Created by: YGO Mod (20517634)

Created On: 05/04/2023

Need 13 UR

UR Rarity
Dimension Shifter2 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Elder Entity N'tss2 card
UR Rarity
Five-Headed Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Lyrilusc - Ensemblue Robin1 card
UR Rarity
Floowandereeze and the Advent of Adventure1 card
UR Rarity
Welcome Labrynth3 card

Main: 40 Extra: 15

SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
2 cardDimension Shifter
UR Rarity
2 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


SR Rarity
3 cardFloowandereeze & Eglen
SR Rarity
3 cardFloowandereeze & Eglen
Floowandereeze & Eglen
WIND 1
Floowandereeze & Eglen
  • ATK:

  • 800

  • DEF:

  • 1000


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


SR Rarity
2 cardFloowandereeze & Empen
SR Rarity
2 cardFloowandereeze & Empen
Floowandereeze & Empen
WIND 10
Floowandereeze & Empen
  • ATK:

  • 2700

  • DEF:

  • 1000


If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


SR Rarity
3 cardFloowandereeze & Robina
SR Rarity
3 cardFloowandereeze & Robina
Floowandereeze & Robina
WATER 1
Floowandereeze & Robina
  • ATK:

  • 600

  • DEF:

  • 1200


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


R Rarity
1 cardFloowandereeze & Stri
R Rarity
1 cardFloowandereeze & Stri
Floowandereeze & Stri
WATER 1
Floowandereeze & Stri
  • ATK:

  • 700

  • DEF:

  • 1100


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


N Rarity
1 cardFloowandereeze & Toccan
N Rarity
1 cardFloowandereeze & Toccan
Floowandereeze & Toccan
WIND 1
Floowandereeze & Toccan
  • ATK:

  • 500

  • DEF:

  • 1300


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


R Rarity
1 cardRaiza the Mega Monarch
R Rarity
1 cardRaiza the Mega Monarch
Raiza the Mega Monarch
WIND 8
Raiza the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


R Rarity
2 cardDimensional Fissure
R Rarity
2 cardDimensional Fissure
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.


    UR Rarity
    1 cardFloowandereeze and the Advent of Adventure
    UR Rarity
    1 cardFloowandereeze and the Advent of Adventure
    Floowandereeze and the Advent of Adventure
    Spell Quick
    Floowandereeze and the Advent of Adventure

      Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


      R Rarity
      1 cardFloowandereeze and the Magnificent Map
      R Rarity
      1 cardFloowandereeze and the Magnificent Map
      Floowandereeze and the Magnificent Map
      Spell Field
      Floowandereeze and the Magnificent Map

        During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


        SR Rarity
        1 cardFloowandereeze and the Unexplored Winds
        SR Rarity
        1 cardFloowandereeze and the Unexplored Winds
        Floowandereeze and the Unexplored Winds
        Spell Continuous
        Floowandereeze and the Unexplored Winds

          You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


          SR Rarity
          1 cardLabrynth Labyrinth
          SR Rarity
          1 cardLabrynth Labyrinth
          Labrynth Labyrinth
          Spell Field
          Labrynth Labyrinth

            If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


            SR Rarity
            3 cardPot of Extravagance
            SR Rarity
            3 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              R Rarity
              2 cardCompulsory Evacuation Device
              R Rarity
              2 cardCompulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                SR Rarity
                2 cardDifferent Dimension Ground
                SR Rarity
                2 cardDifferent Dimension Ground
                Different Dimension Ground
                Trap Normal
                Different Dimension Ground

                  This turn, any monster sent to the GY is banished instead.


                  SR Rarity
                  2 cardDimensional Barrier
                  SR Rarity
                  2 cardDimensional Barrier
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                    R Rarity
                    2 cardDogmatika Punishment
                    R Rarity
                    2 cardDogmatika Punishment
                    Dogmatika Punishment
                    Trap Normal
                    Dogmatika Punishment

                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                      SR Rarity
                      2 cardEvenly Matched
                      SR Rarity
                      2 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        N Rarity
                        1 cardFloowandereeze and the Dreaming Town
                        N Rarity
                        1 cardFloowandereeze and the Dreaming Town
                        Floowandereeze and the Dreaming Town
                        Trap Normal
                        Floowandereeze and the Dreaming Town

                          During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                          UR Rarity
                          3 cardWelcome Labrynth
                          UR Rarity
                          3 cardWelcome Labrynth
                          Welcome Labrynth
                          Trap Normal
                          Welcome Labrynth

                            Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                            UR Rarity
                            2 cardElder Entity N'tss
                            UR Rarity
                            2 cardElder Entity N'tss
                            Elder Entity N'tss
                            LIGHT 4
                            Elder Entity N'tss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                            UR Rarity
                            1 cardFive-Headed Dragon
                            UR Rarity
                            1 cardFive-Headed Dragon
                            Five-Headed Dragon
                            DARK 12
                            Five-Headed Dragon
                            • ATK:

                            • 5000

                            • DEF:

                            • 5000


                            5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                            N Rarity
                            2 cardFossil Machine Skull Wagon
                            N Rarity
                            2 cardFossil Machine Skull Wagon
                            Fossil Machine Skull Wagon
                            EARTH 6
                            Fossil Machine Skull Wagon
                            • ATK:

                            • 1700

                            • DEF:

                            • 1500


                            1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                            SR Rarity
                            2 cardFossil Warrior Skull Knight
                            SR Rarity
                            2 cardFossil Warrior Skull Knight
                            Fossil Warrior Skull Knight
                            EARTH 6
                            Fossil Warrior Skull Knight
                            • ATK:

                            • 2400

                            • DEF:

                            • 1100


                            1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                            SR Rarity
                            1 cardKnightmare Cerberus
                            SR Rarity
                            1 cardKnightmare Cerberus
                            Knightmare Cerberus
                            EARTH
                            Knightmare Cerberus
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Top

                            Left


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                            SR Rarity
                            1 cardKnightmare Phoenix
                            SR Rarity
                            1 cardKnightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            1 cardKnightmare Unicorn
                            UR Rarity
                            1 cardKnightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            UR Rarity
                            1 cardPSY-Framelord Omega
                            UR Rarity
                            1 cardPSY-Framelord Omega
                            PSY-Framelord Omega
                            LIGHT 8
                            PSY-Framelord Omega
                            • ATK:

                            • 2800

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                            SR Rarity
                            2 cardWind Pegasus @Ignister
                            SR Rarity
                            2 cardWind Pegasus @Ignister
                            Wind Pegasus @Ignister
                            WIND 7
                            Wind Pegasus @Ignister
                            • ATK:

                            • 2300

                            • DEF:

                            • 1500


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                            SR Rarity
                            1 cardLyrilusc - Assembled Nightingale
                            SR Rarity
                            1 cardLyrilusc - Assembled Nightingale
                            Lyrilusc - Assembled Nightingale
                            WIND
                            Lyrilusc - Assembled Nightingale
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                            UR Rarity
                            1 cardLyrilusc - Ensemblue Robin
                            UR Rarity
                            1 cardLyrilusc - Ensemblue Robin
                            Lyrilusc - Ensemblue Robin
                            WIND
                            Lyrilusc - Ensemblue Robin
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.




                            More Master Duel Info

                            Labrynth Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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