trap density (17) makes the going-second hand very likely to hold an answer
  • Extra Deck has real Link and Xyz closing options (Dingirsu, Enlilgirsu, Super Starslayer TY-PHON)

Weaknesses

  • Illegal in TCG: four Forbidden and several over-limit cards
  • Only about 5.7% of Main Deck copies are exact-archetype, so the engine is thin and inconsistent
  • No Side Deck, so there is no post-side adaptation
  • No combo boards, so floor and ceiling cannot be verified

Critical choke points

  • Each 3-copy starter appears in only about 25% of opening hands, so turn 1 often lacks an engine piece
  • The engine depends on Orcust GY effects that require the right pieces to be in the GY
Priority Remove Add Reason
1 Anti-Spell Fragrance, Called by the Grave, Rivalry of Warlords, Triple Tactics Talent Legal TCG-playable replacements from the same functional role (hand-trap or removal) Four Forbidden cards make the list illegal; removing them is required before any Final score can be trusted.
2 1 copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Foolish Burial Goods, and 1 copy of Droll & Lock Bird Replacements that are not Semi-Limited or Limited, or cut these to the allowed copy count These cards exceed their Semi-Limited and Limited copy limits, which is a second legality violation.
3 Off-archetype tech cards with low payoff (for example, Harpie's Feather Duster and Pot of Prosperity) Exact World Legacy or Orcust engine pieces, or a Side Deck of 15 cards for best-of-3 Higher archetype purity would raise consistency, and a Side Deck would enable a post-side plan.

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; four Forbidden cards and copy-limit violations; Card text and banlist status for every resolved card; Composition: 17 hand traps, 27 tech, 18 negation texts, 25 removal texts, 4 exact-archetype copies
  • Inferred: Starter access ~0.25 per 3-copy card in opening hands; Hand-trap coverage ~0.90 in a going-second 6-card hand; Interaction density and recursion read from card text
  • Provisional: Meta power and matchup fit (no dated meta sample); Side Deck adaptability (no Side Deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck; post-side plan cannot be evaluated

More TCG Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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