Vision HERO Deck #671969 — Yu-Gi-Oh! TCG
48 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Mar 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/25/2026
Main Deck (48)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Evil HERO Adusted Gold x1
- Evil HERO Dead-End Prison x1
- Evil HERO Sinister Necrom x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Vision HERO Faris x2
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Called by the Grave x1
- E - Emergency Call x3
- Evil Assault x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x2
- Miracle Fusion x1
- Polymerization x1
- Reinforcement of the Army x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Necroid Shaman x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Masked HERO Atomic x1
- Masked HERO Dark Law x2
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Vision HERO Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 70 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 48 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon disruptive HERO bosses (Dark Law, Contrast Chaos, DPE) and lock opponent; Board control via banish/negate/destroy and beatdown
- Turn 1 (going first): Use A Hero Lives/Fusion Destiny/Vision HERO pieces to establish Dark Law + hand traps
- Turn 2 (going second): Break with Forbidden Droplet/Called By then fusion summon boss
- Recovery: Recur HERO monsters via Malicious, Vyon, Cross Crusader
- After siding: No side deck; cannot adapt post-side
Why it scores here
This HERO variant relies on multiple starter spells and monsters (A Hero Lives, Fusion Destiny, Vision HERO Faris/Vyon) to fusion summon disruptive bosses like Masked HERO Dark Law and Contrast HERO Chaos, giving it a workable turn-1 plan. Median output is moderate because the 48-card list dilutes consistency and several key extra-deck pieces from the archetype core are missing, leaving the deck below tier-1 conversion. Interaction is layered via banish, negation, and destruction, but the lack of a side deck and limited copies of staples (Called by the Grave, Reinforcement of the Army) cap its tournament reliability. The score reflects system cohesion and inferred combo potential from card text, not the HERO archetype's popularity, and individual card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Searcher group 14 copies P(≥1 in 5)=0.8375; multiple 3-copy starters (A Hero Lives, Fusion Destiny) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 48-card main with single Normal Monster Neos as potential garnet; hand-trap group P(≥1 in 6)=0.5032 (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Extra deck contains Dark Law, Contrast Chaos, DPE enabling multi-negate/banish board from text (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No recorded combos; median inferred as single fusion + hand trap due to diluted copies (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Redundant starters (Faris, Vyon, A Hero Lives, Malicious) provide alternative lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Malicious, Vyon, Cross Crusader enable graveyard recursion and card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Dark Law banish, Contrast Chaos negate, DPE destroy plus Droplet/Ash yield layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Forbidden Droplet and Called By support going second but extra deck lacks dedicated breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Bosses up to 3100 ATK (Shining Neos Wingman) and multi-attack Wake Up provide closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 48-card main with 8 three-ofs and many singles; compact enough but some dead slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 extra cards (10 fusion, 5 link) mostly usable HERO bosses/links (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple summon steps and attribute management increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: 0.85 Combo / 0.15 Toolbox. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no_side_deck (-3); banlist_exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple redundant HERO starters
- Strong interaction via banish/negate/destroy
- Good extra deck boss variety
Weaknesses
- 48-card deck dilutes consistency
- No side deck
- Missing many archetype core extra-deck staples per usage stats
Critical choke points
- Reliance on Vision HERO Faris/Vyon for trap combo
- Limited copies of Reinforcement of the Army and Called by the Grave
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Elemental HERO Neos | Vision HERO Trinity | Neos is near-garnet without Neos Fusion; better extra deck coverage |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 10 fusion 5 link; Side count 0
- Inferred: Starter consistency probabilities; Combo ceiling from card text; Median output low
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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