Chimera Deck #674537 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Cornfield Coatl x3, Gazelle the King of Mythical Claws x3, Mirror Swordknight x3.
Created by: Ljkad (12473560)
Created On: 03/29/2026
Main Deck (40)
- Big-Winged Berfomet x2
- Cornfield Coatl x3
- Diabellze the Original Sinkeeper x1
- Edge Imp Chain x2
- Gazelle the King of Mythical Claws x3
- Master Tao the Chanter x1
- Maxx "C" x1
- Mirror Swordknight x3
- Mulcharmy Fuwalos x3
- Nightmare Apprentice x3
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Chimera Fusion x3
- Crossout Designator x1
- Frightfur Patchwork x3
- Polymerization x2
- Super Polymerization x3
- Triple Tactics Talent x2
Extra Deck (15)
- Berfomet the Mythical King of Phantom Beasts x2
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Earth Golem @Ignister x1
- Garura, Wings of Resonant Life x1
- Guardian Chimera x2
- Magnum the Reliever x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Chaos Angel x1
- Evolzar Lars x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 62 |
| Going Second | 28 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Fusion-focused, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion-summoned boss monsters with removal and resource generation; Beatdown via high-ATK Fusion monsters
- Turn 1 (going first): Bootstrap into Fusion Summons (Guardian Chimera, Berfomet variants) via searchable Fusion spells and hand discard; generate card advantage and establish interactive board
- Turn 2 (going second): Limited — no dedicated going-second combos recorded; reliant on hand traps and disruption via called negation effects
- Recovery: Graveyard recursion via Chimera Fusion GY activation and monster-sent effects; limited redundancy due to missing core Extra-Deck fusion monsters
- After siding: Unknown — no side deck present; theoretical adaptability hindered by 0 side slots
Why it scores here
The deck's fundamental strength lies in consistent access to Chimera Fusion and searchable starters (Gazelle, Cornfield Coatl, Mirror Swordknight, Nightmare Apprentice), yielding a median combo power of 89 and a reachable ceiling of 100. However, critical structural weaknesses severely limit overall viability: the deck is **illegal** (running 3 copies of Semi-Limited Super Polymerization), runs only 2 combos with going-first orientation and zero recorded going-second lines, missing 56% of the archetype's expected core Extra-Deck monsters (Chimera the Illusion Beast, Predaplant Dragostapelia, Berfomet King, Evolzar Lars) which creates redundancy gaps in both combo lines and interaction. The median board outputs only ~2 negations on 2 bosses with modest defensive statlines, interaction density averages 2.67 per board, and the deck has no side deck (Master Duel allows 15), making post-side adaptation impossible. Popularity or archetype prevalence did not factor into this score—it reflects the deck's system performance: opener reliability is good (98% chance at ≥1 starter T1), but turn-one interaction is fragile (limited to few negations with no backup routes), going-second power is negligible, and recovery after disruption is constrained. Score reflects legality violation and structural underperformance, not a judgment of card quality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 core starter in opening 5) ≈ 0.998 from 27 core copies; 9 distinct searchers/playable starters in-deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Four 3-ofs risk cloggy hands; low garnet/brick count but Super Polymerization copy violation and Maxx C / Called by the Grave at 1 reduce hand flexibility (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Best recorded combo (Gazelle + Frightfur Patchwork) yields PowerIndex 100 with 4 end-monsters, 2 bosses, 1 negate, +5 resource advantage (Observed) |
| D4 | Combo Floor & Median Output | 64 | Median combo PowerIndex 89 across 3 examples; median board per starter 1.3 with limited independent follow-up lines (Observed) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Only 2 recorded combo lines with no documented alternative routes post-interruption; single-choke redundancy on Fusion Summon access (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Average GY float 7.33 cards, end hand 3 cards; Chimera Fusion and monster-sent GY effects enable modest recursion but limited regeneration without the missing Extra-Deck cards (Observed, Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Interaction density 2.67 avg (0.67 negations per board); bosses are Guardian Chimera (3300/3300), Berfomet (2400/600), Chimera King (2100/1800) with modest defensive stalling—all lack protection mechanics (Observed, Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Zero recorded going-second combos; hand-trap density only 4 copies (10% of deck), reliant on Ash Blossom and Maxx C for reactive draw; no board-breaker effects in non-engine slots (Observed, Inferred) |
| D9 | Offensive Pressure & Closing Power | 54 | Best end-board ATK ~3300 (Guardian Chimera); no piercing, direct-attack, or OTK mechanics; closing is incremental beatdown without lethal acceleration (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40-card main, 18 distinct cards with high copy concentration (9 copies at 3x, 4 at 2x); archetype purity only 10.9% exact-name but 38.2% total in archetype spread—coherent but space-constrained (Verified, Observed) |
| D11 | Extra Deck Efficiency & Coverage | 44 | 15-card Extra Deck with 11 Fusions, 1 Synchro, 2 Links, 1 XYZ; missing 5 of 6 expected core Fusion bosses (Chimera Illusion Beast, Predaplant, Berfomet King, Evolzar Lars, Guardian Chimera 2nd copy) severely limits coverage and redundancy (Verified) |
| D12 | Side Deck Adaptability | 0 | No side deck (0/15 filled); Master Duel format allows up to 15 side cards—absence of any side construction means zero post-side adaptation capability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | Archetype meta-share and tournament context unavailable; deck is niche/new in Master Duel meta (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Three recorded combos with 3–4 step sequences; moderate decision density during bootstrap; relatively high piloting complexity due to Fusion Summon sequencing and GY state management, offset by deterministic lines (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 62, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Legality Violation (-10); Missing Core Extra-Deck Coverage (-6); Zero Going-Second Viability (-4); No Side Deck (-3). Final formula: Illegal deck: capped 50 base. Then 0.80·54 (Structural) + 0.20·38 (TournamentReliability) − 10 (legality violation) = 42. Meta provisional (no dated sample).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex 100, median 89, board-per-starter 1.3
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent T1 opener (98% chance ≥1 starter in opening 5 cards)
- High combo ceiling (best line PowerIndex 100 with strong resource generation and 2-negate board potential)
- Searchable Fusion spell package (Chimera Fusion, Frightfur Patchwork, multiple searcher effects) reduces reliance on hand Polymerization
- Graveyard recursion via Chimera Fusion GY effect and monster-sent GY synergy extends turn length
- Median combo output (PowerIndex 89) is reliable and consistent across 3 recorded examples
Weaknesses
- **Illegal in Master Duel:** running 3 copies of Semi-Limited Super Polymerization (legal max 2)
- Missing 56% of archetype's core Extra-Deck fusion monsters (Chimera Illusion Beast, Predaplant Dragostapelia, Berfomet King, Evolzar Lars) severely limits combo line independence and redundancy
- Zero recorded going-second combos; minimal hand-trap density (4 copies, ~10%) makes turn-2 play almost entirely reliant on post-side tech
- T1 interaction is limited: median 2 negations on modest-statline bosses with no protection mechanics; vulnerable to common disruptions
- No side deck (0/15 filled); cannot adapt to matchups in best-of-3 format
- Single-point-of-failure lines: Fusion Summon access is the primary path; interruption on Fusion spell or searcher often ends the turn
- Offensive closing is slow beatdown; no OTK, piercing, or lethal acceleration mechanics
Critical choke points
- Fusion Summon access: deck revolves around resolving Chimera Fusion or Polymerization; Ash Blossom or similar negation on these spells disrupts most lines
- Super Polymerization illegality: reduces deck's flexibility and forces use of narrow card availability
- Missing core Extra-Deck monsters: blocks independent combo routes and forces reliance on the 2–3 Fusion bosses in-deck
- Graveyard-reliant recursion: banish effects (e.g., Called by the Grave, certain opponent interactions) severely hamper mid-turn recovery
- Turn-2 vulnerability: zero going-second strategy and low hand-trap density mean if the T1 player establishes a board, turn 2 is nearly unwinnable without heavy side-deck tech
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Polymerization (reduce to 2 copies) | None (adjust other tech cards to fill the slot) | Critical: currently illegal in Master Duel format (3 copies vs. Semi-Limited 2-copy cap). This alone makes the deck unplayable in competitive/ranked. |
| 2 | Mudragon of the Swamp, Garura, Chaos Angel, S:P Little Knight, Earth Golem @Ignister, Muckraker From the Underworld (partial Extra-Deck fill) | Chimera the Illusion Beast (1), Predaplant Dragostapelia (1), Berfomet the Mythical King (2), Evolzar Lars (1), Guardian Chimera (2nd copy if possible) | High: the deck is missing 56% of the archetype's expected core Fusion bosses. Adding these restores combo line redundancy, boosts interaction density, and improves median board quality. |
| 3 | Diabellze the Original Sinkeeper (1), Master Tao the Chanter (1), Edge Imp Chain (1) | Side Deck: 15 cards tailored to format matchups (e.g., Nibiru, board breakers, matchup-specific hand traps, spell/trap removal) | High: the deck currently has zero side deck slots filled. Master Duel best-of-3 requires post-side adaptation. Even basic side tech (Nibiru, Evenly Matched, tech hand traps) would dramatically improve T2 reliability. |
| 4 | Edge Imp Chain (down to 1 if needed) | Going-second tech: Evenly Matched, Artifact Lancea, or board-breaker hand traps (e.g., additional Ash Blossom or max hand-trap density to ~6 copies) | Medium: the deck has no recorded going-second combos and minimal interaction density. Adding 2–3 more going-second tools (especially board breakers and hand traps) would raise T2 viability from 28 to ~45–55. |
| 5 | Diabellze the Original Sinkeeper | Horus the Black Flame Dragon (if legal in format) or additional searcher redundancy | Low: Diabellze is a hard-to-summon one-of that requires "Sinful Spoils" setup (absent from deck). Replacing with a more reliably-accessed engine card would tighten consistency. |
Evidence & confidence
- Verified: Legality status: Illegal (Super Polymerization over copy limit); Main Deck size: 40 (legal); Extra Deck size: 15 (legal); Side Deck size: 0 (legal but unused); Card text excerpts from all 27 distinct cards; Copy counts and banlist status per card; Combo evidence: 3 scored combos with PowerIndex, board state, and resource metrics
- Observed: Median combo PowerIndex 89 with consistency across examples; Best combo line (Gazelle + Patchwork) yields 100 PowerIndex, 4 end-monsters, 2 bosses, +5 advantage; Floor combo (Mirror Knight basic) yields 59 PowerIndex, 2 monsters, 1 boss, +3 advantage; Interaction density 2.67 per board; 0.67 negations per board average; Graveyard resource signature: avg 7.33 cards in GY, 3 in end hand, 0.33 banished; Archetype core inclusion: 11 of 25 expected cards present (44%)
- Inferred: Opening-hand consistency: P(≥1 starter T1) ≈ 0.998 from 27 core playable copies (hypergeometric); Brick rate estimate: ~0.2% (near negligible); Going-first board quality ceiling: 2 negations on 3300/3300 + 2400/600 Fusion bosses = moderate interaction, fragile vs. common interruptions; Going-second viability: extremely limited due to zero recorded going-second combos and only 4 hand-trap copies; estimated 28 overall; Redundancy routes post-disruption: only 2 distinct combos recorded; single-choke-point dependency on Fusion Summon access; Piloting complexity: moderate (3–4 step combos, Fusion sequencing, GY state tracking); Post-side potential: unknown without side deck; theoretical matchup adaptability is zero due to 0 side slots filled; Matchup variance: high, due to lack of going-second plan and missing core Extra-Deck cards blocking alternative lines
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share in Master Duel unknown); Tournament Reliability: 38 (estimated from consistency + post-side vacuum + T2 weakness; no live tournament data); Matchup fit in format: unknown (archetype popularity/meta-share not supplied)
- Data gaps: No tournament context: archetype meta-share, per-pilot match record, and format win-rate telemetry absent No going-second combo evidence: zero recorded T2 lines limits turn-2 evaluation to hand-trap density and speculative board-breaker access (Inferred) No side-deck content: deck has 0/15 side slots filled; post-side matchup adaptation cannot be evaluated (Verified gap) No dated metagame sample: Meta Power cannot be calculated; format speed, common interactions, and meta positioning remain Provisional No detailed piloting guides: strategist decision points and error-recovery patterns inferred from card text and combo examples only Combo line incompleteness: only 3 combos documented; full line diversity and go-wide redundancy unknown
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