Orcust Deck #674472 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Mar 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/27/2026
Main Deck (57)
- Diabellstar the Black Witch x3
- Dinowrestler Pankratops x2
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Queen Azamina x1
- Retaliating "C" x3
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Foolish Burial x1
- Forbidden Droplet x3
- Orcustrated Babel x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Borrelsword Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Orcust link-board pressure built from Galatea, Enlilgirsu, Longirsu and Dingirsu, with Diabellstar, Zombie Vampire and Azamina bodies as larger finishers (text-inferred; no recorded combos); Mulcharmy draw-and-hand-advantage lines plus Number 90 and Red-Eyes Dark Dragoon as Extra Deck boards (Dragoon is Forbidden in this format and cannot be legally played)
- Turn 1 (going first): Open on Orcust Harp Horror, Girsu, Diabellstar or Mulcharmy starters and build a link board, keeping Ash Blossom and Droll in hand as protection (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Droll and Lock Bird) to disrupt the opponent's first summon, then use Mulcharmy draws to recover (Inferred)
- Recovery: Mulcharmy draw effects, Foolish Burial and Orcustrated Babel recursion, and Diabellstar or WANTED searches to rebuild from the GY (Inferred)
- After siding: Not evaluable: the export has no side deck (side_count 0)
Why it scores here
The deck's archetype core is well represented (18 Orcust-family copies; P(at least one core card in a 5-card opening hand) ≈ 0.86, Inferred), so it usually has a starter. Its interaction density is high, with 14 hand traps and 18 negation-text cards, which drives the strongest scores (D7, D8). Pressure comes from a wide Extra Deck (8 Link, 3 Xyz, 4 Fusion) with large finishers, but no recorded boards exist, so combo ceiling and median are text-inferred and held near the middle. Main-deck efficiency is weak: only 16.7% of cards carry the exact Orcust name, and the list is spread across Mulcharmy, Sinful Spoils, Azamina, Mekk-Knight and tech cards. The deck is Illegal: it runs 3 copies of Ash Blossom, Dominus Impulse and WANTED, 2 of Droll, and 3 Forbidden cards, so it receives a capped score and is theoretical only. Popularity did not earn points: the archetype usage statistics confirm the core is real but were not counted as strength, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype-core card in 5-card hand) ≈ 0.86 across 18 copies; starter access is strong but the 16-card core stat is only partially present (Verified count, Inferred probability) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 hand traps and 19 tech cards compete for the hand, and Ash/Droll copy counts are over limit; brick risk estimated at moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combos_evidence; ceiling read from card text only (Azamina/Zombie Vampire/Dingirsu finishers) (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo median available; typical output is assumed mid-range from the engine text, not measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (Mulcharmy, Diabellstar, Orcust Harp Horror, Girsu) and several hand-trap answers allow recovery after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Diabellstar or WANTED recovery plus Foolish Burial and Orcustrated Babel recursion (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | Hand traps and negation text (Ash, Impermanence, Droll, Effect Veiler, Ghost Belle, Number 90) provide breadth and layering (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand traps and removal text (Dominus Impulse, Pankratops, Dragoon, Girsu) suit a board challenge; Dragoon is Forbidden in this format (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Finishers include Zombie Vampire (3000 ATK), Diabellstar (2500 ATK), Galatea-family Link boards and Borrelsword (3000 ATK) (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 main cards, 28 distinct, with 16.7% exact-archetype purity and many tech/splash copies; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots at the maximum with 14 distinct cards; Forbidden Dragoon and Azamina Ilia Silvia reduce usable coverage (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (side_count 0), so post-side adaptability cannot be assessed and is scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta or tournament context; neutral placeholder and excluded from Structural weighting (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Link and hand-trap sequencing with several decision points; complexity is above average (Inferred) |
How the score was computed
Strategy profile: Midrange (meta-neutral: D13 dropped and weights renormalised over 95). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6). Final formula: Uncapped: 0.80*Structural(56) + 0.20*TournamentReliability(48) + ContextModifiers(-6) = 48; Illegal-deck cap applied → 30 (theoretical/structural only, not a normal Final score). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite supports both going-first and going-second interaction
- Archetype core is well represented (16 copy-counted core cards, 18 total copies), so starters are accessible
- Diverse Extra Deck finishers (Link, Xyz, Fusion) give several closing routes
Weaknesses
- Illegal list: over-limit Ash Blossom, Dominus Impulse, WANTED and Droll, plus three Forbidden cards
- Low exact-archetype purity (16.7%) suggests an unfocused list of tech and splash cards
- No side deck, so best-of-3 adaptation is absent
- No recorded combos, so the combo floor and ceiling cannot be verified
Critical choke points
- Forbidden Azamina Ilia Silvia and Red-Eyes Dark Dragoon remove Extra Deck options until replaced
- Limited/Semi-Limited copy counts force removals that may thin hand-trap and starter density
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Red-Eyes Dark Dragoon, Azamina Ilia Silvia | Legal replacements (Extra Deck replacements to restore the 15-card Extra count) | Forbidden in this format; the list is not playable as built |
| 2 | 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 2 WANTED: Seeker of Sinful Spoils, 1 Droll & Lock Bird | Legal replacements or staples to restore the 40–60 Main count | Copy limits: Ash and Dominus max 2, WANTED max 1, Droll max 1 |
| 3 | Off-archetype tech cards with the lowest role count | A 15-card side deck (currently 0) with targeted answers | Post-side adaptability is 10 because no side deck is registered |
Evidence & confidence
- Verified: Legality: Illegal; seven violations and Forbidden/Limited/Semi-Limited statuses; Main 57 / Extra 15 / Side 0 counts within size rules; Archetype core usage: 16 core cards tracked, 8 present; Exact-archetype purity 16.7%
- Inferred: Consistency estimate P(≥1 core in 5-card hand) ≈ 0.86; Hand-trap and negation breadth read from card text; Going-first and going-second plans from card text and roles
- Provisional: Meta Power and D13 matchup fit (no dated metagame sample); Combo median and ceiling (no parseable boards)
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No side deck registered (side_count 0) No win-rate telemetry — going-first/second, matchup, brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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