Bystial Deck #677329 — Yu-Gi-Oh! Master Duel

47 Main, 15 Extra, incl. Bystial Baldrake x3, Bystial Druiswurm x3, Bystial Saronir x3.

Created by: Ljkad (12473560)

Created On: 04/01/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
30± 10/ 100
Power Score
Structural 69
Reliability 58
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure: Centur-Ion Legatia, Centur-Ion Auxila, Chaos Angel, Bystial Dis Pater, Stardust Sifr Divine Dragon, Cosmic Blazar Dragon (3000-4000 ATK bodies); Bystial Lubellion and Bystial Magnamhut recursion/search into a Dragon boss chain
  • Turn 1 (going first): Turn-1 starter from Bystial Druiswurm, Bystial Saronir, Bystial Baldrake, Junk Meister or Speedroid Terrortop (each 3 copies, all hand-summonable), then Tuner plus Synchro into a 3000+ ATK boss
  • Turn 2 (going second): Six-card hand with Ash Blossom and Maxx C as hand traps (4 copies total, about 43% to hold at least one), then engine through the opponent's board using the Bystial hand-summon effects
  • Recovery: Banish-based Bystial summons from the GY and Stardust Synchron / Centur-Ion Primera recursion; GY averages 8.7 cards in recorded boards
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan and no sideboard adaptation

Why it scores here

The score is capped at 30 because the list is Illegal: Called by the Grave is Forbidden and the deck runs one copy, so the Final Contextual number is structural and theoretical only. On the system, the deck reliably opens a functional plan (about 91% to hit a searcher in a 5-card opening hand, and three-copy starters at about 29% each) and its recorded boards convert into 3000 to 4000 ATK Synchro bosses with a median PowerIndex of 91 and a best line of 100. Interaction density is about 4.2 per board and 4 hand traps (Ash Blossom and Maxx C) support it, while the going-first and going-second split cannot be measured because all 10 recorded combos are tagged unknown. The score does not come from Bystial being a popular archetype (no usage or tournament data exists) and was not produced by averaging the individual card scores; the 21% exact-name purity and mixed Centur-Ion, Stardust, Junk and Roid engines lower the structural result, and the empty side deck leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one 3-copy starter in 5 cards) about 0.29 each, P(at least one searcher text card in 5) about 0.91, multiple independent starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many singleton and two-copy engine pieces across 4 sub-archetypes raise the brick and conflict risk; 9 main-deck tuners keep Synchro access reasonable (Inferred)
D3 Combo Conversion & Ceiling 88 Best recorded line PowerIndex 100 with 4 bosses, 8 Extra Deck summons and net card advantage +7; board per starter max 7 (Observed structural + Inferred read)
D4 Combo Floor & Median Output 75 Median PowerIndex 91, minimum 62 across 10 recorded combos; the floor is lower than the median but still high (Observed)
D5 Interruption Resilience & Route Redundancy 70 Starter diversity 8 with 4 hand traps and multiple recursion routes from the GY (Inferred)
D6 Resource Economy, Recovery & Grind 72 Average GY 8.7 and end hand 2.4 with netCardAdvantage positive on the top lines (Observed structural)
D7 End-Board & Interaction Quality 74 Average interaction density 4.2 and negation text hint 1.6 per board, with 4 to 5 boss monsters on the field (Observed structural, Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second split not measurable (all combos unknown); hand-trap group gives about 43% of at least one hand trap in 6 cards (Provisional)
D9 Offensive Pressure & Closing Power 82 Multiple 3000 to 4000 ATK Synchro bosses and direct interaction text on the Extra Deck (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 55 47 main cards with 28 distinct, 16 singletons, 49 off-exact-name copies; no garnet burden but an illegal copy count (Inferred)
D11 Extra Deck Efficiency & Coverage 72 15 Extra slots used: 13 Synchro, 1 Fusion, 1 Link; best line uses 8 Extra summons (Verified composition + Observed structural)
D12 Side Deck Adaptability 20 Zero side deck cards in a Master Duel list allowed up to 15; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; Meta Power stays provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step combos across 4 sub-archetypes with many decision points and Extra Deck ordering (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-6); engine conflicts (-3); no side deck (-2). Final formula: Uncapped: 0.80*Structural(69) + 0.20*TournamentReliability(58) + modifiers(-11) = about 56; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 100, median 91, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Median recorded PowerIndex 91 with a best line of 100
  • Searcher density gives about 91% to find a searcher in a 5-card opening hand
  • Multiple 3000 to 4000 ATK Synchro bosses and 13 Synchro Extra Deck slots
  • Four hand traps plus negation text give layered interaction

Weaknesses

  • Illegal list: Called by the Grave is Forbidden
  • Zero side deck cards leave no post-side plan
  • Four sub-archetypes compete for the same hand slots (21% exact-name purity)
  • Going-first and going-second splits cannot be measured (all combos unknown)

Critical choke points

  • Single Forbidden card in the main deck makes the whole list illegal until removed
  • Hand-trap coverage depends on 4 cards, about 43% to have one in a 6-card opening hand
  • Synchro boss access depends on Tuner plus Synchro summons from a small set of tuners
Priority Remove Add Reason
1 Called by the Grave (1 copy, Forbidden) A legal Main Deck slot (for example a second Bystial or Centur-Ion playable card, or a legal negation) Restores legality so the deck can receive a normal Final Contextual score
2 None A 15-card side deck covering the most common interruptions Enables a post-side plan for best-of-3 and raises D12 from 20

Evidence & confidence

  • Verified: Deck is Illegal: Called by the Grave is Forbidden with 1 copy run; Main 47 (range 40-60) and Extra 15 (range 0-15) are within size rules; Exact archetype purity 21%, sub-archetype spread from composition
  • Observed: Best recorded PowerIndex 100 and median 91 across 10 combos; Average GY 8.7, end hand 2.4, banished 0.6 from recorded boards; Board per starter median 1.9, max 7
  • Inferred: Starter access about 0.29 per 3-copy card in a 5-card hand (hypergeometric); Searcher access about 0.91 in 5 cards; hand-trap access about 0.43 in 6 cards; Interaction density 4.2 read as layered interaction (semantic read of card text)
  • Provisional: Going-first and going-second split (all combos unknown); Matchup fit and Meta Power (no dated metagame sample); Post-side plan (no side cards)
  • Data gaps: no archetype usage statistics: core/meta-standard comparison unavailable no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) all 10 recorded combos are tagged unknown, so the going-first and going-second split is unavailable zero side deck cards: no post-side evidence

More Master Duel Info

Bystial

Bystial Breakdown

 
 

 

 

 

 

 

 
 

 

 
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