Dark Magician Deck #677342 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 04/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 50
Reliability 45
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Link
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark Magician-core board presence backed by Azamina, Dark Magician, Dark Paladin and Timaeus fusion/synchro boss monsters (Inferred from card text); Magicians' Souls and Mulcharmy draw-based card advantage into Extra Deck boss summons (Inferred)
  • Turn 1 (going first): Open Dark Magician Girl, Magicians' Souls or Diabellstar as a starter, search through Shining Sarcophagus or Magician's Rod, and build a board of Dark Magician / Azamina / Chaos extra-deck summons (Inferred; no recorded boards)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird, Maxx C) to answer the opponent's first summon or set-up, then rebuild through Mulcharmy draws and Extra Deck summons (Inferred)
  • Recovery: Recover through Soul Servant, Magician's Rod recursion from the GY, Shining Sarcophagus searches and Mulcharmy Fuwalos/Purulia draws (Inferred from card text)
  • After siding: Not evaluable: the deck runs an empty Side Deck (0 cards), so no post-side plan exists in the evidence

Why it scores here

This list is Illegal because Called by the Grave is Forbidden and is run once, so it is scored as a theoretical, structural-only read capped at 30 and does not earn a normal Final Contextual score. Structurally, the deck has a reasonable starter density (three copies each of Dark Magician Girl, Magicians' Souls, Diabellstar and Mulcharmy Fuwalos, with P(at least one starter in a 5-card opening hand) around 0.87 for the archetype core group), and its many hand traps give it resilience on the opponent's turn. Its weaknesses are a low archetype-exact purity of about 17%, a large spread of 17 off-archetype and single-copy support cards, no recorded combos to confirm a conversion ceiling or median output, and an empty Side Deck that removes any post-side adaptation. Popularity in the archetype usage stats and the guides confirm the list is a real, accessible build, but they did not add points, and the card scores were not averaged into the deck score. Meta Power is null because no dated metagame sample was supplied, and no tournament link exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of 3-copy starter in 5-card hand) = 0.276 per card; archetype core group P(>=1 in hand) = 0.87 across 16 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy tech and support cards and a 14-card tech/hand-trap mix add dead-card risk; no full-brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read only from card text, e.g. Dark Magician plus Azamina/Timaeus summons (Inferred)
D4 Combo Floor & Median Output 40 No median power index available; floor expected to be modest given the inconsistent Extra Deck and fusion-material requirements (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand-trap or negation cards and multiple recursive or search effects give alternative lines after one disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Magicians' Souls and Mulcharmy draw effects plus Soul Servant and Magician's Rod recursion regenerate resources (Inferred from card text)
D7 End-Board & Interaction Quality 55 Interaction includes Ash Blossom, Ghost Belle, Infinite Impermanence, Dominus Impulse and Crossout Designator, but no interaction density was recorded (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density (about 0.76 chance of at least one hand trap in a 6-card hand) supports disruption against an established board (Inferred)
D9 Offensive Pressure & Closing Power 45 Dark Magician at 2500 ATK, Dark Paladin at 2900 ATK and Master of Chaos at 3000 ATK form the closing board, but no end-board statistics were recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 40 50 Main Deck cards with 30 distinct cards, 17 Spells, and 23 level-0 Spell/Trap cards in the deck; 14 distinct tech and interaction cards reduce consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is full at 15 cards across 9 Fusion, 3 Synchro and 3 Link monsters in 14 distinct cards, spread over several sub-archetypes (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step fusion, search and hand-trap sequencing with many decision points on the opponent's turn (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, 0.8/0.2 by judgement for the structural read. Structural ≈ 49.5, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-3); Hard-garnet and brick burden (-2). Final formula: Illegal cap: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48.6, capped to 30 under the Illegal rule; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter density: three copies each of Dark Magician Girl, Magicians' Souls, Diabellstar and Mulcharmy Fuwalos give a high archetype-core hand presence
  • Dense hand-trap and negation suite (Ash Blossom, Ghost Belle, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird, Maxx C) gives going-second and turn-cycle interaction
  • Multiple draw and search effects (Magicians' Souls, Mulcharmy, Soul Servant, Magician's Rod) regenerate resources

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and runs one copy
  • Low archetype purity (about 17%) with 54 off-archetype copies across many sub-archetypes
  • No recorded combos, so ceiling and median output are unverified
  • Empty Side Deck removes post-side adaptation
  • 17 single-copy cards and 14 tech/search cards raise brick risk

Critical choke points

  • Called by the Grave cannot be played in Master Duel, so the list must be rebuilt before any real score applies
  • Extra Deck summons of Fusion and Synchro bosses depend on specific material cards that are not all in the Main Deck
Priority Remove Add Reason
1 Called by the Grave A legal Main Deck card, e.g. a second copy of an existing engine starter or a legal hand trap Removes the only legality violation so the deck can receive a normal score
2 Single-copy tech cards such as Triple Tactics Talent or Preparation of Rites Additional copies of core starters (Magicians' Souls or Dark Magician Girl) or a Side Deck Improves starter consistency and enables post-side adaptation
3 No side deck A 15-card Side Deck with matchup-specific negates and hand traps Adds post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Called by the Grave is Forbidden with 0 legal copies, so the list is Illegal (banlist token); Main 50 and Extra 15 are within the master-duel size rules; Side Deck is empty (0); Archetype stat rows show Dark Magician core cards at 80% inclusion
  • Observed: No observed boards or win-rate data are available in the evidence
  • Inferred: Starter access about 0.87 for the archetype core group (hypergeometric); Brick risk and interaction value estimated from card text; Going-second hand-trap estimate 0.76 from hypergeometric
  • Provisional: Meta Power is null; matchup and format fit cannot be verified without a dated sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) is available Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export the deck is Illegal, so it receives no normal Final Contextual score

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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