Created by: YGO Mod (20517634)

Created On: 03/26/2026

Main: 42 Extra: 20

1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardRadiant Typhoon Eldam 3 cardRadiant Typhoon Eldam
Radiant Typhoon Eldam
WIND 3
Radiant Typhoon Eldam
  • ATK:

  • 1300

  • DEF:

  • 800


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


3 cardRadiant Typhoon Swen 3 cardRadiant Typhoon Swen
Radiant Typhoon Swen
WIND 3
Radiant Typhoon Swen
  • ATK:

  • 1600

  • DEF:

  • 400


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


1 cardSpeedroid Taketomborg 1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


3 cardSpeedroid Terrortop 3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


3 cardSpeedroid Colonel Clackers 3 cardSpeedroid Colonel Clackers
Speedroid Colonel Clackers
WIND 28
Speedroid Colonel Clackers
  • ATK:

  • 200

  • DEF:

  • 1800


[ Pendulum Effect ] You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn.


1 cardSpeedroid Marble Machine 1 cardSpeedroid Marble Machine
Speedroid Marble Machine
WIND 21
Speedroid Marble Machine
  • ATK:

  • 200

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field). [ Monster Effect ] When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.


2 cardSpeedroid Wing Synchron 2 cardSpeedroid Wing Synchron
Speedroid Wing Synchron
WIND 54
Speedroid Wing Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can destroy this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 "Clear Wing Synchro Dragon" from your Extra Deck (this is treated as a Synchro Summon), also for the rest of this turn, cards in your Pendulum Zones cannot be destroyed by card effects, and you cannot Special Summon, except WIND monsters. [ Monster Effect ] If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 "Speedroid" Spell/Trap from your Deck to the GY. You can only use this effect of "Speedroid Wing Synchron" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardMecha Phantom Beast O-Lion 1 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


1 cardSpeedroid Den-Den Daiko Duke 1 cardSpeedroid Den-Den Daiko Duke
Speedroid Den-Den Daiko Duke
WIND 3
Speedroid Den-Den Daiko Duke
  • ATK:

  • 1000

  • DEF:

  • 1000


You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.


1 cardSpeedroid Fuki-Modoshi Piper 1 cardSpeedroid Fuki-Modoshi Piper
Speedroid Fuki-Modoshi Piper
WIND 4
Speedroid Fuki-Modoshi Piper
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


1 cardSpeedroid Red-Eyed Dice 1 cardSpeedroid Red-Eyed Dice
Speedroid Red-Eyed Dice
WIND 1
Speedroid Red-Eyed Dice
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      2 cardMystical Space Typhoon
      2 cardMystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        1 cardRadiant Typhoon Ascendance 1 cardRadiant Typhoon Ascendance
        Radiant Typhoon Ascendance
        Spell Quick
        Radiant Typhoon Ascendance

          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn); ● Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


          3 cardRadiant Typhoon Chant
          3 cardRadiant Typhoon Chant
          Radiant Typhoon Chant
          Spell Quick
          Radiant Typhoon Chant

            If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


            3 cardDominus Purge 3 cardDominus Purge
            Dominus Purge
            Trap Normal
            Dominus Purge

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


              3 cardInfinite Impermanence 3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                1 cardRadiant Typhoon Mandate 1 cardRadiant Typhoon Mandate
                Radiant Typhoon Mandate
                Trap Continuous
                Radiant Typhoon Mandate

                  Once per turn: You can target 3 Quick-Play Spells in your GY, including a "Radiant Typhoon" card; apply the following effects in sequence. ● Shuffle them into the Deck, then draw 1 card. ● All WIND monsters you control gain 300 ATK/DEF this turn. Once per Chain, when "Mystical Space Typhoon" is activated: You can target 1 face-up card your opponent controls; negate its effects. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


                  3 cardSynchro Emergency 3 cardSynchro Emergency
                  Synchro Emergency
                  Trap Normal
                  Synchro Emergency

                    If only your opponent controls a monster, you can activate this card from your hand. Special Summon 1 monster from your hand (but negate its effects), then if your opponent controls a monster Special Summoned from the Extra Deck, you can Special Summon 1 "Synchron" monster from your Deck. Until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster. You can only activate 1 "Synchro Emergency" per turn.


                    1 cardHi-Speedroid Rubber Band Shooter 1 cardHi-Speedroid Rubber Band Shooter
                    Hi-Speedroid Rubber Band Shooter
                    WIND
                    Hi-Speedroid Rubber Band Shooter
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.


                    1 cardMecha Phantom Beast Auroradon
                    1 cardMecha Phantom Beast Auroradon
                    Mecha Phantom Beast Auroradon
                    WIND
                    Mecha Phantom Beast Auroradon
                    • ATK:

                    • 2100

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Bottom-Right


                    2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                    1 cardRadiant Typhoon Varuroon, the Marine Eidolon 1 cardRadiant Typhoon Varuroon, the Marine Eidolon
                    Radiant Typhoon Varuroon, the Marine Eidolon
                    WIND
                    Radiant Typhoon Varuroon, the Marine Eidolon
                    • ATK:

                    • 0

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Radiant Typhoon" monsters If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.


                    1 cardBaronne de Fleur
                    1 cardBaronne de Fleur
                    Baronne de Fleur
                    WIND 10
                    Baronne de Fleur
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                    1 cardClear Wing Synchro Dragon 1 cardClear Wing Synchro Dragon
                    Clear Wing Synchro Dragon
                    WIND 7
                    Clear Wing Synchro Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                    1 cardClear Wing Synchro Dragon of the Four Heavenly Dragons 1 cardClear Wing Synchro Dragon of the Four Heavenly Dragons
                    Clear Wing Synchro Dragon of the Four Heavenly Dragons
                    WIND 7
                    Clear Wing Synchro Dragon of the Four Heavenly Dragons
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuners (This card is always treated as a "Speedroid" card.) If this card is Special Summoned: You can destroy 1 Effect Monster your opponent controls, and if you do, this card gains ATK equal to that monster's original ATK. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 4 or lower WIND Tuner from your hand or GY (but negate its effects), then immediately after this effect resolves, you can Synchro Summon 1 WIND Synchro Monster. You can only use each effect of "Clear Wing Synchro Dragon, Four Heavenly Dragons" once per turn.


                    2 cardCrystal Clear Wing Over Synchro Dragon 2 cardCrystal Clear Wing Over Synchro Dragon
                    Crystal Clear Wing Over Synchro Dragon
                    WIND 12
                    Crystal Clear Wing Over Synchro Dragon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    2+ Tuners or 1 Tuner Synchro Monster + "Clear Wing Synchro Dragon" Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Clear Wing" monster from your Extra Deck.


                    1 cardCrystal Clear Wing Synchro Dragon 1 cardCrystal Clear Wing Synchro Dragon
                    Crystal Clear Wing Synchro Dragon
                    WIND 10
                    Crystal Clear Wing Synchro Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                    1 cardCrystal Wing Synchro Dragon
                    1 cardCrystal Wing Synchro Dragon
                    Crystal Wing Synchro Dragon
                    WIND 8
                    Crystal Wing Synchro Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                    1 cardHi-Speedroid Clear Wing Rider 1 cardHi-Speedroid Clear Wing Rider
                    Hi-Speedroid Clear Wing Rider
                    WIND 11
                    Hi-Speedroid Clear Wing Rider
                    • ATK:

                    • 3500

                    • DEF:

                    • 2000


                    1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


                    1 cardHi-Speedroid Hagoita 1 cardHi-Speedroid Hagoita
                    Hi-Speedroid Hagoita
                    WIND 5
                    Hi-Speedroid Hagoita
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


                    1 cardHi-Speedroid Kitedrake 1 cardHi-Speedroid Kitedrake
                    Hi-Speedroid Kitedrake
                    WIND 8
                    Hi-Speedroid Kitedrake
                    • ATK:

                    • 3000

                    • DEF:

                    • 2800


                    1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.


                    1 cardHi-Speedroid Puzzle 1 cardHi-Speedroid Puzzle
                    Hi-Speedroid Puzzle
                    WIND 4
                    Hi-Speedroid Puzzle
                    • ATK:

                    • 1300

                    • DEF:

                    • 1600


                    1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.


                    1 cardVirtual World Beast - Jiujiu 1 cardVirtual World Beast - Jiujiu
                    Virtual World Beast - Jiujiu
                    WIND 6
                    Virtual World Beast - Jiujiu
                    • ATK:

                    • 2400

                    • DEF:

                    • 1700


                    1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


                    1 cardClear Wing Fast Dragon 1 cardClear Wing Fast Dragon
                    Clear Wing Fast Dragon
                    WIND 74
                    Clear Wing Fast Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                    1 cardHi-Speedroid Cork Shooter 1 cardHi-Speedroid Cork Shooter
                    Hi-Speedroid Cork Shooter
                    WIND 3
                    Hi-Speedroid Cork Shooter
                    • ATK:

                    • 500

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Add 1 "Speedroid" Spell/Trap from your Deck to your hand. ● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them. You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.


                    2 cardHi-Speedroid Glider #2 2 cardHi-Speedroid Glider #2
                    Hi-Speedroid Glider #2
                    WIND 5
                    Hi-Speedroid Glider #2
                    • ATK:

                    • 1600

                    • DEF:

                    • 2200


                    1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a "Clear Wing" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of "Hi-Speedroid Glider #2" once per turn.


                    1 cardMartial Metal Marcher 1 cardMartial Metal Marcher
                    Martial Metal Marcher
                    WIND 3
                    Martial Metal Marcher
                    • ATK:

                    • 500

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.




                    More OCG Info

                    Speedroid Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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