Bystial Deck #677329 — Yu-Gi-Oh! Master Duel
47 Main, 15 Extra, incl. Bystial Baldrake x3, Bystial Druiswurm x3, Bystial Saronir x3.
Created by: Ljkad (12473560)
Created On: 04/01/2026
Main Deck (47)
- Bystial Baldrake x3
- Bystial Druiswurm x3
- Bystial Magnamhut x1
- Bystial Saronir x3
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x2
- Gem-Knight Nepyrim x1
- Junk Armor x1
- Junk Meister x3
- Maxx "C" x1
- Omni Dragon Brotaur x1
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x2
- Converging Wills Dragon x1
- Stardust Synchron x2
- Arrive in Light x1
- Branded Regained x1
- Brilliant Fusion x1
- Called by the Grave x1
- Emblema Oath x1
- Junk Signal x2
- Reinforcement of the Army x1
- Stand Up Centur-Ion! x3
- Centur-Ion Phalanx x1
Extra Deck (15)
- Gem-Knight Seraphinite x1
- Hieratic Seal of the Heavenly Spheres x1
- Baronne de Fleur x1
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Centur-Ion Legatia x1
- Chaos Angel x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Juraishin, the Cursed Thunder God x1
- Scarlight Red Dragon Archfiend x1
- Shooting Majestic Star Dragon x1
- Stardust Sifr Divine Dragon x1
- Accel Synchron x1
- Centur-Ion Primera Primus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro boss pressure: Centur-Ion Legatia, Centur-Ion Auxila, Chaos Angel, Bystial Dis Pater, Stardust Sifr Divine Dragon, Cosmic Blazar Dragon (3000-4000 ATK bodies); Bystial Lubellion and Bystial Magnamhut recursion/search into a Dragon boss chain
- Turn 1 (going first): Turn-1 starter from Bystial Druiswurm, Bystial Saronir, Bystial Baldrake, Junk Meister or Speedroid Terrortop (each 3 copies, all hand-summonable), then Tuner plus Synchro into a 3000+ ATK boss
- Turn 2 (going second): Six-card hand with Ash Blossom and Maxx C as hand traps (4 copies total, about 43% to hold at least one), then engine through the opponent's board using the Bystial hand-summon effects
- Recovery: Banish-based Bystial summons from the GY and Stardust Synchron / Centur-Ion Primera recursion; GY averages 8.7 cards in recorded boards
- After siding: None: the deck runs 0 side cards, so there is no post-side plan and no sideboard adaptation
Why it scores here
The score is capped at 30 because the list is Illegal: Called by the Grave is Forbidden and the deck runs one copy, so the Final Contextual number is structural and theoretical only. On the system, the deck reliably opens a functional plan (about 91% to hit a searcher in a 5-card opening hand, and three-copy starters at about 29% each) and its recorded boards convert into 3000 to 4000 ATK Synchro bosses with a median PowerIndex of 91 and a best line of 100. Interaction density is about 4.2 per board and 4 hand traps (Ash Blossom and Maxx C) support it, while the going-first and going-second split cannot be measured because all 10 recorded combos are tagged unknown. The score does not come from Bystial being a popular archetype (no usage or tournament data exists) and was not produced by averaging the individual card scores; the 21% exact-name purity and mixed Centur-Ion, Stardust, Junk and Roid engines lower the structural result, and the empty side deck leaves no post-side plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one 3-copy starter in 5 cards) about 0.29 each, P(at least one searcher text card in 5) about 0.91, multiple independent starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many singleton and two-copy engine pieces across 4 sub-archetypes raise the brick and conflict risk; 9 main-deck tuners keep Synchro access reasonable (Inferred) |
| D3 | Combo Conversion & Ceiling | 88 | Best recorded line PowerIndex 100 with 4 bosses, 8 Extra Deck summons and net card advantage +7; board per starter max 7 (Observed structural + Inferred read) |
| D4 | Combo Floor & Median Output | 75 | Median PowerIndex 91, minimum 62 across 10 recorded combos; the floor is lower than the median but still high (Observed) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Starter diversity 8 with 4 hand traps and multiple recursion routes from the GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Average GY 8.7 and end hand 2.4 with netCardAdvantage positive on the top lines (Observed structural) |
| D7 | End-Board & Interaction Quality | 74 | Average interaction density 4.2 and negation text hint 1.6 per board, with 4 to 5 boss monsters on the field (Observed structural, Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not measurable (all combos unknown); hand-trap group gives about 43% of at least one hand trap in 6 cards (Provisional) |
| D9 | Offensive Pressure & Closing Power | 82 | Multiple 3000 to 4000 ATK Synchro bosses and direct interaction text on the Extra Deck (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 47 main cards with 28 distinct, 16 singletons, 49 off-exact-name copies; no garnet burden but an illegal copy count (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 Extra slots used: 13 Synchro, 1 Fusion, 1 Link; best line uses 8 Extra summons (Verified composition + Observed structural) |
| D12 | Side Deck Adaptability | 20 | Zero side deck cards in a Master Duel list allowed up to 15; no post-side data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; Meta Power stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step combos across 4 sub-archetypes with many decision points and Extra Deck ordering (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 69, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-6); engine conflicts (-3); no side deck (-2). Final formula: Uncapped: 0.80*Structural(69) + 0.20*TournamentReliability(58) + modifiers(-11) = about 56; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 100, median 91, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Median recorded PowerIndex 91 with a best line of 100
- Searcher density gives about 91% to find a searcher in a 5-card opening hand
- Multiple 3000 to 4000 ATK Synchro bosses and 13 Synchro Extra Deck slots
- Four hand traps plus negation text give layered interaction
Weaknesses
- Illegal list: Called by the Grave is Forbidden
- Zero side deck cards leave no post-side plan
- Four sub-archetypes compete for the same hand slots (21% exact-name purity)
- Going-first and going-second splits cannot be measured (all combos unknown)
Critical choke points
- Single Forbidden card in the main deck makes the whole list illegal until removed
- Hand-trap coverage depends on 4 cards, about 43% to have one in a 6-card opening hand
- Synchro boss access depends on Tuner plus Synchro summons from a small set of tuners
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1 copy, Forbidden) | A legal Main Deck slot (for example a second Bystial or Centur-Ion playable card, or a legal negation) | Restores legality so the deck can receive a normal Final Contextual score |
| 2 | None | A 15-card side deck covering the most common interruptions | Enables a post-side plan for best-of-3 and raises D12 from 20 |
Evidence & confidence
- Verified: Deck is Illegal: Called by the Grave is Forbidden with 1 copy run; Main 47 (range 40-60) and Extra 15 (range 0-15) are within size rules; Exact archetype purity 21%, sub-archetype spread from composition
- Observed: Best recorded PowerIndex 100 and median 91 across 10 combos; Average GY 8.7, end hand 2.4, banished 0.6 from recorded boards; Board per starter median 1.9, max 7
- Inferred: Starter access about 0.29 per 3-copy card in a 5-card hand (hypergeometric); Searcher access about 0.91 in 5 cards; hand-trap access about 0.43 in 6 cards; Interaction density 4.2 read as layered interaction (semantic read of card text)
- Provisional: Going-first and going-second split (all combos unknown); Matchup fit and Meta Power (no dated metagame sample); Post-side plan (no side cards)
- Data gaps: no archetype usage statistics: core/meta-standard comparison unavailable no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) all 10 recorded combos are tagged unknown, so the going-first and going-second split is unavailable zero side deck cards: no post-side evidence
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