Gimmick Puppet Deck #671305 — Yu-Gi-Oh! Duel Links

29 Main, 9 Extra, incl. Gimmick Puppet Des Troy x2, Gimmick Puppet Fiendish Knight x2, Gimmick Puppet Little Soldiers x2 - Skill: Dark Stirring of the Dreadful Dolls.

Created by: Ljkad (12473560)

Created On: 03/23/2026

Dark Stirring of the Dreadful Dolls
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Nov 11, 2026
61± 8/ 100
Power Score
Structural 66
Reliability 58
Going First 68
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: FTK/Alternate-Win, Midrange
  • Format: duel-links

Legality

Main 29 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Overwhelm the opponent with Gimmick Puppet Xyz finishers (Number C88: Gimmick Puppet Disaster Leo at 3500 ATK, Number 88: Gimmick Puppet of Leo at 3200 ATK), or win with Number 88's three Destiny Counters on turns when the Spell & Trap Zone is empty.; Synchro and Xyz attacks backed by Gimmick Puppet removal effects.
  • Turn 1 (going first): Bootstrap from a two-copy starter (Fiendish Knight, Rouge Doll, Des Troy, Little Soldiers or Mansion of the Dreadful Dolls) into Gimmick Puppet Xyz summons, using the Mansion and Little Soldiers for extra access.
  • Turn 2 (going second): Answer the opponent's board with Des Troy, Terror Baby or Cattle Scream removal and Giant Grinder, then extend into a Number C88 line.
  • Recovery: Graveyard recursion from Dreary Doll, Bisque Doll, Terror Baby, Mezuki and the Rouge Doll effect rebuilds the starter count after a broken opening.
  • After siding: Not applicable: the format has no side deck in this evidence (side count 0).

Why it scores here

The deck's consistency comes from ten copies of five two-copy starters, which gives roughly a 90% chance of at least one bootstrap starter in a 5-card opening (Inferred). Its strongest part is the system's resource and closing profile: recorded boards keep many cards in the graveyard, end with almost nothing in hand, and finish with 3000+ ATK Xyz monsters or Number 88's counter win. Interaction is board-based and frequent but has no hand traps, and the finisher line depends on two Rank-Up-Magic spells and an empty Spell & Trap Zone. The recorded combo sample is small (six boards, all with unknown turn order), and its median equals its ceiling, so the power figure cannot separate typical results from best lines. Popularity in the archetype usage table confirmed the list is real and accessible but did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of the 10 two-copy starter copies in a 5-card opening) ≈ 0.90; single-starter recorded lines (Inferred)
D2 Opening-Hand Quality & Brick Management 58 19 singles and 5 doubles with no hand traps, plus several off-engine traps and a Xyz-only trap that brick in many hands (Inferred)
D3 Combo Conversion & Ceiling 76 Best recorded line reaches a 100 power index with 2 boss monsters and 3 Extra Deck summons, but the index is saturated across the sample (Observed/Inferred)
D4 Combo Floor & Median Output 62 Median power index of 100 with a minimum of 88 across only six boards; the median matches the ceiling, so typical output is not separable (Observed)
D5 Interruption Resilience & Route Redundancy 60 Several graveyard recursion effects (Dreary Doll, Bisque Doll, Terror Baby, Mezuki) give alternate routes after disruption, but the recorded starter diversity is 1 (Inferred)
D6 Resource Economy, Recovery & Grind 74 Recorded boards average 4.8 graveyard cards, 0.2 cards left in hand and a net card advantage of 6 on the best line (Observed)
D7 End-Board & Interaction Quality 72 Interaction density averages 3.8 per recorded board, with 13 removal-text cards and 4 negation-text cards, and no hand traps (Observed/Inferred)
D8 Going-Second & Board-Breaking Power 58 No going-second split exists in the recorded boards; removal and Giant Grinder answer on-board threats, but no card blocks a full board on its own (Inferred)
D9 Offensive Pressure & Closing Power 74 Two 3000+ ATK Xyz finishers and a counter-based win (Number 88) give several closing routes (Verified card text)
D10 Main Deck Efficiency & Flexibility 62 29 main-deck cards sit near the 30-card cap with 24 distinct cards and several off-engine traps (Inferred)
D11 Extra Deck Efficiency & Coverage 64 All 9 Extra Deck slots are used (6 Xyz, 3 Synchro); Number C88 depends on Rank-Up-Magic access, while the Synchro slots are flexible (Verified/Inferred)
D12 Side Deck Adaptability 45 Side deck does not exist in this format (side count 0), so the score is neutral and not a penalty (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains, Rank-Up-Magic targeting and the Destiny Counter win require several decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Rank-Up-Magic dependence for the Number C88 finisher (-2); Off-engine trap clutter (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), plus context modifiers of -3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex 100, median 100, board-per-starter 4.5
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten copies of five two-copy starters give strong opening access to the engine (Inferred from hypergeometric odds).
  • Recorded boards keep many cards in the graveyard and end with almost nothing in hand, so the deck converts cards into board presence (Observed).
  • Two 3000+ ATK Xyz finishers plus Number 88's counter win give closing routes that do not depend only on attacks (Verified card text).
  • Thirteen removal-text cards and an average interaction density of about 3.8 per recorded board give an on-board answer package (Observed/Inferred).

Weaknesses

  • No hand traps, so the opening interaction plan depends on on-board removal that comes after the opponent has set up (Inferred).
  • Number C88 needs a Rank-Up-Magic spell targeting Number 88, and the deck runs only two such spells, so the finisher route is fragile (Verified card text).
  • Several off-engine cards (Xyz Block, Puppet Parade, Service Puppet Play, Psychic Tracker) dilute the 29 main-deck slots (Inferred).
  • The recorded combo sample is six boards with no turn-order split, so the ceiling cannot be separated from the typical result (Observed).

Critical choke points

  • Number 88 route: it needs an empty Spell & Trap Zone and a Rank-Up-Magic spell targeting it, so one disruption to the Xyz can end the line.
  • Starter access: a hand with no bootstrap starter is about 10% likely, and the deck has few alternative starters to recover from that.
  • Rank-Up-Magic count: only two copies (Numeron Force, Argent Chaos Force) support the Number C line.
Priority Remove Add Reason
1 Service Puppet Play a third copy of Gimmick Puppet Rouge Doll (legal to run 3 copies) Rouge Doll is a bootstrap starter already in the deck, and the trap needs a specific Xyz board state to pay off.
2 Xyz Block a second Rank-Up-Magic spell if one is available in the format The Number C88 line depends on Rank-Up-Magic access, and that is the deck's most fragile finisher route.

Evidence & confidence

  • Verified: Legal size and copy counts for Duel Links (29 main, 9 extra, 0 side; no banned or restricted cards).; Card text for Number C88, Number 88 Destiny Counter win, Rank-Up-Magic targeting and the bootstrap starters.; Two 3000+ ATK Xyz monsters (Number C88 3500, Number 88 3200) and Fanatix Machinix 3100.
  • Observed: Six recorded boards with a median power index of 100 and a minimum of 88.; Average graveyard 4.8, end-hand 0.2 and banished 0.5 across the recorded boards.; Average interaction density 3.8 per recorded board.
  • Inferred: Roughly 90% chance of at least one bootstrap starter in a 5-card opening (hypergeometric).; Brick risk from off-engine traps and Xyz-only cards.; Going-first and going-second strength, since the recorded boards carry no turn-order split.
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link exists.
  • Data gaps: No tournament link, so archetype meta-share and per-pilot match record are absent. No win-rate telemetry for this deck: going-first and going-second results, matchup results and brick rates are inferred only. Recorded combos are six boards, all with unknown turn order, so the going-first and going-second split is empty. The archetype usage table marks Fantasix Machinix and Number 15 as not in this deck, but the card list places both in the Extra Deck, so core-present coverage may be understated. Meta power is provisional without a dated metagame sample.

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