Created by: test (054123)

Created On: 03/31/2026

Main: 42 Extra: 2

2 cardArcana Force EX - The Dark Ruler 2 cardArcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
LIGHT 10
Arcana Force EX - The Dark Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.


3 cardArcana Force XXI - The World 3 cardArcana Force XXI - The World
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


3 cardHecatrice 3 cardHecatrice
Hecatrice
LIGHT 4
Hecatrice
  • ATK:

  • 1500

  • DEF:

  • 1100


You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.


3 cardMs. Judge 3 cardMs. Judge
Ms. Judge
LIGHT 4
Ms. Judge
  • ATK:

  • 1800

  • DEF:

  • 600


If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.


3 cardOrigami Goddess 3 cardOrigami Goddess
Origami Goddess
DARK 1
Origami Goddess
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect.


3 cardSand Gambler 3 cardSand Gambler
Sand Gambler
LIGHT 3
Sand Gambler
  • ATK:

  • 300

  • DEF:

  • 1600


Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.


3 cardTime Wizard 3 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


3 cardSecond Coin Toss 3 cardSecond Coin Toss
Second Coin Toss
Spell Continuous
Second Coin Toss

    When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


    2 cardValhalla, Hall of the Fallen 2 cardValhalla, Hall of the Fallen
    Valhalla, Hall of the Fallen
    Spell Continuous
    Valhalla, Hall of the Fallen

      Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


      3 cardDamage Condenser 3 cardDamage Condenser
      Damage Condenser
      Trap Normal
      Damage Condenser

        When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.


        3 cardFairy Box 3 cardFairy Box
        Fairy Box
        Trap Continuous
        Fairy Box

          When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.


          3 cardLucky Chance 3 cardLucky Chance
          Lucky Chance
          Trap Continuous
          Lucky Chance

            Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.


            2 cardPaleozoic Leanchoilia 2 cardPaleozoic Leanchoilia
            Paleozoic Leanchoilia
            Trap Normal
            Paleozoic Leanchoilia

              Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


              3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
              Paleozoic Marrella
              Trap Normal
              Paleozoic Marrella

                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                3 cardProton Blast 3 cardProton Blast
                Proton Blast
                Trap Continuous
                Proton Blast

                  Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. ● 1+: Inflict 500 damage to your opponent. ● 2+: Destroy 1 card your opponent controls. ● 3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.


                  1 cardArcana Force EX - The Chaos Ruler 1 cardArcana Force EX - The Chaos Ruler
                  Arcana Force EX - The Chaos Ruler
                  LIGHT 10
                  Arcana Force EX - The Chaos Ruler
                  • ATK:

                  • 3300

                  • DEF:

                  • 3300


                  3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.


                  1 cardTime Wizard of Tomorrow 1 cardTime Wizard of Tomorrow
                  Time Wizard of Tomorrow
                  LIGHT 5
                  Time Wizard of Tomorrow
                  • ATK:

                  • 2000

                  • DEF:

                  • 1900


                  "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.




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