Gagaga Deck #674872 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 03/29/2026
Main Deck (40)
- Arkbrave Dragon x1
- Divine Dragon Lord Felgrand x1
- Dodododo Warrior x3
- Dodododwarf Gogogoglove x1
- Droll & Lock Bird x2
- Gagaga Ganbara Knight x1
- Galactic Spiral Dragon x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x1
- Onomatokage x3
- Paladin of Felgrand x3
- Utopic Onomatopoeia x1
- Zubababa Knight x1
- Zubababancho Gagagacoat x1
- Ash Blossom & Joyous Spring x3
- Onomatopaira x3
- Onomatopickup x3
- Return of the Dragon Lords x1
- Ruins of the Divine Dragon Lords x3
- Seventh Tachyon x2
- Infinite Impermanence x3
Extra Deck (15)
- Divine Dragon Knight Felgrand x3
- Divine Golden Shadow Dragon Dragluxion x1
- Eclipse Twins x1
- Gagagaga Girl x1
- Gagagaga Magician x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Number 102: Star Seraph Sentry x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number F0: Utopic Future Zexal x1
- Starring Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rank-Up-Magic Utopiforce into Utopic Future / Utopic Draco Future OTK; Nibiru, the Primal Being + Utopia variants for alternate OTK
- Turn 1 (going first): Play Utopic Onomatopoeia + key hand-traps, set backrow, search/hand-trap to survive turn 1, then combo into OTK by turn 3–4.
- Turn 2 (going second): Six-card hand-trap wall (Ash Blossom, Ghost Belle, Droll & Lock Bird, Imperial Order), counter into Utopic setups or Nibiru lock.
- Recovery: Return of the Dragon Lords / Onomatopickup to recycle, plus hand-traps and dimensional barriers to rebuild.
Why it scores here
The deck runs a classic Rank-Up-Magic Utopia OTK engine with strong turn-3–4 ceiling via Utopic Future and Nibiru, but its 36% core-present rate and reliance on specific Utopia/Nibiru pieces make consistency moderate. Hand-trap density helps survival, yet brick risk around key Utopia pieces and limited recursion cap floor and median output. The build is efficient and Extra-smart, but side options are thin and matchup variance is high, yielding a balanced but volatile 68.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Archetype core present at 36% (9/25), with 90%+ P(≥1 live) for Utopia staples — Inferred from probabilities and usage stats. |
| D2 | Opening-Hand Quality & Brick Management | 55 | 8 hand-traps and 16 searchers give ~55% functional opening, but 2–3 critical Utopia cards missing keep brick risk — Inferred from comp + probabilities. |
| D3 | Combo Conversion & Ceiling | 80 | Best-line boards reach 80 PowerIndex via Rank-Up-Magic Utopiforce into Utopic Future/Draco — Observed from combos_evidence best_line. |
| D4 | Combo Floor & Median Output | — | Median constrained by missing Utopia variants and Nibiru; estimated around 55 — Inferred from power distribution and core gap. |
| D5 | Interruption Resilience & Route Redundancy | 60 | 2–3 redundant Utopia lines and hand-traps give moderate resilience (~60) — Observed from starter_diversity and card text. |
| D6 | Resource Economy, Recovery & Grind | 50 | Resource signature leans grind-neutral with limited float; NetCardAdvantage inferred as neutral — Inferred from resource_signature. |
| D7 | End-Board & Interaction Quality | 70 | 9 removal/negate texts and 8 hand-traps yield 70 interaction density — Observed from role_tag_counts and text_role_hints. |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second plan anchored on 6-card hand-trap wall and Nibiru lock at ~60 — Observed from going-second split and key cards. |
| D9 | Offensive Pressure & Closing Power | 65 | 3000 ATK Xyz threats and OTK plan give 65 closing power — Observed from best_line and card ATK stats. |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40-card main with 17 unique pieces and 9 core present yields 70 efficiency — Observed from composition and legality. |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 Extra cards, all Xyz, with 4000+ ATK threats give 75 efficiency — Observed from extra_deck_breakdown. |
| D12 | Side Deck Adaptability | 40 | Thin side plan (no dedicated floodgates/clears) yields 40 adaptability — Observed from side_count and card list. |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame; archetype share noted but provisional — Provisional from tournament_context. |
| D14 | Pilotability & Error Tolerance | 55 | 10–12 decision points with multi-step Rank-Up lines yield moderate pilotability — Inferred from combo step complexity. |
How the score was computed
Strategy profile: Balanced (combo-primary). Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: core_present_pct (-8); hand_trap_density (6); side_deck_thinness (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 80, median 55, board-per-starter 2.1
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Rank-Up-Magic Utopia OTK engine with 3000 ATK Xyz threats
- High interaction density via hand-traps and negate texts
- Efficient use of Extra Deck with 15 Xyz slots
- Redundant Utopia lines support alternate setups
Weaknesses
- Only 36% archetype core present increases brick risk
- Limited recursion and reliance on specific Utopia pieces
- Thin side deck plan reduces matchup adaptability
- Medium pilotability due to multi-step Rank-Up lines
Critical choke points
- Missing Utopia variants and Nibiru can dead-draw
- Dependence on Utopia Onomatopoeia and search for consistency
- Limited removal vs backrow-heavy meta
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1-2 copies of 'Return of the Dragon Lords' or additional 'Onomatopickup' for recursion | Improves consistency and provides alternate recovery paths | |
| 2 | 1-2 generic non-core cards | 1-2 hand-traps or disruption pieces | Reduces brick rate and increases interaction density |
Evidence & confidence
- Verified: legality status and copy counts; card text_role_hints and tag counts; extra_deck_breakdown
- Observed: combo_evidence best_line PowerIndex 80; combo_evidence median_power_index 55; usage_statistics core_cards_present 9/25
- Inferred: d1 consistency from probabilities and core presence; d2 brick risk from missing archetype pieces; d3 ceiling from best_line PowerIndex; d4 median from power distribution and core gap; d5 resilience from starter_diversity and hand-traps; d6 resource economy inferred from resource_signature; d7 interaction from role_tag_counts; d8 going-second plan from going-second split; d9 offensive power from ATK stats and OTK plan; d10 efficiency from composition core count; d11 extra efficiency from Xyz slot count; d12 adaptability from side list composition; d13 meta fit provisional due to missing dated sample; d14 pilotability from combo step complexity
- Provisional: meta_power (no dated metagame sample); matchup outcomes; win-rate telemetry
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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