Seventh Emperors Deck #674331 — Yu-Gi-Oh! TCG
57 Main, 20 Extra, incl. Galaxy-Eyes Tachyon Primal x3, Lava Golem x3, Schwarzschild Infinity Dragon x3. Created Mar 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/26/2026
Main Deck (57)
- Galactic Spiral Dragon x2
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x3
- Lava Golem x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nebula Dragon x1
- Nibiru, the Primal Being x1
- Schwarzschild Infinity Dragon x3
- Starliege Seyfert x2
- Tachyon Cloudragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Dragon's Light and Darkness x1
- Galaxy Expedition x1
- Galaxy Hundred x1
- Lightning Storm x2
- Rank-Up-Magic - The Seventh One x1
- Rank-Up-Magic Barian's Force x1
- Saga of the Dragon Emperor x1
- Seventh Ascension x1
- Seventh Force x1
- Seventh Tachyon x2
- Tachyon Spiral of Destruction x1
- Eternal Galaxy x1
- Infinite Impermanence x3
- Lord of the Tachyon Galaxy x1
- Tachyon Chaos Hole x1
- Tachyon Spiral Galaxy x3
- Tachyon Transmigration x3
Extra Deck (20)
- Galaxy Satellite Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Divine Golden Shadow Dragon Dragluxion x2
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Hieratic Sky Dragon Overlord of Heliopolis x1
- Neo Galaxy-Eyes Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Number 100: Numeron Dragon x1
- Number 107: Galaxy-Eyes Tachyon Dragon x2
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number 97: Draglubion x1
- Number C107: Neo Galaxy-Eyes Tachyon Dragon x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Combo
- Format: tcg
Legality
Main 57 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz monster dominance; Hand‑trap disruption
- Turn 1 (going first): Set hand traps, search core starter (e.g., Schwarzschild Infinity Dragon), then rank‑up to a powerful Xyz monster.
- Turn 2 (going second): Use hand traps and rank‑up spells to break opponent board and summon high‑ATK Xyz monsters.
- Recovery: Draw engines (Mulcharmy Fuwalos, Purulia) and recursion (Ghost Belle, Nebula Dragon) restore resources after disruption.
- After siding: Continue rank‑up chain with remaining Xyz monsters; no side deck present.
Why it scores here
The deck can reliably open with a core starter about 59% of the time, and its heavy hand‑trap suite gives decent resilience to disruption. Powerful Xyz monsters and draw engines provide solid end‑board pressure and resource recovery. However, the 57‑card main deck and 20‑card extra deck (exceeding the 15‑card limit) create high brick risk and illegal status, heavily limiting consistency and pilotability. Missing combo recordings further lower confidence in median performance. Popularity of the archetype does not add points because the evaluation focuses on system synergy, not meta share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core starter in opening 5) ≈ 0.59, giving moderate engine start reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Brick risk estimated from 0.4089 chance of no core in hand and many tech cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; ceiling limited by lack of proven lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output inferred low due to missing combo data and high variance (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundancy from hand traps and recursion cards like Ghost Belle provides decent resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw engines (Mulcharmy Fuwalos, Purulia) and recursion give reasonable resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density moderate with many negation traps and high‑ATK XYZs (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going‑second hand trap density 0.7419 supports strong board‑breaking potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board pressure from multiple Rank‑8/9 XYZ monsters with high ATK (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 57‑card main deck and 77 off‑archetype copies reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 20‑card extra deck exceeds limit, limiting practical usage (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck present, limiting adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex multi‑step engine and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra deck size (-12); Large main deck (-5). Final formula: Score capped due to illegal deck; theoretical structural only (no standard formula applied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.59 · key two-card combo ≈ — · full-brick estimate ≈ 0.41 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand‑trap density for disruption
- Strong draw engines (Mulcharmy Fuwalos, Purulia)
- Powerful Rank‑8/9 XYZ monsters with high ATK
Weaknesses
- Illegal extra‑deck size (20 > 15)
- Very large main deck reduces consistency
- No recorded combo data, making median output uncertain
- No side deck for post‑side adaptation
Critical choke points
- Extra‑deck over‑limit prevents legal play
- Reliance on specific core starters for engine start
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce extra‑deck to 15 cards, focusing on the most essential XYZs | Add side‑deck tech cards (e.g., Twin Twisters, Cosmic Cyclone) for flexibility | Brings the deck into legal limits and improves adaptability |
| 2 | Off‑archetype filler cards to shrink main deck | More core searchers (e.g., Galaxy‑Eyes Photon Dragon) to raise starter consistency | Improves engine accessibility and reduces brick rate |
Evidence & confidence
- Verified: Legality status and extra‑deck count; Card copy limits from card data; Hypergeometric probabilities
- Inferred: Engine accessibility based on core starter probability; Brick management from missing core probability; Combo ceiling and floor due to lack of boards; Resilience from hand‑trap and recursion counts; Resource economy from draw engines; Interaction quality from negation and XYZ count; Going‑second power from hand‑trap density; Offensive pressure from XYZ ATK values; Main‑deck efficiency from size and off‑archetype ratio; Extra‑deck efficiency from over‑limit count; Pilotability from complexity of engine steps
- Provisional: Matchup coverage due to absent tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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