P.U.N.K. Deck #670751 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Mar 22, 2026 by YGO Mod.

Deck P.U.N.K. Master Duel

Created by: YGO Mod (20517634)

Created On: 03/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Mar 22, 2026
58± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 62
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a multi-negation board via Level 8 boss monsters (Foxy Tune, Rising Scale, Ogre Dance) combined with hand traps and interaction; Grind advantage through resource loops (LP payment effects triggering draws/searches) and control opponent's plays via hand traps
  • Turn 1 (going first): Open a Level 8 boss with multiple searches; use Psychic Tuner starters to set up Synchro/Fusion lines for follow-up plays
  • Turn 2 (going second): Deploy hand traps (Ash, Maxx C, Droll) to disrupt opponent combo; use Forbidden Droplet and removal to break boards and pivot into offense
  • Recovery: Recycle P.U.N.K. monsters from GY via Rising Scale and Ogre Dance effects; use Horus engine (King's Sarcophagus) to rebuild after disruption
  • After siding: Unknown—no side deck supplied; inferred adjustment toward Diabellstar/Fiendsmith hybrid lines or tech cards based on matchup

Why it scores here

This P.U.N.K. hybrid list reliably opens a playable engine through Psychic Tuner starters (Ze Amin, Rising Scale, Ogre Dance) and hand-trap density, converting to a board with Level 8 bosses and layered negation. However, the deck suffers from high brick risk (multiple conflict-prone Level 8 monsters, limited non-engine consistency), weak interruption resilience (few independent lines, heavy reliance on a single Horus engine path), and unproven post-side plans (no side deck). The core P.U.N.K. archetype comprises only 29% of the list, forcing heavy reliance on generic/splash engines (Horus, Fiendsmith, Diabellstar) that compete for deck slots and Normal Summon. Resource loops and recursion provide grinding capability, but the lack of real combo data, missing key meta-cards (Dominus Purge, Axon Kicker), and absence of tournament results prevent a higher structural score. This is a functional but inconsistent brew at ~58 power, valid for casual ladder but fragile under pressure.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 Psychic Tuner starter in hand 5) ≈ 0.72; core P.U.N.K. group (13 copies) draws ~72%; Emergency Teleport + Ze Amin/Rising Scale searchable (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Three copies each of 10 Level 8 monsters create severe brick/garnet density and conflicting Normal Summons; hand quality often hindered by redundant high-level beaters (Inferred)
D3 Combo Conversion & Ceiling 68 Best-line ceiling inferred from card text: Psychic Tuner + Level 8 boss yields 2–3 negations plus searches; no real combo data supplied (Inferred)
D4 Combo Floor & Median Output 54 Median output depressed by brick risk and single-path reliance; starter diversity low, many hands resolve to one or two plays (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Only 2–3 independent starter lines detected; Horus recursion engine limited if King's Sarcophagus disrupted; no proven alternative routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 LP-payment effects (Ze Amin, Rising Scale, Ogre Dance, Ukiyoe-P.U.N.K. Sharakusai) drive draws and searches; JAM Extreme Session provides banish recursion (Verified text + Inferred synergy)
D7 End-Board & Interaction Quality 64 Interaction density moderate: 3 negation-text bosses (Ogre Dance, Imsety, Azamina Ilia Silvia), 10 hand traps, 3 Forbidden Droplets yield ~5–6 total interaction points per board (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second split not provided; Forbidden Droplet, Ash, hand traps support board-breaking, but no Horus removal is fast; score assumes average going-second resilience (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters cap at 2700–3000 ATK; no built-in piercing or direct damage; game-closing relies on grinding advantage and Synchro ceiling (Inferred)
D10 Main Deck Efficiency & Flexibility 56 60-card main deck with 35 distinct cards; 10 Level 8 monsters occupy 33% of non-spell slots, competing for space with engines; high garnet density lowers flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15-slot Extra Deck balances multiple summoning routes (Fusion, Synchro, XYZ, Link), but heavy Level 8 synergy means several slots mandatory; flex room limited (Verified count)
D12 Side Deck Adaptability 0 No side deck supplied; side adaptability cannot be verified; post-side plan inferred as Diabellstar or Fiendsmith pivot, but untested (Inferred/Unknown)
D13 Matchup Coverage & Format Fit 50 P.U.N.K. archetype meta-share and tournament representation not provided; deck deviates significantly from core standard (28% purity, missing 18/25 core cards); format fit Provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Combo lines involve 4–6 steps per starter; multiple decision points and LP payment timing; deck requires experienced pilot to avoid missequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: High brick/garnet density (-3); Missing core meta-cards (-2); No combo data supplied (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Robust hand-trap package (10 copies across Ash, Maxx C, Droll, Infinite Impermanence, Ghost Ogre) provides going-second disruption
  • Multiple recursive loops via LP-payment Psychic effects (Ze Amin, Rising Scale, Ogre Dance) enable resource grinding
  • Horus engine (King's Sarcophagus + 3 Horus monsters) provides protection and alternative summon routes
  • Forbidden Droplet (3x) offers flexible negation/ATK manipulation on both turns
  • Hybrid engine design (Fiendsmith, Diabellstar, Azamina) allows tactical pivoting and toolbox flexibility

Weaknesses

  • Severe Level 8 monster congestion (10 copies across 4 distinct cards) creates high brick risk and hand-quality conflict
  • Only 28% archetype purity with 18 missing core cards (Dominus Purge, Axon Kicker, Serene Psychic Girl) reduces P.U.N.K. synergy and consistency
  • Single Horus engine path as main recursion line creates choke-point vulnerability if King's Sarcophagus is removed
  • No independent combo routes—most lines funneled through Psychic Tuners, limiting interruption resilience
  • Limited offensive ceiling: Boss monsters top out at 2700–3000 ATK with no piercing or direct damage; win condition relies on grinding
  • No side deck supplied; post-side adaptability unknown and likely inconsistent

Critical choke points

  • King's Sarcophagus removal disables Horus recursion and follow-up play; alternative lines insufficient
  • Hand-trap heavy opening (vs. hand-trap-resistant decks) can leave few plays if disruptions whiff
  • Conflicting Normal Summons among Level 8 monsters force manual choice; suboptimal sequencing common
Priority Remove Add Reason
1 1 copy of Noh-P.U.N.K. Foxy Tune or Noh-P.U.N.K. Rising Scale Dominus Purge (standard P.U.N.K. core) Reduce Level 8 congestion and restore archetype purity; Dominus Purge is 100% inclusion in meta P.U.N.K. lists for removal
2 Imsety, Glory of Horus (1 copy) Serene Psychic Girl or Axon Kicker Oracle Imsety is redundant in Horus suite; Serene Psychic Girl provides tuner flexibility and core archetype synergy
3 Fabled Lurrie (flex 1-of) WANTED: Seeker of Sinful Spoils (already at 1, verify it works) or a second Lacrima the Crimson Tears Lurrie is a weak discard outlet; Fiendsmith recursion via Lacrima is more consistent
4 Red-Eyes Dark Dragoon (Extra Deck) Link-4+ boss monster or Psychic End Punisher Synchro slot Dragoon requires non-P.U.N.K. materials (Dark Magician) that conflict with deck core; slot better used for archetype synergy
5 Build and test a 15-card side deck Anti-meta cards (Dimensional Barrier, Rivalry of Warlords, Imperial Order depending on format) No side deck supplied; critical for best-of-3 consistency, especially post-side game plans

Evidence & confidence

  • Verified: Legality: all cards legal in Master Duel format; Restricted cards: Called by the Grave, Crossout Designator, Maxx C, WANTED: Seeker of Sinful Spoils, Droll & Lock Bird all within copy limits; Main/Extra deck sizes: 60 main, 15 extra—within Master Duel rules; Card text and role hints extracted from official database; Usage statistics: 7/25 core P.U.N.K. cards present (28% core purity)
  • Observed: P.U.N.K. archetype meta-share data available but tournament link absent; Guide snippets confirm deck is playable solo and as engine hybrid
  • Inferred: P(≥1 Psychic Tuner in hand 5) ≈ 0.72 from hypergeometric distribution of 13-copy core + 3-copy Ash; Brick rate ~15% estimated from 10 Level 8 monsters + limited 1-copy starters; Combo ceiling, floor, median all derived from card text descriptions and typical P.U.N.K. lines (no real boards supplied); Interruption resilience low (~52) due to single Horus recursion path and few independent lines; Going-second power ~56 based on hand-trap density and Forbidden Droplet coverage (no going-second combo data supplied); Pilotability challenging (~48) due to multi-step combo sequencing and LP-payment timing decisions
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share alone insufficient); Matchup coverage: P.U.N.K. format fit Provisional pending current meta context; Post-side plan: Unknown—no side deck supplied; assumed Diabellstar/Fiendsmith pivot but untested
  • Data gaps: No real combo boards supplied—ceiling, floor, median, board-per-starter all inferred from text No tournament link—archetype meta-share and per-pilot match record unavailable No win-rate telemetry (going-first/second split, brick rates, matchup outcomes) exist in YGOVN No side deck—post-side plans and best-of-3 reliability unknown Combo evidence marked 'no parseable boards' in source; pilotability inferred rather than observed

More Master Duel Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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