Dark Magician Deck #677341 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Diabellstar the Black Witch x3, Magicians' Souls x3. Created Apr 2, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 04/02/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 42
Going First 47
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 47
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark Magician and Dark Magician Girl boss pressure backed by Extra Deck bosses (Red-Eyes Dark Dragoon, Bystial Dis Pater, Timaeus, Diabellstar as Main Deck attacker); Azamina and Sinful Spoils Fusion pressure through Azamina Mu Rcielago and Azamina Ilia Silvia
  • Turn 1 (going first): Open a searcher such as Magician's Rod, Magicians' Souls, Primite Lordly Lode or Future Silence and convert it into a Shining Sarcophagus or Dark Magician Girl line, using Ash Blossom or Infinite Impermanence to protect the first engine
  • Turn 2 (going second): Hold Droll & Lock Bird, Maxx C, Ash Blossom and Infinite Impermanence as the first response, then rebuild through Magicians' Souls and Shining Sarcophagus
  • Recovery: Recover through Magicians' Souls and Soul Servant from the GY and Dark Magician Girl's search, then rebuild the Shining Sarcophagus engine
  • After siding: No Side Deck is registered in the evidence, so no post-side plan can be evaluated

Why it scores here

The structural read (about 50) comes from the system, not from averaging card scores: 23 searcher-text cards and a 0.96 proxy for opening at least one archetype-core card give the engine decent access, but the deck is split across roughly ten sub-archetypes (exact-name purity 14.7 percent, 64 off-archetype copies), so it has more routes than a single coherent engine. Interaction is real (11 hand traps, 9 negation texts, 12 removal texts) and the Extra Deck of 15 covers fusion, synchro and link bosses, but no combo boards were recorded, so the ceiling and median are text-only Inferred estimates. The deck has no Side Deck and runs a Forbidden card, so it is illegal in master-duel: the score is capped at 30 and the result is structural and theoretical only. Archetype popularity (core cards at 90 percent usage) confirms the list is real and accessible, but it earned no points for power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of a 3-copy starter in 5 cards) = 0.233 per card; archetype-core group P(open >=1) = 0.957 as a proxy; searcher-text density 23 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 of 31 distinct Main cards are single-copy and several are narrow hand traps or situational cards, so bricks and dead hands are likely (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; Shining Sarcophagus and Magicians' Souls engine read from text only (Inferred)
D4 Combo Floor & Median Output 42 median power index unavailable; floor is inferred from split routes across sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Several independent routes exist (Primite, Mulcharmy, Diabellstar, Azamina, Dark Magician), with 11 hand traps; no recorded interruption tests (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY effects (Magicians' Souls, Soul Servant, Dark Magician Girl) and 23 searcher-text cards; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 58 Interaction density from role tags: 11 hand traps, 9 negation texts, 12 removal texts; Called by the Grave is illegal so its contribution is discounted (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps (Droll & Lock Bird, Maxx C, Ash Blossom, Infinite Impermanence) and 2500-ATK bosses; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Main Deck bosses at 2500 ATK (Dark Magician, Diabellstar) and Extra Deck bosses at 2800-3500 ATK (Timaeus, Bystial Dis Pater); no measured closing data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 60 Main cards across 31 distinct names; exact-name purity 14.7 percent weakens compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 8 Fusion, 3 Synchro and 4 Link; wide coverage with some flex slots (Verified composition)
D12 Side Deck Adaptability 30 No Side Deck registered (Side Deck size 0); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine plan with many decision points across sub-archetypes; combo steps not recorded (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (structural only; Illegal cap applied). Structural ≈ 50, Going First ≈ 47, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-8); Engine conflicts (-2); No Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*42 - 12 = 36.4; capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher density (23 searcher-text cards) gives engine access
  • 11 hand traps and 9 negation texts give going-second interaction
  • Extra Deck of 15 covers fusion, synchro and link bosses

Weaknesses

  • Illegal: Called by the Grave is Forbidden and over the copy limit
  • Ten-plus sub-archetype engines dilute the core plan (exact-name purity 14.7 percent)
  • No Side Deck and no post-side plan
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Shining Sarcophagus (2 copies) as the central engine enabler
  • Dark Magician Girl and Magicians' Souls (3 copies each) as the opening starters
Priority Remove Add Reason
1 Called by the Grave (1 copy, Forbidden in master-duel) A legal in-archetype searcher or hand trap already present in the deck's strongest core (for example another copy of an existing Dark Magician-line searcher) Removes the only Illegal card so the list can receive a normal score
2 One off-archetype single-copy card in the Primite or Mulcharmy line A Side Deck of 15 cards covering the most common opposing boards Adds the post-side plan and side-deck coverage the evidence lacks

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 (legal size); Called by the Grave is Forbidden and over the copy limit; Archetype-core usage stats present (90 percent for Dark Magician, Maxx C, Ash Blossom)
  • Inferred: Opening probabilities and brick estimate; Interaction density from role tags and text; Going-first and going-second splits
  • Provisional: Meta power and matchup fit (no dated metagame)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the export

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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