Orcust Deck #674472 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Mar 27, 2026 by YGO Mod.

Deck Orcust TCG

Created by: YGO Mod (20517634)

Created On: 03/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Orcust link-board pressure built from Galatea, Enlilgirsu, Longirsu and Dingirsu, with Diabellstar, Zombie Vampire and Azamina bodies as larger finishers (text-inferred; no recorded combos); Mulcharmy draw-and-hand-advantage lines plus Number 90 and Red-Eyes Dark Dragoon as Extra Deck boards (Dragoon is Forbidden in this format and cannot be legally played)
  • Turn 1 (going first): Open on Orcust Harp Horror, Girsu, Diabellstar or Mulcharmy starters and build a link board, keeping Ash Blossom and Droll in hand as protection (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Droll and Lock Bird) to disrupt the opponent's first summon, then use Mulcharmy draws to recover (Inferred)
  • Recovery: Mulcharmy draw effects, Foolish Burial and Orcustrated Babel recursion, and Diabellstar or WANTED searches to rebuild from the GY (Inferred)
  • After siding: Not evaluable: the export has no side deck (side_count 0)

Why it scores here

The deck's archetype core is well represented (18 Orcust-family copies; P(at least one core card in a 5-card opening hand) ≈ 0.86, Inferred), so it usually has a starter. Its interaction density is high, with 14 hand traps and 18 negation-text cards, which drives the strongest scores (D7, D8). Pressure comes from a wide Extra Deck (8 Link, 3 Xyz, 4 Fusion) with large finishers, but no recorded boards exist, so combo ceiling and median are text-inferred and held near the middle. Main-deck efficiency is weak: only 16.7% of cards carry the exact Orcust name, and the list is spread across Mulcharmy, Sinful Spoils, Azamina, Mekk-Knight and tech cards. The deck is Illegal: it runs 3 copies of Ash Blossom, Dominus Impulse and WANTED, 2 of Droll, and 3 Forbidden cards, so it receives a capped score and is theoretical only. Popularity did not earn points: the archetype usage statistics confirm the core is real but were not counted as strength, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in 5-card hand) ≈ 0.86 across 18 copies; starter access is strong but the 16-card core stat is only partially present (Verified count, Inferred probability)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps and 19 tech cards compete for the hand, and Ash/Droll copy counts are over limit; brick risk estimated at moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling read from card text only (Azamina/Zombie Vampire/Dingirsu finishers) (Inferred)
D4 Combo Floor & Median Output 50 No combo median available; typical output is assumed mid-range from the engine text, not measured (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Mulcharmy, Diabellstar, Orcust Harp Horror, Girsu) and several hand-trap answers allow recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Diabellstar or WANTED recovery plus Foolish Burial and Orcustrated Babel recursion (Inferred from text)
D7 End-Board & Interaction Quality 70 Hand traps and negation text (Ash, Impermanence, Droll, Effect Veiler, Ghost Belle, Number 90) provide breadth and layering (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and removal text (Dominus Impulse, Pankratops, Dragoon, Girsu) suit a board challenge; Dragoon is Forbidden in this format (Inferred)
D9 Offensive Pressure & Closing Power 60 Finishers include Zombie Vampire (3000 ATK), Diabellstar (2500 ATK), Galatea-family Link boards and Borrelsword (3000 ATK) (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 45 57 main cards, 28 distinct, with 16.7% exact-archetype purity and many tech/splash copies; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots at the maximum with 14 distinct cards; Forbidden Dragoon and Azamina Ilia Silvia reduce usable coverage (Verified)
D12 Side Deck Adaptability 10 No side deck registered (side_count 0), so post-side adaptability cannot be assessed and is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament context; neutral placeholder and excluded from Structural weighting (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link and hand-trap sequencing with several decision points; complexity is above average (Inferred)

How the score was computed

Strategy profile: Midrange (meta-neutral: D13 dropped and weights renormalised over 95). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6). Final formula: Uncapped: 0.80*Structural(56) + 0.20*TournamentReliability(48) + ContextModifiers(-6) = 48; Illegal-deck cap applied → 30 (theoretical/structural only, not a normal Final score). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite supports both going-first and going-second interaction
  • Archetype core is well represented (16 copy-counted core cards, 18 total copies), so starters are accessible
  • Diverse Extra Deck finishers (Link, Xyz, Fusion) give several closing routes

Weaknesses

  • Illegal list: over-limit Ash Blossom, Dominus Impulse, WANTED and Droll, plus three Forbidden cards
  • Low exact-archetype purity (16.7%) suggests an unfocused list of tech and splash cards
  • No side deck, so best-of-3 adaptation is absent
  • No recorded combos, so the combo floor and ceiling cannot be verified

Critical choke points

  • Forbidden Azamina Ilia Silvia and Red-Eyes Dark Dragoon remove Extra Deck options until replaced
  • Limited/Semi-Limited copy counts force removals that may thin hand-trap and starter density
Priority Remove Add Reason
1 Called by the Grave, Red-Eyes Dark Dragoon, Azamina Ilia Silvia Legal replacements (Extra Deck replacements to restore the 15-card Extra count) Forbidden in this format; the list is not playable as built
2 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 2 WANTED: Seeker of Sinful Spoils, 1 Droll & Lock Bird Legal replacements or staples to restore the 40–60 Main count Copy limits: Ash and Dominus max 2, WANTED max 1, Droll max 1
3 Off-archetype tech cards with the lowest role count A 15-card side deck (currently 0) with targeted answers Post-side adaptability is 10 because no side deck is registered

Evidence & confidence

  • Verified: Legality: Illegal; seven violations and Forbidden/Limited/Semi-Limited statuses; Main 57 / Extra 15 / Side 0 counts within size rules; Archetype core usage: 16 core cards tracked, 8 present; Exact-archetype purity 16.7%
  • Inferred: Consistency estimate P(≥1 core in 5-card hand) ≈ 0.86; Hand-trap and negation breadth read from card text; Going-first and going-second plans from card text and roles
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample); Combo median and ceiling (no parseable boards)
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No side deck registered (side_count 0) No win-rate telemetry — going-first/second, matchup, brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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