Gagaga Deck #674872 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 03/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
68± 5/ 100
Power Score
Structural 68
Reliability 60
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank-Up-Magic Utopiforce into Utopic Future / Utopic Draco Future OTK; Nibiru, the Primal Being + Utopia variants for alternate OTK
  • Turn 1 (going first): Play Utopic Onomatopoeia + key hand-traps, set backrow, search/hand-trap to survive turn 1, then combo into OTK by turn 3–4.
  • Turn 2 (going second): Six-card hand-trap wall (Ash Blossom, Ghost Belle, Droll & Lock Bird, Imperial Order), counter into Utopic setups or Nibiru lock.
  • Recovery: Return of the Dragon Lords / Onomatopickup to recycle, plus hand-traps and dimensional barriers to rebuild.

Why it scores here

The deck runs a classic Rank-Up-Magic Utopia OTK engine with strong turn-3–4 ceiling via Utopic Future and Nibiru, but its 36% core-present rate and reliance on specific Utopia/Nibiru pieces make consistency moderate. Hand-trap density helps survival, yet brick risk around key Utopia pieces and limited recursion cap floor and median output. The build is efficient and Extra-smart, but side options are thin and matchup variance is high, yielding a balanced but volatile 68.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Archetype core present at 36% (9/25), with 90%+ P(≥1 live) for Utopia staples — Inferred from probabilities and usage stats.
D2 Opening-Hand Quality & Brick Management 55 8 hand-traps and 16 searchers give ~55% functional opening, but 2–3 critical Utopia cards missing keep brick risk — Inferred from comp + probabilities.
D3 Combo Conversion & Ceiling 80 Best-line boards reach 80 PowerIndex via Rank-Up-Magic Utopiforce into Utopic Future/Draco — Observed from combos_evidence best_line.
D4 Combo Floor & Median Output — Median constrained by missing Utopia variants and Nibiru; estimated around 55 — Inferred from power distribution and core gap.
D5 Interruption Resilience & Route Redundancy 60 2–3 redundant Utopia lines and hand-traps give moderate resilience (~60) — Observed from starter_diversity and card text.
D6 Resource Economy, Recovery & Grind 50 Resource signature leans grind-neutral with limited float; NetCardAdvantage inferred as neutral — Inferred from resource_signature.
D7 End-Board & Interaction Quality 70 9 removal/negate texts and 8 hand-traps yield 70 interaction density — Observed from role_tag_counts and text_role_hints.
D8 Going-Second & Board-Breaking Power 60 Going-second plan anchored on 6-card hand-trap wall and Nibiru lock at ~60 — Observed from going-second split and key cards.
D9 Offensive Pressure & Closing Power 65 3000 ATK Xyz threats and OTK plan give 65 closing power — Observed from best_line and card ATK stats.
D10 Main Deck Efficiency & Flexibility 70 40-card main with 17 unique pieces and 9 core present yields 70 efficiency — Observed from composition and legality.
D11 Extra Deck Efficiency & Coverage 75 15 Extra cards, all Xyz, with 4000+ ATK threats give 75 efficiency — Observed from extra_deck_breakdown.
D12 Side Deck Adaptability 40 Thin side plan (no dedicated floodgates/clears) yields 40 adaptability — Observed from side_count and card list.
D13 Matchup Coverage & Format Fit 50 No dated metagame; archetype share noted but provisional — Provisional from tournament_context.
D14 Pilotability & Error Tolerance 55 10–12 decision points with multi-step Rank-Up lines yield moderate pilotability — Inferred from combo step complexity.

How the score was computed

Strategy profile: Balanced (combo-primary). Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: core_present_pct (-8); hand_trap_density (6); side_deck_thinness (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 80, median 55, board-per-starter 2.1
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Rank-Up-Magic Utopia OTK engine with 3000 ATK Xyz threats
  • High interaction density via hand-traps and negate texts
  • Efficient use of Extra Deck with 15 Xyz slots
  • Redundant Utopia lines support alternate setups

Weaknesses

  • Only 36% archetype core present increases brick risk
  • Limited recursion and reliance on specific Utopia pieces
  • Thin side deck plan reduces matchup adaptability
  • Medium pilotability due to multi-step Rank-Up lines

Critical choke points

  • Missing Utopia variants and Nibiru can dead-draw
  • Dependence on Utopia Onomatopoeia and search for consistency
  • Limited removal vs backrow-heavy meta
Priority Remove Add Reason
1 1-2 copies of 'Return of the Dragon Lords' or additional 'Onomatopickup' for recursion Improves consistency and provides alternate recovery paths
2 1-2 generic non-core cards 1-2 hand-traps or disruption pieces Reduces brick rate and increases interaction density

Evidence & confidence

  • Verified: legality status and copy counts; card text_role_hints and tag counts; extra_deck_breakdown
  • Observed: combo_evidence best_line PowerIndex 80; combo_evidence median_power_index 55; usage_statistics core_cards_present 9/25
  • Inferred: d1 consistency from probabilities and core presence; d2 brick risk from missing archetype pieces; d3 ceiling from best_line PowerIndex; d4 median from power distribution and core gap; d5 resilience from starter_diversity and hand-traps; d6 resource economy inferred from resource_signature; d7 interaction from role_tag_counts; d8 going-second plan from going-second split; d9 offensive power from ATK stats and OTK plan; d10 efficiency from composition core count; d11 extra efficiency from Xyz slot count; d12 adaptability from side list composition; d13 meta fit provisional due to missing dated sample; d14 pilotability from combo step complexity
  • Provisional: meta_power (no dated metagame sample); matchup outcomes; win-rate telemetry
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Gagaga

Gagaga Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top